TBuck
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Posts posted by TBuck
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What about a small coastline to implement the Nimitz? ;)
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Hi,
Sometimes it is impossible to destroy the vehicle.
It doesn't depends one the type of vehicle. When I start the mission and the vehicles are mounted than I can destroy them. But if all soldiers get off the vehicle under fire I'm not able to destroy the vehicle. There is no Explosion. When I hit the vehicle It only moves a bit.
Without your cargosystem, everything works fine.
CO 1.59, Addons: CBA, Blastcore, DAC 3.0, GL4 (only some special effects activated)
Tino
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Hi,
Do I really have to install MMA?
Actually, it's an extra feature for airplanes or helicopters.
So it's only a additional feature to get a more realistic aiming etc.
My problem is, that I like to fly the AH64. With MMA i have to use the to dark monocle. I hate it- sorry ;) . I also have a noticable frame drop with MMA, when placing many units. I would like to implement your F18 into Drapers airsupport script. But with MMA restriction I would kick it.
Tino
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Hi,
Thanks for the reskins!
What's the name of the map?
Tino
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Hi DMarkwick,
Can you also release the init-line for the fuelfire.
So I could place it near a drill-well derrick or in a oil-refinery.
Tino
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Hi Draper,
can you also include an option to call helicopters like MH60 or CH47/CH53 to drop soldiers at the marked position please. The helicopter should land.
Is this already planned?
Tino
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Hi JDog,
I've a problem with the scripted catapult launch. Every time I run the script the airplane slide to the left or right side and crashes. It seems to be that something block the way of the airplane straight ahead.
Only the Nimitz, a F14 and a gunner(player) are placed at the map.
This is written in the init-line of the airplane "F1":
_xtype = [F1, 1]execVM "\JDG_carrier\scr\nim_cat.sqf"; F1 setSpeedMode "full";_xtype = [1,1]execVM "\JDG_carrier\scr\sys_catapult_jbd.sqf"
Another problem is, that the plane start to move a bit with this script. I tried "dostop F1" but it doesn't solved this problem.
At the moment I run the script for catapult launch via a trigger "radio alpha" with the init-line:
_xtype = [F1]execVM "\JDG_carrier\scr\nim_catlaunch.sqf";
I think you can help me. ;)
Tino
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Thanks JDog.
For the Su-33 it's very easy: this animate ["wing",1]
Damn :(
Update!!!
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Hi,
How can I swing the wings for static position on the flight deck of the USS Nimitz for example?. What do I have to put in the init- line?
Thx
Tino
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Hi,
Is it possible to insert the option that AI don't use smoke grenades because of performance lag. Currently there is no option, isn't it?
Tino
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Hi,
thanks a lot for DAC.
Can I also spawn and delete static units I placed in the mission editor for a better performance? If not how can i realize it? Is there another Mod for that "problem"?
Tino
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Hi,
the T72 is green colored from far away. The T55 and T62 don't have the problem. So you can spot the T72 immediately.
It's since Lobo Iraq.
Tino
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Hi BigMorgan,
how does it really work? First I placed a AH64 with the option "playable as gunner" and placed myself as soldier beside. Now I can enter the gunner seat with "Z" (european layout) but i can't switch to the pilot.
Than I placed a AH64 with the option "playable as pilot and gunner" and placed myself as soldier beside again. I entered the chopper with "Z".
First position is pilot. i go up in the air an switched autopilot on, then pressed "Z". Now I'm the gunner. The problem is, that the chopper goes down because the pilot is now KI.
After pressing "Z for a third time i'm back outside the chopper as soldier.
So how I have to place and configure the units?
Thanks.
Tino
PS: Thx Posta for the slx_cargunner.pbo. Works also fine for me.
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Hi SNKMAN,
I disabled a lot of the FX features in the GL4_Local.sqf. At the moment Blastcore WARFX is my favorite FX-mod ;) .I enhanced it with some of your features, i missed in WARFX. I only activated some features under GL4 Explosion FX like: fuel smoke dust wave and also the wrack fx.
I would like to reactivate the fire at the debris laying around. What GL4 local set number is it and what other numbers have to be activated (True or for example 100%). Thx.
Tino
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I voted for the EA-6B. I would like to see it on JDog's USS Nimitz alongside the already existing F14.
Tino
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Hi SNKMAN,
When do you fix the "spinning" fire (burning houses etc.)?
Tino
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Hi Mandoble,
Is it possible to align the gun with the pilots sight for the apache in "manual fire" mode? I only play in single mode as pilot.
I know that I can assign a target to the gunner and switch to manual fire. But it don't fire at the marked target. It only fires straight ahead.
Tino
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Hi Dren,
Would you also make the industrial buildings / installations visible (like in Shapur =patch 1.54)? I would like to upgrade Takistani with industrial zones for airstrikes.
Tino
PS: Are there something like this for Arma 2? (for example a transformer station)
EDIT: OK, found Jon_Editorupdate ;)
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@SNKMAN:
for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command
do i have to write in the init-line of that unit?
Tino
PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example).
What command is required?
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We talk about 5-7 burning tanks, not more ;-) via gunners sight (tank).
Doe's it depends on JTD fire and smoke?
Like Günter wrote, I also miss the dust so I activated JTD FS to get the dust. Sometimes your smoke has gone out and the wrecks were yet burning.
Tino
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Hi,
Sometimes the clouds of smoke from a destroyed tank / vehicle are away and starts again immediately. Can someone confirm this for the version 1.41?
Mods: JTD Fire and Smoke, GL4
Tino
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Can we expect a detail level like this?
http://www.youtube.com/watch?v=mcHZzfCkn1o&feature=related
- working crew, planes on deck
- landing and starting NPC's (scripts)
- a simple large ocean map
Tino
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canceled
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Great stuff Dren!
What's about the buildings etc. to create an oilfield?
Tino
F/A-18 Super Hornet
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Hi Meatball,
The F18 looks really crapy from far away on the Nimitz. The F14 crew solved the problem with the carrier.
Tino