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Posts posted by Krieger
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Can anyone delete this linked videos please, i cant see any reason to place them in this topic - and in no other topic in ArmA...
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After installing ARMA2_Build_69645:
White / invisible Ground-Texture in certain view angels.
Nvidia System-Information:
NVIDIA Systeminformationen-Bericht erstellt am: 04/25/2010 13:12:13
[Anzeige]
Prozessor: Intel® Core2 Duo CPU E4400 @ 2.00GHz (2009 MHz)
Betriebssystem: Windows 7 Home Premium, 64-bit
DirectX-Version: 11.0
GPU-Prozessor: GeForce 9600 GT
Treiberversion: 197.45
CUDA-Kerne: 64
Kerntakt: 600 MHz
Shadertakt: 1500 MHz
Speichertaktfrequenz: 700 MHz (1400 MHz Datenrate)
Speicherschnittstelle: 256-Bit
Gesamter verfügbarer Grafikspeicher: 2303 MB
Dedizierter Videospeicher: 1024 MB
System-Videospeicher: 0 MB
Freigegebener Systemspeicher: 1279 MB
Video-BIOS-Version: 62.94.8D.00.05
IRQ: 16
Bus: PCI Express x16
[Komponenten]
nvCplUIR.dll 2.8.313.10 NVIDIA Control Panel
nvCplUI.exe 2.8.313.10 NVIDIA Control Panel
nvWSSR.dll 6.14.11.9745 NVIDIA Workstation Server
nvWSS.dll 6.14.11.9745 NVIDIA Workstation Server
nvViTvSR.dll 6.14.11.9745 NVIDIA Video Server
nvViTvS.dll 6.14.11.9745 NVIDIA Video Server
nvMoblSR.dll 6.14.11.9745 NVIDIA Mobile Server
nvMoblS.dll 6.14.11.9745 NVIDIA Mobile Server
NVSTVIEW.EXE 7.17.11.9745 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.17.11.9745 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.17.11.9745 NVIDIA 3D Vision Module (0)
nvDispSR.dll 6.14.11.9745 NVIDIA Display Server
NVMCTRAY.DLL 8.17.11.9745 NVIDIA Media Center Library
nvDispS.dll 6.14.11.9745 NVIDIA Display Server
NVCPL.DLL 8.17.11.9745 NVIDIA Compatible Windows7 Display driver, Version 197.45
PhysX 09.10.0129 NVIDIA PhysX
NVCUDA.DLL 8.17.11.9745 NVIDIA CUDA 3.0.1 driver
nvGameSR.dll 6.14.11.9745 NVIDIA 3D Settings Server
nvGameS.dll 6.14.11.9745 NVIDIA 3D Settings Server
Arma2.cfg:
language="German";
adapter=-1;
3D_Performance=48387;
Resolution_Bpp=32;
Resolution_W=1600;
Resolution_H=1024;
winX=15;
winY=32;
winW=1652;
winH=1007;
winDefW=1657;
winDefH=1010;
Render_W=1280;
Render_H=800;
FSAA=1;
postFX=1;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=3;
HDRPrecision=8;
lastDeviceId="";
localVRAM=1056505856;
nonlocalVRAM=1341943808;
refresh=60;
Windowed=0;
Arma2Profile:
version=2;
blood=1;
singleVoice=0;
anisoFilter=1;
TexQuality=1;
TexMemory=2;
useWBuffer=0;
tripleHead=0;
class Difficulties
{
class recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
AutoAim=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=1;
skillEnemy=0.55000001;
precisionFriendly=1;
precisionEnemy=0.55000001;
};
class regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
AutoAim=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=1;
skillEnemy=0.69999999;
precisionFriendly=1;
precisionEnemy=0.69999999;
};
class veteran
{
class Flags
{
HUD=1;
HUDGroupInfo=0;
WeaponCursor=1;
3rdPersonView=1;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=0;
};
skillFriendly=1;
skillEnemy=0.89999998;
precisionFriendly=1;
precisionEnemy=0.89999998;
};
class mercenary
{
class Flags
{
UltraAI=0;
DeathMessages=0;
NetStats=0;
VonID=0;
};
skillFriendly=1;
skillEnemy=1;
precisionFriendly=1;
precisionEnemy=1;
};
};
showTitles=1;
showRadio=1;
customScheme=1;
trackIR=1;
freeTrack=1;
controller="Default";
sensitivity="Medium";
vibrations=1;
class ControllerSchemes
{
****removed key bindings****
class MainMap
{
class Compass
{
inBack=0;
position[]={-0.068000004,-0.063750006,0.2};
positionBack[]={0.010000003,0,0.1};
};
class Watch
{
inBack=0;
position[]={0.0055052373,-0.056549165,0.20999999};
positionBack[]={-0.010999999,0,0.11};
};
class WalkieTalkie
{
inBack=1;
position[]={0.093999997,-0.043000001,0.25};
positionBack[]={0.28,-0.155,0.625};
};
class GPS2
{
inBack=0;
position[]={-0.030799989,-0.070125014,0.22};
positionBack[]={0.023999998,0,0.12};
};
};
shadingQuality=7;
shadowQuality=2;
mouseSensitivityX=1;
mouseSensitivityY=1;
floatingZoneArea=0;
difficulty="regular";
lastSPMission="04: Hubschrauber";
activeKeys[]=
{
"BIS_T01",
"BIS_T02",
"BIS_T03",
"BIS_T04",
"BIS_SOM_INFO_HINT_1",
"BIS_SOM_INFO_HINT_2"
};
currentCampaign="ca\missions\campaign";
lastCampaignMission="Den Bären aufhalten";
browsingSource="Internet";
class Filter
{
serverName="angry";
missionType="";
missionName="";
maxPing=0;
minPlayers=0;
maxPlayers=0;
fullServers=1;
passwordedServers=1;
battleyeRequired=0;
};
difficultyMP="regular";
lastMPMission="CRCTI Proman v3 17 Sixteen";
teamSwitchOffsetX=0;
teamSwitchOffsetY=0;
headBob=1;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=3.0640075;
volumeFX=5;
volumeSpeech=5;
gamma=1;
brightness=1;
fovTop=0.75;
fovLeft=1.2;
uiTopLeftX=0.20833334;
uiTopLeftY=0.15000001;
uiBottomRightX=0.79166663;
uiBottomRightY=0.85000002;
IGUIScale=0.69999999;
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coop is against the computer?Every side has one commander and Teamleader Slots.
For example:
If there is no human commander on east side, an east AI commander gives orders to the AI Teamleaders to conquer the island or for exmple to find the enemy base.
The AI commander will build the base for east side too.
So if the west side slots are filled by human players they can conquer the island and fight against east AI players and the resistance in towns.
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Yes, thumbs up for Mücke!
He is one of the rare OFP Veterans that keeps the real CR-CTI alive!!
And yes, its the best CTI in ArmA2 because its an CR-CTI - !
@CR: Nice to see you here! I will never forget the hours i played your CTIs in OFP - Thanx!
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I am so happy about this beta, waiting so long for it.. Big thanks again!
Someone said to use the Six Updater, but i don't think this method is not really comfortable.
Please take a look at Yoma Addon Sync:
It is much more userfriendly and other Mods are downloadable too with this.
For example i update ACE with one Klick after Yoma Sync is started.
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Yes! Big thanx to the developers of CSM!!!
You are unbeatable!!
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I have tryed all available Sound-Mods for Arma2, but they arent like Chammys earlier releases!
Still alive Chammy? ;-)
Cheers!
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Hello!
Its an verry useful Tool, but..can i use it in a Multiplayer Mission?
I have a strange behavior in a CTI Mission with some AI's and tryed to use this tool, but i did not get it to work.
Thx for your work!
Cheers
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Thx, Great Addon!
With VFAI we almost had an ammo bug in our CTI missions (if u rearm, many magazines placed on the ground).
Do you tested MP compatibility?
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I am happy to hear about the upcomming release!!
CSM is my favorite!!!
Thx!
New Sound Mod in the making, slowly but surely
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
BTW: Yoma Repro under http://www.computerrepair.uk.net/updater/ArmA2-repo.7z is down, Server http://www.computerrepair.uk.net doesent exist anymore.