Njayjay
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Posts posted by Njayjay
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Hi there, I'm kinda new to editing, just wondering how to set my squad loadout in the editor interface?
Alternately, how do I make a vehicle carry ammo and weapon supplies for example having AE Ammo crate stuff in it to choose while in flight? Thanks
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How do I open the normal pbo missions in the editor? Thx in advance.
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How do you get or give ammo from a teammate? Do you have to interact with r windows?
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Did the issue with ACE features disappearing after reloading saves get fixed in this last update? Thx for replies in advance.
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This would be awesome but bear in mind there is an Afghanistan-based expansion coming in the near future
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If you are using the current version it's on. Just press the right windows key near an injured unit.Will pressing it turn it on and off or os it always on? I just wanna make sure its on all the time cos the ACE system lets u take down units with less ammo instead of dumping a clip into a dude to incapacitate him.
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Just set up some units in the editor at the rocky chokepoint firing across the chasm, with a T72 on the road below, very nice tbh.
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For those who found the default AI accuracy a little too inaccurate, what values are you using?
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Yo keep these missions coming man they awesome hope 2 see more.
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Shit look tight dawg hopefully some missions be made for this.
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Might I suggest the missions be kept a lil shorter. I;ve only played the 1st mission but the 3rd and last objective could have bee made into a new separate mission, even a nighttime one. Just sayin, it was a little long especially now with ACE becoming disabled if a mission is loaded up again after restarting ArmA 2. Anyway nice ass stuff its good to be back in business.
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Would be awesome if that gets sorted these ACE campaigns are awesome.
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Hey nice campaign awesome to be back in business. Just wondering how the hell do I confirm if ACE wounding system is on? I keep toggling cos im never sure.
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Hey bruh think you could make an ACE version of this? Sounds like a great campaign i'd love to try out UK stuff in here but i've gone ACE only now.
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Just in from sickboy:
"Stick2gether was removed because BI resolved the issues with the AI in the 1.05 patch.
And altough possibly not perfect, it will hopefully improve further in the future.
The module most probably will not have a come back."
ACE2 Stick2gether module needs to be removed from all campaigns from now on.
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Just in from sickboy:
"Stick2gether was removed because BI resolved the issues with the AI in the 1.05 patch.
And altough possibly not perfect, it will hopefully improve further in the future.
The module most probably will not have a come back."
ACE2 Stick2gether module needs to be removed from all campaigns from now on.
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Whats the brown pouch looking thing mounted oin most US infantry rifles? Is that the IR strobe emitter? If so how do I see it when i put on my NV?
Also, which file shoild I edit to turn up the accuracy of the units in general? They seem to be missing pretty easy shots, the support gunners just make noise more than anything and spray all around the target theyre firing at.
Peace
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I'm just wondering will the stick together module be reintroduced? Seems to be whats making the game freeze when playing some custom missions.
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jasonnoguchi you might wanna quit whining like a little bitch. SEALS 1 and 2 aren't even meant for ACE, as for the waiting, these campaigns are free, so deal with it.
BTW sick1 don't release a new campaign for every little change ACE makes. Leave all their stuff in, if they remove it, just wait for them to implement it back in.
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Definitely something broken in this last release, can't play custom missions here either.
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How do u check the latest ACE version installed?
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Hi, is six-updater 4.6.0 needed to update to latest ACE2?? Thx
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New six updater i see. Downloading now.
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Sup sick1 just wondering do u get some sort of confirmation that the wounding system is activated? Peace
What does the "plants" file do in certain island folders?
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
I have one general folder for all my islands and replaced an old "plants" file (cant remember which island it came with) with a newer one from Isla Duala. I'm wondering exactly what this file does and did it change anything drastic that would indicate I need my islands in separate folders?