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TBuck

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Posts posted by TBuck


  1. Hi,

    Sometimes it is impossible to destroy the vehicle.

    It doesn't depends one the type of vehicle. When I start the mission and the vehicles are mounted than I can destroy them. But if all soldiers get off the vehicle under fire I'm not able to destroy the vehicle. There is no Explosion. When I hit the vehicle It only moves a bit.

    Without your cargosystem, everything works fine.

    CO 1.59, Addons: CBA, Blastcore, DAC 3.0, GL4 (only some special effects activated)

    Tino


  2. Hi,

    Do I really have to install MMA?

    Actually, it's an extra feature for airplanes or helicopters.

    So it's only a additional feature to get a more realistic aiming etc.

    My problem is, that I like to fly the AH64. With MMA i have to use the to dark monocle. I hate it- sorry ;) . I also have a noticable frame drop with MMA, when placing many units. I would like to implement your F18 into Drapers airsupport script. But with MMA restriction I would kick it.

    Tino


  3. Hi JDog,

    I've a problem with the scripted catapult launch. Every time I run the script the airplane slide to the left or right side and crashes. It seems to be that something block the way of the airplane straight ahead.

    Only the Nimitz, a F14 and a gunner(player) are placed at the map.

    This is written in the init-line of the airplane "F1":

    _xtype = [F1, 1]execVM "\JDG_carrier\scr\nim_cat.sqf"; F1 setSpeedMode "full";_xtype = [1,1]execVM "\JDG_carrier\scr\sys_catapult_jbd.sqf"

    Another problem is, that the plane start to move a bit with this script. I tried "dostop F1" but it doesn't solved this problem.

    At the moment I run the script for catapult launch via a trigger "radio alpha" with the init-line:

    _xtype = [F1]execVM "\JDG_carrier\scr\nim_catlaunch.sqf";

    I think you can help me. ;)

    Tino


  4. Hi BigMorgan,

    how does it really work? First I placed a AH64 with the option "playable as gunner" and placed myself as soldier beside. Now I can enter the gunner seat with "Z" (european layout) but i can't switch to the pilot.

    Than I placed a AH64 with the option "playable as pilot and gunner" and placed myself as soldier beside again. I entered the chopper with "Z".

    First position is pilot. i go up in the air an switched autopilot on, then pressed "Z". Now I'm the gunner. The problem is, that the chopper goes down because the pilot is now KI.

    After pressing "Z for a third time i'm back outside the chopper as soldier.

    So how I have to place and configure the units?

    Thanks.

    Tino

    PS: Thx Posta for the slx_cargunner.pbo. Works also fine for me.


  5. Hi SNKMAN,

    I disabled a lot of the FX features in the GL4_Local.sqf. At the moment Blastcore WARFX is my favorite FX-mod ;) .I enhanced it with some of your features, i missed in WARFX. I only activated some features under GL4 Explosion FX like: fuel smoke dust wave and also the wrack fx.

    I would like to reactivate the fire at the debris laying around. What GL4 local set number is it and what other numbers have to be activated (True or for example 100%). Thx.

    Tino


  6. Hi Dren,

    Would you also make the industrial buildings / installations visible (like in Shapur =patch 1.54)? I would like to upgrade Takistani with industrial zones for airstrikes.

    Tino

    PS: Are there something like this for Arma 2? (for example a transformer station)

    EDIT: OK, found Jon_Editorupdate ;)


  7. @SNKMAN:

    for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command

    do i have to write in the init-line of that unit?

    Tino

    PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example).

    What command is required?

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