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tupolov

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Everything posted by tupolov

  1. Please send us your RPT (pastebin) via our forum, along with any repro mission (vanilla, alive, cba). We are not seeing crashes in any of the tests we are doing and you are the only person so far to report crash issues. Thanks!
  2. Fix is on its way. ---------- Post added at 01:49 PM ---------- Previous post was at 01:19 PM ---------- FIX IS UP on website download thanks for your patience
  3. Serjames, Did you update @AliveServer? we are getting reports of server hang. Trying to test/fix right now. Cheers
  4. All, Unfortunately looks like @AliveServer shipped with a bug. We are sorting it out now. Please bear with us. Don't update @AliveServer if you have downloaded already
  5. alivemod.com The next generation dynamic persistent mission addon for ArmA3 Release 0.9.6 Fixes & Enhancements This is a minor patch to provide compatibility with Arma 3 1.40 as well as some bug fixes and tweaks. Sahrani A3 has been indexed, FFV issues with combat support resolved, fixes to the IED module and a fix for Bornholm compatibility. We have also resolved some AI Commander issues, added a new FieldHQ composition and included a new TRACE intelligence tool for CQB. We have also improved our @AliveServer package with better and more efficient server monitoring. We also added the ability to set Suicide Bomber classes in the IED Threat module parameters. Finally we have configured mappings for new RHS factions: rhs_faction_usmc_wd, rhs_faction_usmc_d and updated mappings for other RHS factions. Performance monitoring is now turned on by default if using the ALiVE Data module. You can check out your server performance via the War Room. Server performance messages are also written to the Server RPT. Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix and ArmAholic. Note that this build requires the new @ALiVEServer package. War Room Most of the ongoing War Room work is focussed on stability and robustness of the system as it sees more and more use every day. Many thanks to all those providing feedback and troubleshooting issues with the data feeds. You will soon see a significantly more enhanced Server Performance suite built into the War Room with some very powerful analytical tools for server admins. Even if you're not running persistent missions, we strongly encourage you do use the ALiVE Data module to record server stats so we can build a benchmark and provide everyone and BIS with invaluable performance data. We have added a new 'mission' that automates high quality image capture of any addons you have loaded so they can be uploaded to the War Room. Instructions are included in the demo folder. If you have missing images on your War Room profile, run this up and let us know so we can upload them for you. Join Up Now! Manual Please refer to the ALiVE Wiki. All the info you need should is there. If anything is missing or unclear, please let us know by submitting a ticket on our Development Tracker and we'll look to fix it. Support Forum For direct support and feedback from the ALiVE dev team, join us on Skype or sign up to the forum on our website: http://alivemod.com/forum/ Release Highlights New Maps: indexed Sahrani A3, Bornholm Factions: Improved support for RHS Combat Support: fixed FFV IED Threat: bug fixes IED Threat: module param to set Suicide Bomber class(es) ALiVE Required: added option to disable persistent markers ALiVE Data: performance monitoring on by default Military AI Commander: bug fixes ALiVE Server: Updated plugin and DLLs, please use! Composition: New Field HQ composition by Friznit Bug fixes and tweaks to several modules Want to join our team? We are still recruiting people that are interested in being part of a close knit dev team. We welcome anyone who fancies a go at SQF scripting, Javascript/PHP development (for War Room) and C++/C# development for our ALiVE extension. ALiVE is an opportunity to build your experience of any of these technologies in a fun mod development environment. Disclaimer ALiVE is still in BETA and subject to change. We may need to clear persistent database data from the War Room before major updates but we will try to let you know well in advance if this happens. We have done our best to ensure backward compatibility for your missions. However, in case you get a new error with an existing mission, please delete and replace the offending module in the editor and you should be good to go again. As usual, please post any issues or feature requests on our tracker. Work In Progress We are hard at work on the Asymmetric Warfare Environment, popularly known as the Insurgency Module although it's technically not a single module but a whole new game mode. We have a working system already but there is a way to go before it achieves our final vision. Our main theme at the moment is to ensure ALiVE is a intuitive and robust as we can make it for general release of 1.0 We'll be taking a long hard look at the outstanding feature request list and make some decisions about what we can realistically achieve for what will be the official gold version, but we're determined that Asymmetric Warfare will be in there! We will of course continue working on future enhancements after that. ALiVE has transformed my Arma 3 experience, how can I thank you? Please feel free to donate! It costs us about $65 per month to run our War Room website and ALiVE Database servers. Donate here http://www.alivemod.com/#Donate Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort. Have fun!
  6. The suicide bomber error is fixed in next release - coming this week.
  7. Appreciate the support guys! Couple of reasons for splash screens etc... and a quick update! Reasons for Splash 1. Getting the mod recognised in the community when we first released it. 2. Saying thank you (and some recognition) to musicians who freely provided their art for our enjoyment 3. Indicating that ALiVE was being used in the mission you are playing. I can understand that not everyone appreciates the splash and logos. I personally believe we have a healthy number of people using and playing ALiVE to warrant a review of point 1. I also believe we have for a few weeks now provided some good coverage for Johari, so certainly can review point 2. We will revisit it as we approach 1.0 to ensure that your Arma 3 experience is not degraded by our mod. New Development Approach BTW, we are trying to move to a more agile approach to our development with regular (2/3 week) release cycles. expect 0.9.6 to drop soon, obviously with fewer new features and bug fixes, but hopefully addressing key things leading up to 1.0. Insurgency Coming Highhead is "heads down" wrapping up a very exciting Asymmetric Warfare mode for OPCOM (AI Commander) which will enable a true counter-insurgency style mission. The level of detail for this will be unprecedented (we believe), with the ability for example to monitor civilian interaction and movement to identify IED factories, weapons caches and insurgent recruitment centres. We are hoping to land this in 0.9.7 version due in a few weeks. Replacement for ASM Are you getting shit MP performance? Ever wanted to see exactly how your server was performing? Using ASM? Want something new and cool to play around with? Well, the ALiVE Data module will now offer the same level of performance data as ASM and can be viewed via the ALiVE War Room. Simply register your group and server on War Room, drop the ALiVE Required module and the ALiVE Data module into your mission and away you go. Stats are updated live and can be viewed on your groups server page. Want to join our team? We are still recruiting people that are interested in being part of a close knit dev team. We welcome anyone who fancies a go at SQF scripting, Javascript/PHP development (for War Room) and C++/C# development for our ALiVE extension. ALiVE is an opportunity to build your experience of any of these technologies in a fun mod development environment. It's broken, you suck! Something not working for you? Let us know! As we get closer to v1.0 we are super keen on getting bug reports. With the shorter dev cycles its important to give us fast feedback! If its a bug or new feature let us know here http://dev.withsix.com/projects/alive/issues/new , if its something else try our forum here - http://www.alivemod.com/forum/ or our wiki http://alivemod.com/wiki/ ALiVE has transformed my Arma 3 experience, how can I thank you? Please feel free to donate! It costs us about $65 per month to run our War Room website and ALiVE Database servers. Donate here http://www.alivemod.com/#Donate Thanks again all you awesome people that support our mod, whether its just playing it, testing it or donating, we really want to thank the community for your support.
  8. Very easy to disable, simply remove the intro.pbo
  9. Those accidentally made it into the last build. Along time ago there was some work on a SQL plugin to the data module. :) Just delete them.
  10. Does the old @AliveServer work for you?
  11. You can remove the intro.pbo from the @ALIVE/addons folder to remove the Johari "This is War" Metal Cover and splash on main menu.
  12. You need to pipe the output. i.e. ./arma3server >> logfile.txt
  13. alive (in this instance) is a BIS command. What script is causing this error? should be reported in the RPT. It could be ANY addon not just ALiVE.
  14. Mission data is auto saved on mission/server exit (using the ALiVE Main menu - Server Save and Exit - button) if the vehicle is not "profiled" and not used by players then it won't get saved. We are looking at applying vehicle/custom inits to profiled units.
  15. Just use ALiVE, it will save everything plus improve the performance of your server by "virtualising AI".
  16. We would be delighted to! Thanks for this!
  17. If you are using the ALiVE database just rename your mission to start afresh
  18. Try using the alive function getNearProfiles
  19. Did you follow the validation steps? What is in alive.log and aliveServer.log?
  20. tupolov

    Arma 3 Server monetization

    Let's not get carried away here, there is a lot of assumption and speculation. We need BIS to clarify how they plan to enforce this. How can they take down a server? Is there a steam or BE capability here? How can they protect modders content? Would be good for BIS to clarify here. Are we going down the road where Modders need to encrypt their content to prevent it being ripped? I.e. BIS allowing creation of EBO. I know this doesn't protect against dumping functions/scripts in game, but does protect some IP. Can we implement a server check in our content using an extension or in engine mechanism?
  21. tupolov

    Arma 3 Server monetization

    Where did he write that? And I'm absolutely in support of mod authors having a monopoly on their work! (If they choose to)
  22. tupolov

    Arma 3 Server monetization

    https://github.com/TAWTonic/Altis-Life The version used today by most Life servers... written by Tonic. http://arma-france.com/illegal-servers/
  23. tupolov

    Arma 3 Server monetization

    So in theory... Tonic, the original author of Altis Life, could state that his mission/scripts are not allowed to be used on any "monetized" server (his license is already for Non Commerical use only). He could then setup his own approved server (with his Altis Life code) and charge access to his server, fully within the rules. He is charging for access not content. He now has a monopoly on Altis Life :) If others continued to run "monetized" Altis Life servers and were reported, what recourse does BIS have here? Is there a mechanism via Steam to lockout said servers? Tonic is gonna make a lot of money!
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