-
Content Count
53 -
Joined
-
Last visited
-
Medals
Posts posted by makkuranin
-
-
2 minutes ago, yanot said:The current one uses authentic photo-texture:
Yes, i understand that, but this texture looks very "used", previous one on the other hand looks more "new". And because of that i'm only suggest old version as optional variant, for more variety.
-
Just now, yanot said:What do you mean by 'clean'?
I mean previous version with "clean" "red" texture, without big dark spots.
-
Hello Guys, Is it possible to return old bakelit magazines (those that are clean) for ak-74, maybe as an optional variant in arsenal?
-
Thank you for your work LordJarhead!
P.S. There's No Innovation Without Experimentation)
- 1
- 1
-
Thank's guys!
-
-
M16 and M4 real quiet now. But in general best mod so far for ARMA
-
-
-
21 hours ago, payne2010 said:why did VTN get taken down off the steam workshop? love this mod hope nothing bad happen!
DAP:
Official statement: This is new official page of VETERAN MOD in Steam Workshop. Previous page was removed because of Steam Workshop bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=1774055232&searchtext=veteran
- 2
-
Thank you guys! Arsenal works now.
-
-
-
One problem. With new system, i can't take ammo from backpack which located on back of my teammate
-
8 hours ago, semiconductor said:I think you guys should put some time into documenting options like these. It's clear that you put a lot of love and effort into your mod and results are great but without at least some docs the mod is practically useless for both players and missionmakers because nobody knows how to actually play with it.
Gold words!
-
5 hours ago, DAP said:I investigated this issue and come to conclusion, that RHS weapon control system is... too complicated and overloaded I'll try to do something, but no guarantee that it's even possible. Especially with all those issues in latest update.
Thanks) Two complicated systems collide and create new universe)))
-
On 29.07.2018 at 8:08 PM, DAP said:There is still problem with RHS vehicles (or, maybe, vehicles from other mods and addons). It because of custom event handlers on that vehicles. There is two workarounds:
1. Custom compatibility addon look like this:
class CfgPatches
{
class my_compatibility_addon
{
units[]= { };
weapons[]= { };
requiredAddons[] = {"custom_addon_classname_that_I_want_to_cahnge"};
};
};class CfgVehicles
{
class my_vehicle_classname_parent;
class my_vehicle_classname : my_vehicle_classname_parent
{
class EventHandlers
{
init = "bla-bla-bla-vehicle-init-string-by-default; (_this select 0) call compile preprocessfilelinenumbers ""vtn_core_init\modules\eh\init.sqf"";";
};
};};
2. Add this string in vehicle init in editor (or call this string via scripts):
Both variants didn't work with RHS BMP's
-
Thank you for explanation!
-
The same problem as it was on the T-140 Angara still on Rhino MGS even after update, and if we speak about it, same problem on RHS BMP's and static launchers (Konkurs, TOW) (yes, i know, thats not your problem, but this is symptom that maybe help you understand what happened). And thank you for the great job on updating so often (and ofcourse for the mod in general)
-
After the last update of the VTN, it is impossible to change the type of ammunition (HE to armor-piercing) in the t-140 Angara.
-
Operativnenko! (Very fast) Thanks!
-
-
Guys, you delete mod from workshop? Why?
- 1
-
QuoteOn 28.10.2017 at 11:26 AM, Jacali said:- Valmet RK-62 has a strange sound when being used in the woods. It kinda reminds me of the sound when you fire your weapon inside of some building.
Same with RHS M16, M4, but this is more common on "CUP" islands (Chernarus, Utes) and other "not vanilla" islands, and not only in woods. This happens in random places.
Veteran mod (VTN) - announcement and WIP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Understand, thanks. This type of magazine seems to have a very different look) It was just a suggestion anyway 👍