stryder88
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Posts posted by stryder88
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Please could you post a link to download the bikey seperately here? I don't want to download 187mb again if i can avoid it! :) :o
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I thought it was pretty funny :D
So anyone got any serious idea on how to spawn a ciggy?
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thanks a lot :)
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I want my soldier to have a bad habit! I have everything working, anim etc... but he only 'pretends' to smoke - no cigarette visible. is there an easy fix?
Thanks for putting up with me :D
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Just another quick message of appreciation! Thanks :)
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Hi crowe, sounds interesting, is it completely barren? Looking forward to a link!
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1) set the helo to CARELESS behavior so it won't respond to enemy attack, then have it randomly fire at a waypoint (doFire) and destroy the tower via setDamage or something.2) Synch HOLD waypoints for the enemy to your own triggers that detect if you're in a certain area. Remember that players won't always follow your intended path, so make sure you adapt for that.
3) moveInCargo
Thanks a lot :cool:
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I think it would be easier with a proper example, i went a bit crazy reading this thread and not understanding it, so I did some research myself.
This is the script from me modding a DEMOLITIONS EXPERT (Force Recon) for my latest mission, with some stealthy cool kit. It appears if done properly you can put as much stuff as you like onto your men (within reason)! It doesn't show up properly in the gear menu though.
His name in the game is 'test', and he has a G36 silenced/reflex sight, a javelin rocket, and an m9 (silenced) with 3 satchel charges (called pipebomb). Remember to add NV Goggles and Binoculars to anyone you remove all weapons from, and that you need to put removeallweapons <name>; first!!!
the equipment is in italic, the command in bold - the name of the unit is in Red!
removeallweapons test; test addmagazine "javelin"; test addweapon "javelin"; test addweapon "binocular"; test addweapon "NVGoggles"; test addweapon "G36_C_SD_eotech"; test addmagazine "30Rnd_556x45_G36SD"; test addmagazine "30Rnd_556x45_G36SD"; test addmagazine "30Rnd_556x45_G36SD"; test addmagazine "30Rnd_556x45_G36SD"; test addmagazine "30Rnd_556x45_G36SD"; test addmagazine "30Rnd_556x45_G36SD"; test addweapon "M9SD"; test addmagazine "15Rnd_9x19_M9SD"; test addmagazine "15Rnd_9x19_M9SD"; test addmagazine "pipebomb"; test addmagazine "pipebomb"; test addmagazine "15Rnd_9x19_M9SD"; test addmagazine "15Rnd_9x19_M9SD"; test addmagazine "pipebomb";If you want to try it out, just paste that into your initialization section of your unit's editing page, and call him < test > (just the 4 letters!)
http://forums.bistudio.com/showpost.php?p=1292940&postcount=8
Use that to change weapons to your needs, as kindly provided by Animal Mother above.
I hope seeing it in this context helps! :bounce3:
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hi there,
Firstly hello, i'm Jos (stryder) and i'm new!
Secondly, i haven't done any editing since OFP came out, so i'm a little rusty - ARMA2 is a bit more complicated!
i've been mugging through, but i need some help on a couple of things -
1) I want a helicopter do destroy an enemy Antenna, and just fly off. Instead it generally merks a few people, then crashes into the antenna. It sometime just works, other times is just sits in the sky! it's pretty rubbish!
2) Nothing seems to synchronize properly, i think i'm missing something here though. I want to have enemy units move in when I get to certain move waypoints. Should i be sync'ing it to the checkpoint ahead (so as i start to move to that checkpoint the enemy movement is set up) or does it trigger when I have achieved the checkpoint i am currently on?
I end up being told to 'wait' for the enemy at the moment, which isn't the right way round!!!
Also, do the enemy need to be sitting on a 'hold' waypoint or something before they move to a waypoint they are synchronized with me for? Basically i'm confused.
3) how do i start my player in a vehicle, on his own? (CRRC in this case).
My Mission Plot:
The context is i move in on foot at 2.35am on UTES with some nice kit (sorted that out) from a CRRC, go to an airport, blow up an enemy antenna and control tower - this is made possible by an apache going in and destroying the secondary antenna a kilometre away up a hill - which means all the soldiers from the air base rush over to destroy the chopper and save the antenna (they of course fail). When i blow the charges (set as just a move waypoint telling you to 'touch off' at the moment) a reinforcements group starts driving down and a helicopter of men flies in and lands on the runway - you have to get out of there fast! the truck is blown up using the javelin you took with you, and if you do it quickly you dodge the helicopter troops outright. you go around the outside of the airport back to your CRRC, which has been comprimised by a sneaky NV equipped foot patrol, lying in wait to ambush you! despatch them and back off the 'USS Something' you go!!
I'm pretty basic now but i hope to learn a lot - so please any non-flaming constructive posts and help would be much appreciated! This is all just practice so if you like my idea and want more details to make your own bigger mission i'd more than happily send you more details/screenies
Thanks for reading
Jos

How do I extract a model and reskin it?
in ARMA 2 & OA : MODELLING - (O2)
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What is the process to get this working once you have retextured the file? I am working on a beret retexture (just for my own use) and I don't know what to do now!