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Sherman -3rd ID-

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Posts posted by Sherman -3rd ID-


  1. So I'm trying to make bisigns using DSSignFile.exe and I'm having quite a few problems.

    I navigate my way to the folder with the exe in it using Command Prompt and then execute the proper commands "C:\Games\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile DSSignfile.exe mymod.pbo.biprivatekey mymod.pbo"

    It runs then jumps to a new input but no new bisign files appears. What am I doing wrong?


  2. For anyone out there who can mod sound files, I need your help.

    My sounds work wonderful, but there is just one big problem, anything that has to do with the AK-101 doesn't even emit a sound! I made sure that the sound files were there, and every AKS weapon sound work, unfortunately the Russians all use the AK-101.

    I'm very new to this, and I was using the VOP sound mod to kind of start me off and understand the process. If anyone can take a quick look at the mod files I would be forever in your debt, because at this point I am beyond stumped.

    http://www.filefront.com/14796315/soundmod11.zip/


  3. In the init.sqf I put this...

    myMoney = 2000;
    
    MyCoin setvariable ["BIS_COIN_name","Base"];
    
    MyCoin setvariable ["BIS_COIN_rules",[player]];
    
    MyCoin setvariable ["BIS_COIN_areasize",[50,20]]; 
    
    MyCoin setvariable ["BIS_COIN_categories",["Base", "Defence", "Cars"]]; 
    
    MyCoin setvariable ["BIS_COIN_items",
    [
    	//--- Class, Category, Cost or [fundsID,Cost], (display name)
    	["USMC_WarfareBBarracks","Base",200,"Barracks"],
    	["LAV25_HQ_unfolded","Base",100],
    	["USMC_WarfareBLightFactory","Base",400],
    	["USMC_WarfareBHeavyFactory","Base",600],
    	["USMC_WarfareBFieldhHospital","Base",100],
    	["Land_Fort_Watchtower","Defence",100,"Large Watchtower Bunker"],
    	["Hedgehog","Defence",10,"Hedgehog"],
    	["USMC_WarfareBMGNest_M240","Defence",100,"MG Nest"],
    	["TOW_Tripod","Defence",250,"TOW Pod"],
    
    
    
    ]
    ];
    
    myCoin setvariable ["BIS_COIN_funds",["myMoney"]];
    
    myCoin setvariable ["BIS_COIN_fundsDescription",["€"]];
    
    MyCoin setvariable ["BIS_COIN_onPurchase",{sleep 2}];

    Its works great, but none of those links really helps me out. The CoIn module on the wiki page is kind of lacking for somebody who is new to the scripting universe. And unfortunately I have no idea how to utilize this to build normal units. I can place them using the script but then that would kind of defeat the purpose of having a base if your units just appeared out of thin air.


  4. So I've been searching for this for awhile, and I have not been able to figure this out.

    On my mission, I have it to where you can construct a base and its various base defenses, but once all that is done you cannot construct units from their various buildings.

    Now I knew it wouldn't be as easy as placing them down, but does anyone know how, or know where, to find out how to "buy" units from base building?


  5. I am trying to set the combat ambiance trigger in the game, but even standing in the middle of nowhere with noises around me, it straining on the ears to hear the combat sounds. They are so distant and quiet that it pretty much makes it impossible to hear. Is there any way to turn up its volume?

    I've searched for this before, but I have only come up with ways for custom sounds, and this isn't a custom sound.


  6. I am currently making a mission that can be described like a Black Hawk down mission ;). Anyway, I essentially need a never ending torrent of enemies. since I don't want to make millions of AI to do this, I need to some way for them to consistently respawn in their original spawn point, and do what they were doing before. So, it is probably a longshot, but can anybody help me?

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