dlegion
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Posts posted by dlegion
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hello guys, i have a trouble with sector owner.
i have 3 factions (west, east, independent) that can conquer a sector, infantry has 1 but players have 60 ... so they have priority on con conquering.
the problem is that the sector become "half-conquered" ... i mean its like bots are negating sector ownership, and in fact when they are present in the sector, the owner result the default one (civilian).
the icon has a "side bar" of the conqueror, but still has the flag of the civilian faction!
having a scoring system related to the sector ownership, its a quite big problem.
link to image of the "half conquered" sector:
https://ibb.co/xD6s1CK
thanks for any help ! -
confirmed, it works replacing the file.
thanks -
hello.
all was working fine, but after update of 5 september 2023 if i open the launcher, then select "join" on my favourite server, game instantly crashes, leaving an error report in a *.txt file (attached)
if i just launch the game, it works...and from the internal browser i can select my favourite server and join, all works fine and i can play on it.
text of the crash report file i found on my desktop:
SpoilerArma 3 Launcher Exception Log
=============================Arma 3 Launcher has encountered an unexpected error described below.
Sorry for the inconvenience.
Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster!----------------------------
System information
----------------------------
Date: 2023-09-05 18:03:51 / 2023-09-05 20:03:51 +02
Current dir: C:\GAMES\Steam\steamapps\common\Arma 3
AppData dir: C:\Users\user\AppData\Local
Command line: "C:\GAMES\Steam\steamapps\common\Arma 3\arma3launcher.exe"
Version: 1.5.150.943
CLR version: 4.0.30319.42000
OS Version: 10.0.19045.0 (Microsoft Windows NT 10.0.19045.0)
OS 64 bit: True
Process 64 bit: False
Personal dir: C:\Users\user\Documents
Culture: it-IT
UI Culture: en-US
Point of log: Unhandled Exception----------------------------
Exception
----------------------------
System.Windows.Markup.XamlParseException: A TwoWay or OneWayToSource binding cannot work on the read-only property 'AvailableActions' of type 'Launcher.ViewModels.Servers.ServerModsListItemViewModel'. ---> System.InvalidOperationException: A TwoWay or OneWayToSource binding cannot work on the read-only property 'AvailableActions' of type 'Launcher.ViewModels.Servers.ServerModsListItemViewModel'.
at MS.Internal.Data.PropertyPathWorker.CheckReadOnly(Object item, Object info)
at MS.Internal.Data.PropertyPathWorker.ReplaceItem(Int32 k, Object newO, Object parent)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceValueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.AttachDataItem()
at System.Windows.Data.BindingExpression.Activate(Object item)
at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt)
at System.Windows.Data.BindingExpression.AttachOverride(DependencyObject target, DependencyProperty dp)
at System.Windows.Data.BindingExpressionBase.OnAttach(DependencyObject d, DependencyProperty dp)
at System.Windows.StyleHelper.GetInstanceValue(UncommonField`1 dataField, DependencyObject container, FrameworkElement feChild, FrameworkContentElement fceChild, Int32 childIndex, DependencyProperty dp, Int32 i, EffectiveValueEntry& entry)
at System.Windows.FrameworkTemplate.ReceivePropertySet(Object targetObject, XamlMember member, Object value, DependencyObject templatedParent)
at System.Windows.FrameworkTemplate.<>c__DisplayClass45_0.<LoadOptimizedTemplateContent>b__3(Object sender, XamlSetValueEventArgs setArgs)
at System.Xaml.XamlObjectWriter.OnSetValue(Object eventSender, XamlMember member, Object value)
at System.Xaml.XamlObjectWriter.Logic_ApplyPropertyValue(ObjectWriterContext ctx, XamlMember prop, Object value, Boolean onParent)
at System.Xaml.XamlObjectWriter.Logic_DoAssignmentToParentProperty(ObjectWriterContext ctx)
at System.Xaml.XamlObjectWriter.Logic_AssignProvidedValue(ObjectWriterContext ctx)
at System.Xaml.XamlObjectWriter.WriteEndObject()
at System.Xaml.XamlWriter.WriteNode(XamlReader reader)
at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlReader templateReader, XamlObjectWriter currentWriter)
--- End of inner exception stack trace ---
at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlReader templateReader, XamlObjectWriter currentWriter)
at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlObjectWriter objectWriter)
at System.Windows.FrameworkTemplate.LoadOptimizedTemplateContent(DependencyObject container, IComponentConnector componentConnector, IStyleConnector styleConnector, List`1 affectedChildren, UncommonField`1 templatedNonFeChildrenField)
at System.Windows.FrameworkTemplate.LoadContent(DependencyObject container, List`1 affectedChildren)
at System.Windows.StyleHelper.ApplyTemplateContent(UncommonField`1 dataField, DependencyObject container, FrameworkElementFactory templateRoot, Int32 lastChildIndex, HybridDictionary childIndexFromChildID, FrameworkTemplate frameworkTemplate)
at System.Windows.FrameworkTemplate.ApplyTemplateContent(UncommonField`1 templateDataField, FrameworkElement container)
at System.Windows.FrameworkElement.ApplyTemplate()
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
at System.Windows.Controls.ItemsPresenter.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Border.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Control.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Border.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV)
at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.DockPanel.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Border.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.DockPanel.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at Launcher.Program.StartGui(InitArgs param)
at Launcher.Program.HandleCommandLine()
at Launcher.Program.RunLauncher()
at Launcher.Program.Main(String[] args)----------------------------
Modules and assemblies
----------------------------
- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll
- arma3launcher, Version=1.5.150.943, Culture=neutral, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\arma3launcher.exe
- log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\log4net.dll
- System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll
- System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll
- System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll
- System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll
- SharedResources, Version=1.5.150.943, Culture=neutral, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll
- PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll
- WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll
- PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll
- System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll
- Utils, Version=1.5.150.943, Culture=neutral, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\Utils.dll
- UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll
- UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll
- mscorlib.resources, Version=4.0.0.0, Culture=it, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_it_b77a5c561934e089\mscorlib.resources.dll
- arma3launcher.resources, Version=1.5.150.943, Culture=en-US, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\en-US\arma3launcher.resources.dll
- SharedResources.resources, Version=1.5.150.943, Culture=en-US, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\en-US\SharedResources.resources.dll
- Microsoft.GeneratedCode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null; (dynamic assembly)
- System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll
- System.Xml.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll
- SMDiagnostics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\SMDiagnostics\v4.0_4.0.0.0__b77a5c561934e089\SMDiagnostics.dll
- PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll
- PresentationFramework.Aero2, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll
- System.ServiceModel.Internals, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Internals\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Internals.dll
- System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll
- PresentationFramework-SystemXmlLinq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXmlLinq\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXmlLinq.dll
- SteamLayerWrap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\SteamLayerWrap.dll
- System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll
- Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\Newtonsoft.Json.dll
- System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll
- System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll
- System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll
- System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll
- PresentationFramework-SystemData, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemData\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemData.dll
- SharedResources.resources, Version=1.5.150.943, Culture=it-IT, PublicKeyToken=null; C:\GAMES\Steam\steamapps\common\Arma 3\Launcher\it-IT\SharedResources.resources.dll
- System.Runtime.Caching, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Caching\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Caching.dll
- PresentationFramework-SystemCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemCore\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemCore.dll----------------------------
Assembly resolution
----------------------------
Resolving SharedResources.XmlSerializers, Version=1.5.150.943, Culture=neutral, PublicKeyToken=null
requested by: unknown
not resolvedResolving SharedResources.XmlSerializers
requested by: unknown
not resolved
thanks for any help ! -
ok i found the problem... so, for future reference:
in the editor i used a red soldier, "viper" type, and grouped to a blue soldier to make it blue.
this seems to have caused the problem!
using a blue soldier and editing his loadout to make it like a "viper" did not cause the problem !
bye !- 2
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hello guys, i have a strange bug... the score icon for the NATO faction goes red, CSAT to be precise.
i dont get why this happen, and how solve it.
its very confusing... thanks for any help !
https://ibb.co/qB28cwf (image of the problem: 210 is the score of the BLUE faction!)
-
hello guys, in my mission at HQ i had a little medical area with a trigger that was full-healing both for vanilla and ACE3 mod.
with the medical update of ACE3 few days ago, it no longer works.
anyone know what is the script to use to full heal ?
thanks ! -
hehe… at this point i think i will wait for a fix! thanks for the info guys !
-
ahhh awesome !!
was hoping for something like that ! thanks man !
gonna try this afternoon when i'm at home and report back!
** EDIT **
i think i need a little bit more help on this…
how use copyToClipboard in this case ?
thanks ! -
On 7/28/2019 at 4:48 PM, stanhope said:How are you creating the arsenal and could you provide an export of a loadout that's greyed out?
Heh....i simply use full virtual arsenad at hq in my missions....but even if i just launch game and open virtual arsenal...i can t access my old loadouts that included task force radio.
No idea how solve except make loadout again from start...
Thanks
On 7/28/2019 at 4:51 PM, celticalliance said:We never used or set up ACE Arsenal so yeah...
Ahh good to know...tomorrow will test this....me never used ace arsenal too...but eorth a try ! Ty
- 1
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hello, i noticed that others got this problem, but the topic was locked without a solution.
to recap: virtual arsenal loadout are grayed out, and cant be loaded. in the past was possible to still load a grayed-out
loadout, with the probelmatic items just missing, but now it does not laod at all.
in my case, after some investigation, i'm quite sure that the radio of task force is breaking the loadout.
i dont get why i cant load the loadout anyway, obviously with the missing item causing the problem.
if anyone has a solution would be great. actually only way is to re-do the loadouts from 0....and thats obviously a huge work for many fine tuned loadouts with ACE3 and other mods.
thanks- 1
-
works perfectly also in dedicated server !
great, thanks for the help man, problem solved !! -
ok i tried this:
playSound3D [_soundTOplay,(_this select 0), false];
and it works on dedicated.
so you are right...it mess somehow with getpos (or getposASL)...because without that i hear the sound also on dedicated .
now..being me very noob…. how can i "skip" the optional getpos and still set the volume and range options ?
playSound3D [_soundTOplay,(_this select 0), false,PART TO SKIP, 5, 1, 250]; // HOW DO SOMETHING LIKE THIS ?
thanks !
-
sadly...no changes.
it works in MP editor…..but does not hear the sound in dedicated server. -
Ahh thanks for the info !!
Ill try and report back !
-
Ah, thanks for the help man !
Im still noob, and have no idea of what you mean with
put variable in parsing namespace first
I just tested now with volume 5, and same result.
The weird part is that it was working in the past ....
-
hello guys. i have a script , untouched in the last year, that was producing sound on dedicated MP.
i noticed today that is no longer the case.
if i run the mission in editor MP , i hear the sound, but in a dedicated MP it no longer works.
i'm sure months ago it was working correclty on dedicated MP.
here the code i use:
playMusic ["02",15]; //stop music _root = parsingNamespace getVariable "MISSION_ROOT"; _soundToPlay = _root + "music\MYSOUND.ogg"; playSound3D [_soundTOplay,(_this select 0), false,(getpos (_this select 0)), 20, 1, 250];
any idea of whats wrong ? thanks!
-
added subscription of that , i'm still 100% sure noone will move a finger to solve it.
-
ah...another weird bug !
well ...yes..probably some kind of problem like this.... -
hello guys...i'm not sure if its the right place for this, but being mainly an MP problem (because AI cant recognize heat signatures) i think it can fit here.
playing DWAR tactical TDM in MP ( a game mode that is not just bang bang, ...is very fast but still requires spotting, camouflage, attack and defend planning ecc..) few days ago, i noticed , despite being in full ghillie suit and having cold gun (ambient temperature) and proper thermal-stealth equipment like armor and backpack (not showed on ghillie, lol) and especially a stealth balaclava+stealth googles...that enemy still spotted me so easily, especially with drones.
so i investigated a bit..and discovered that on certain distance...the facewear (stealth balaclava+googles in this case) simply disappear...leaving the face a bright white point.
i knew ghillie had a problem of exposed neck ... but this is waaaay worse. it can be spotted easily from 1 km away by a decent UAV operator, and in ranges down to few hundred meters (where the facewear reappear, hiding the thermal signature).
this ridicolous bug in fact makes full ghillie users invisible to thermal from 0-100m and clearly visible from 100-1500m (after that distance the bright face dot became too small even with high power zooms)!
i was very disappointed....so i tried viper suits with its helmet and CTRG stealth with stealth helmet....and on certain distance its not bugging...while on bigger distances...they all start to have the same problem (sort of Z-fighting) !!
http://
now... a screenshot does not give the idea how much a Z-fighting between a full bright head visible on 360' and a thermal-stealth helmet attracts soo many attention of a decent UAV operator! its just like a typical alarm light flashing in and out !
so... i know BI will not move a finger (they dont fix things way more important...) but any of you know a fix (script, mod or anything else) for this problem ? right now its so frustrating try to conceal, seems the only viable gameplay is gun&run....not so tactical...
thanks, bye !
-
heh... i cant be 100% sure it wasn't an internet problem...but i was on discord with the 2 other friends...and had no problem there.
i'm doing tests in this days to see if i can get an idea about this... -
thinked this damn problem was beaten years ago...but its still there making arma3 unplayable! DAMN IT!
was playing on my dedicated server with other 2 friends. after about 2 hours of play, i got kicked by battleye (client not responding).
rejoined, got kicked again in less than 2 minutes, same error.
rejoined, got session lost in less than 2 minutes (no other errors).
rejoined, session lost again in 1 minute.
rebooted my PC, rejoined, session lost again!
my friends were playing all the time, with no errors. i didnt changed anything on the server or my client in at least 3 month (execept arma3 updates on both client and server).
i played for 2 hours with no problem, then suddenly this....any idea ?
hope devs fix this shit once for all... -
thanks for the replys guys ! i really appreciate your help 🙂
i use it on dedicated server, mission running non-stop 24/7, so anyone at any moment can join and create an UAV...
thats why i suppose that probably i have to repeat the command to apply to new created UAVs !
well.. @Dedmen and
@sarogahtyp eh i tried...making only on server didnt worked...seems its a sort of client related feature. making only on client seems that somehow the server switch the state back also for clients... so need to do it both on server and client !
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ahhh you're great!
always with a good answer! awesome !
for self reference and for others not very expert, to make it work in MP i did this:
create a function (on how use function i will not explain here, there are many good tutorials):
DFN_UAVradarOFF = { {_x enableVehicleSensor ["manSensorComponent",false];} forEach allUnitsUAV; };
then made a loop that calls the function so every new UAV spawned will have its cheat-like man radar disabled:
if (isServer) then { while {TRUE} do { uiSleep 9; [] remoteExec ["DFN_UAVradarOFF",0,true]; }; };
so every 9 seconds the server broadcast a call of the function to disable all UAVs radar !
probably there are more efficient ways....but that seems to work and on my mission had no visible impact !
thanks again! -
hello guys !
i just discovered a terrible thing....the UAVs have a little "radar" that automatically spot EVERY living thing (humans, not rabbits) in the red cone in front of him!
its especially nosense since its spots also people in full anti-termal suit !
becomes simply impossible to not get ultra-easily spotted...and people its obviously abusing it in MP TvT match!
anyone knows a way to disable this cheat feature in multiplayer?
thanks for any help!
sector control has problem with owner
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
since seems there's no way to make it work, i deleted the sector and created a marker that change colour with a script.
the problem now is that on the upper-right corner it does not show up faction scores !
anyone know how make them always visible ? thanks