The Hebrew Hammer
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Everything posted by The Hebrew Hammer
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CCIP script for aircrafts
The Hebrew Hammer replied to xendance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I'd love the F-18 .pbo if you've got it. -
CCIP script for aircrafts
The Hebrew Hammer replied to xendance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks -
CCIP script for aircrafts
The Hebrew Hammer replied to xendance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wanna do us a favor and host it then? -
CCIP script for aircrafts
The Hebrew Hammer replied to xendance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe I'm missing the link, but all I see is the script version. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
The Hebrew Hammer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The new update sounds much bettee. Performance seems up too. -
Firing from Vehicles feedback
The Hebrew Hammer replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
Awesome thanks. -
Firing from Vehicles feedback
The Hebrew Hammer replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
This may be a mod conflict that I've yet to resolve, but does anyone else encounter a problems with the movement of the MH-6? It seems to stutter and jump around making it impossible to aim. I'm not just talking about normal sway, it's jumping all over the place. If anyone remembers the Gcam mode from Arma 2 that's what it reminds me of following a moving vehicle. -
J.S.R.S. 2.2 Soundmod
The Hebrew Hammer replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be any incoming sounds for indirect fire? Something like this? That's the only thing that really irks me about your mod, bullets have an incoming snap, then hit audio, but bombs, arty, mortars only have impact sounds. dB0Hx1Qs0Vs ca9HXAoV7Zw -
Blastcore: Phoenix 2
The Hebrew Hammer replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Every time someone asks he'll add another week. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
The Hebrew Hammer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will anything be done to address the volume issues or optimization? It's a cool mod but a simple squad on squad encounter killed performance to only 20fps -
Blastcore: Phoenix 2
The Hebrew Hammer replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Think of it like a realtime 3d editor. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
The Hebrew Hammer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It should go steamapps/common/arma3/userconfig you then drop the LAxemann folder into that. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
The Hebrew Hammer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
_uBeHOoU1BA -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
The Hebrew Hammer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just tested it out and there's some issues I've run into with your distance scripts. 1st clip, standard OPFOR troops firing at me from about 500 meters away, mostly just hearing my snaps and bullethits effects from SoS, not the actual gunfire which sounds really muffled. All other effects are JSRS btw, I just use SoS for bullet hits and snaps, not gunfire sounds. 2nd clip shows good reverb while standing near people firing 3rd shows good effects while further away, but the FPS hit on even a squad on squad firefight is massive. Without fraps it only averages about 20fps. Video is still uploading. -
Blastcore: Phoenix 2
The Hebrew Hammer replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably similar to how when you walk near the source of smoke it thins out a ton. -
Blastcore: Phoenix 2
The Hebrew Hammer replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think those JDAMs are striking a combustable target.. -
disableAI "move" and setunitpos do not work!
The Hebrew Hammer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm running into an annoying problem with these two commands. I take the time to set up a base and place units where I want them to be guarding it. In Arma 2 using these commands was easy, the AI stayed in their positions and stayed in their stances. I have never been able to get this to work in Arma 3 and it's frankly getting on my nerves. Is their any way to get these working, or is there a workaround? I have units placed in towers that I want staying in them, not jumping off them and dying. -
disableAI "move" and setunitpos do not work!
The Hebrew Hammer replied to The Hebrew Hammer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm so I still can't get disableAI "move" to work. -
disableAI "move" and setunitpos do not work!
The Hebrew Hammer replied to The Hebrew Hammer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Must be fucking ASR jacking it up because thats the exact code I used in the unit's inits. Down is easy though because AI always wants to be prone. Try keeping them up even when taking rounds. I've disabled the attack, defend, and support features in ASR, as well as the seek cover system. Still nothing. -
Tyco's USMC Reskins
The Hebrew Hammer replied to capttyco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am, I can speak from experience to tell you that the M16A4 is on it's way out. The platform is really on it's last legs. One of the main reasons we keep it around is actually because it's more practical for qualifying on the KD range. You will see some units with a 50/50 mix, and some who have gone completely to the M4 for even the most junior Marines. It's just a budget matter. OEF takes precedence of a MEU or UDP. -
Tyco's USMC Reskins
The Hebrew Hammer replied to capttyco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you a Marine? If you are infantry and forward deployed there's a 95% chance you are carrying an M4 vice the M16A4. This is not 2009 anymore. A4's largely go to non-infantry and reserve units now. -
Tyco's USMC Reskins
The Hebrew Hammer replied to capttyco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is awesome! Only gripe is that SAW gunners don't have any optics, typically the M4 is carried vice the M16 these days and none of the units have NVG's. I like it though, much lower profile than the other USMC mods that feel the need to include 50 different unit designations for the same 8 Marines.. -
N-B U.S.M.C Project
The Hebrew Hammer replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems to be a lack of machinegunners and autoriflemen with this mod, otherwise it's pretty cool. -
US Marine Corp and MARSOC units A3
The Hebrew Hammer replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it at all possible to condense things a bit? You have so many different units it's a bit overwhelming I mean MARSOC, MARSOC DA, MARSOC (Recon), Recon It can be a bit redundant. Also it shows as US Marines Corps, not Marine Corps -
Speed of Sound Fix?
The Hebrew Hammer replied to doom_sharpe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Or someone could just explain how to fix the mod to reflect the new stable version of the game..