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Krieger

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Posts posted by Krieger


  1. After installing ARMA2_Build_69645:

    White / invisible Ground-Texture in certain view angels.

    Nvidia System-Information:

    NVIDIA Systeminformationen-Bericht erstellt am: 04/25/2010 13:12:13

    [Anzeige]

    Prozessor: Intel® Core2 Duo CPU E4400 @ 2.00GHz (2009 MHz)

    Betriebssystem: Windows 7 Home Premium, 64-bit

    DirectX-Version: 11.0

    GPU-Prozessor: GeForce 9600 GT

    Treiberversion: 197.45

    CUDA-Kerne: 64

    Kerntakt: 600 MHz

    Shadertakt: 1500 MHz

    Speichertaktfrequenz: 700 MHz (1400 MHz Datenrate)

    Speicherschnittstelle: 256-Bit

    Gesamter verfügbarer Grafikspeicher: 2303 MB

    Dedizierter Videospeicher: 1024 MB

    System-Videospeicher: 0 MB

    Freigegebener Systemspeicher: 1279 MB

    Video-BIOS-Version: 62.94.8D.00.05

    IRQ: 16

    Bus: PCI Express x16

    [Komponenten]

    nvCplUIR.dll 2.8.313.10 NVIDIA Control Panel

    nvCplUI.exe 2.8.313.10 NVIDIA Control Panel

    nvWSSR.dll 6.14.11.9745 NVIDIA Workstation Server

    nvWSS.dll 6.14.11.9745 NVIDIA Workstation Server

    nvViTvSR.dll 6.14.11.9745 NVIDIA Video Server

    nvViTvS.dll 6.14.11.9745 NVIDIA Video Server

    nvMoblSR.dll 6.14.11.9745 NVIDIA Mobile Server

    nvMoblS.dll 6.14.11.9745 NVIDIA Mobile Server

    NVSTVIEW.EXE 7.17.11.9745 NVIDIA GeForce 3D Vision

    NVSTTEST.EXE 7.17.11.9745 NVIDIA 3D Vision Test Application

    NVSTRES.DLL 7.17.11.9745 NVIDIA 3D Vision Module (0)

    nvDispSR.dll 6.14.11.9745 NVIDIA Display Server

    NVMCTRAY.DLL 8.17.11.9745 NVIDIA Media Center Library

    nvDispS.dll 6.14.11.9745 NVIDIA Display Server

    NVCPL.DLL 8.17.11.9745 NVIDIA Compatible Windows7 Display driver, Version 197.45

    PhysX 09.10.0129 NVIDIA PhysX

    NVCUDA.DLL 8.17.11.9745 NVIDIA CUDA 3.0.1 driver

    nvGameSR.dll 6.14.11.9745 NVIDIA 3D Settings Server

    nvGameS.dll 6.14.11.9745 NVIDIA 3D Settings Server

    Arma2.cfg:

    language="German";

    adapter=-1;

    3D_Performance=48387;

    Resolution_Bpp=32;

    Resolution_W=1600;

    Resolution_H=1024;

    winX=15;

    winY=32;

    winW=1652;

    winH=1007;

    winDefW=1657;

    winDefH=1010;

    Render_W=1280;

    Render_H=800;

    FSAA=1;

    postFX=1;

    GPU_MaxFramesAhead=1000;

    GPU_DetectedFramesAhead=3;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=1056505856;

    nonlocalVRAM=1341943808;

    refresh=60;

    Windowed=0;

    Arma2Profile:

    version=2;

    blood=1;

    singleVoice=0;

    anisoFilter=1;

    TexQuality=1;

    TexMemory=2;

    useWBuffer=0;

    tripleHead=0;

    class Difficulties

    {

    class recruit

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=0;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    UltraAI=0;

    AutoAim=0;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    };

    skillFriendly=1;

    skillEnemy=0.55000001;

    precisionFriendly=1;

    precisionEnemy=0.55000001;

    };

    class regular

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=0;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    UltraAI=0;

    AutoAim=0;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    };

    skillFriendly=1;

    skillEnemy=0.69999999;

    precisionFriendly=1;

    precisionEnemy=0.69999999;

    };

    class veteran

    {

    class Flags

    {

    HUD=1;

    HUDGroupInfo=0;

    WeaponCursor=1;

    3rdPersonView=1;

    UltraAI=0;

    DeathMessages=1;

    NetStats=1;

    VonID=0;

    };

    skillFriendly=1;

    skillEnemy=0.89999998;

    precisionFriendly=1;

    precisionEnemy=0.89999998;

    };

    class mercenary

    {

    class Flags

    {

    UltraAI=0;

    DeathMessages=0;

    NetStats=0;

    VonID=0;

    };

    skillFriendly=1;

    skillEnemy=1;

    precisionFriendly=1;

    precisionEnemy=1;

    };

    };

    showTitles=1;

    showRadio=1;

    customScheme=1;

    trackIR=1;

    freeTrack=1;

    controller="Default";

    sensitivity="Medium";

    vibrations=1;

    class ControllerSchemes

    {

    ****removed key bindings****

    class MainMap

    {

    class Compass

    {

    inBack=0;

    position[]={-0.068000004,-0.063750006,0.2};

    positionBack[]={0.010000003,0,0.1};

    };

    class Watch

    {

    inBack=0;

    position[]={0.0055052373,-0.056549165,0.20999999};

    positionBack[]={-0.010999999,0,0.11};

    };

    class WalkieTalkie

    {

    inBack=1;

    position[]={0.093999997,-0.043000001,0.25};

    positionBack[]={0.28,-0.155,0.625};

    };

    class GPS2

    {

    inBack=0;

    position[]={-0.030799989,-0.070125014,0.22};

    positionBack[]={0.023999998,0,0.12};

    };

    };

    shadingQuality=7;

    shadowQuality=2;

    mouseSensitivityX=1;

    mouseSensitivityY=1;

    floatingZoneArea=0;

    difficulty="regular";

    lastSPMission="04: Hubschrauber";

    activeKeys[]=

    {

    "BIS_T01",

    "BIS_T02",

    "BIS_T03",

    "BIS_T04",

    "BIS_SOM_INFO_HINT_1",

    "BIS_SOM_INFO_HINT_2"

    };

    currentCampaign="ca\missions\campaign";

    lastCampaignMission="Den Bären aufhalten";

    browsingSource="Internet";

    class Filter

    {

    serverName="angry";

    missionType="";

    missionName="";

    maxPing=0;

    minPlayers=0;

    maxPlayers=0;

    fullServers=1;

    passwordedServers=1;

    battleyeRequired=0;

    };

    difficultyMP="regular";

    lastMPMission="CRCTI Proman v3 17 Sixteen";

    teamSwitchOffsetX=0;

    teamSwitchOffsetY=0;

    headBob=1;

    sceneComplexity=300000;

    viewDistance=1600;

    terrainGrid=10;

    volumeCD=3.0640075;

    volumeFX=5;

    volumeSpeech=5;

    gamma=1;

    brightness=1;

    fovTop=0.75;

    fovLeft=1.2;

    uiTopLeftX=0.20833334;

    uiTopLeftY=0.15000001;

    uiBottomRightX=0.79166663;

    uiBottomRightY=0.85000002;

    IGUIScale=0.69999999;


  2. coop is against the computer?

    Every side has one commander and Teamleader Slots.

    For example:

    If there is no human commander on east side, an east AI commander gives orders to the AI Teamleaders to conquer the island or for exmple to find the enemy base.

    The AI commander will build the base for east side too.

    So if the west side slots are filled by human players they can conquer the island and fight against east AI players and the resistance in towns.


  3. Yes, thumbs up for Mücke!

    He is one of the rare OFP Veterans that keeps the real CR-CTI alive!!

    And yes, its the best CTI in ArmA2 because its an CR-CTI - !

    @CR: Nice to see you here! I will never forget the hours i played your CTIs in OFP - Thanx!

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