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Njayjay

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Posts posted by Njayjay


  1. The last mission in this is driving me mad, I try to tell the APC's, humvee's and other squads to do something, and they'll just wander around pretty much ignoring my commands, dispersing all over the place. I think I will just send them straight into the shit and let them have it because it's pretty annoying trying to command them.


  2. Well I think you should maybe excuse yourself Njayay, but from what you write there it seems that you messed up the Friendly AI Aiming Skills

    Try placing a friendly squad vs enemy squad out in the open in the editor at about 150-200m distance. Let them open up. Don't fire any shots, just observe how inaccurate the bastards are. Especially note how rarely an enemy dies. Rather, bullets spray wildly all around them. If you can confirm this is not the case, then I guess I broke something in my settings or something. Try not to get killed/hit, and notice the engagement will take up at least a few minutes of what amounts to little more than ammo-wasting.


  3. My teammates are just as bad as the enemy it seems, on a squad vs squad scenario at 150-200m I end up taking down the most enemies (especially with scope) because they are such bad shots, bullets will land everywhere all around the target while I just ACOG snipe everything.

    ---------- Post added at 03:23 AM ---------- Previous post was at 03:20 AM ----------

    Concerning to think someone gets so upset and angry when they feel . . . that they just haven't been shot enough.

    I hope you backed up your barn claims with some thorough testing in the editor and a control situation with vanilla Arma2.

    But seriously - if you don't like it, don't use it and get on with enjoying ArmA2 :)

    Yes I backed this up in the editor, I end up killing everything on a squad vs squad scnarario because my teammates will just spray bullets wildly everywhere while missing targets standing right out in the open.


  4. Sorry but this mod works on a stupid premise. It basically makes it so the AI cant hit the broad side of a barn, for the sake of "immersion". This is directed at the maker, who seems to be an arrogant prick and conveniently dodges questions or suggestions about improving the accuracy. He thinks realism is happily prancing around unharmed with bullets whizzing past your head every which way, as in a movie. You can forget about snipers and marksmen.

    Deleting this crap. Now how the hell do I restore my profile settings.


  5. SNKMAN my question is if the enemy AI will react to the gunfire of other enemy AI, as was mentioned before. Right now they only react to gunshots from an opposing side. I'm wondering if now the AI will react to hearing the gunshots of their own side too (when within the detection range). In other words will they investigate friendly gunfire when they hear it? I don't know how to word this question any other way.


  6. I just did the part where you have to decide whether to help your CDF buddies or leave them in the shit. I decided to help them. In the next mission I decided to take the sniper assignment. Do these decisions affect the outcome of the game in any way, as in the BIS campaign?


  7. I have a question.

    Should I literally go into my .Arma2Profile file and edit it as the instructions say?

    The values seem to have made combat a little too easy. Before I added GL4, I was playing this on vetmode where friendly AI is at 100 skill and enemy is at 90. Seemed much more difficult then. What should I tweak the values to to make it more similar to how it was before?

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