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ffur2007slx2_5

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Everything posted by ffur2007slx2_5

  1. ffur2007slx2_5

    BIS Arma 2 Gunshop script

    Good job dude, just take a look how you guy made it!
  2. ffur2007slx2_5

    Traffic Transportation System (TTS)

    Thanks, grabbing from config is a good idea. Perhaps I may not do too much changes on current script but it will be wiser in ArmA3 I guess, lol. ---------- Post added at 02:58 PM ---------- Previous post was at 02:58 PM ---------- Currently only available for official maps.
  3. ffur2007slx2_5

    Traffic Transportation System (TTS)

    v1.09 TTS for Zargabad (Mid Density). Removed unnessary screen texts and SecOps. Pure version, no damage to user scenario editing.
  4. ffur2007slx2_5

    Arma 2 : OA beta build 84868

    Feel good but a little problem with First Aid Module, still buggy when I'm curing my buddies who are syncronized with four First Aids. For instance when I drag a guy onto the pavement and this guy still jump back to his formal position after I release him and it happens same on carry. Sometimes I even can't take first aid to my buddy. ---------- Post added at 01:58 PM ---------- Previous post was at 01:53 PM ---------- Don't think they really wanna to see something via binocular, lol.
  5. ffur2007slx2_5

    Arma 2: OA Beta build 83553

    Seems that the traversing turret bug will be fixed in the next beta, and it is ture that in reality, it is commander's task to observe and send firing command to gunner if anyone out there who used to play tank simulation. I don't think that the military allows tank crews wasting gas by turning turrets for observation. lol. Btw, current changes really looks good and AI seems to be smarter in close combat, now the AI is nearly perfect except lacking of official dynamic shouting and more flexible close combat animation.
  6. ffur2007slx2_5

    Traffic Transportation System (TTS)

    Haven't tested MSO yet. ---------- Post added at 12:41 PM ---------- Previous post was at 12:34 PM ---------- v1.08 Updated: TTS for Shapur (Full). Updated: Conversation system. Add: TTS for Zargabad (lite).
  7. ffur2007slx2_5

    ArmA 2 OA Beta Build 83181

    Good job, but I just found AI drives a little bit too rude in this beta, some friendly units were killed by the rude driver when they were near the vehicle.
  8. ffur2007slx2_5

    ArmA 2 OA Beta Build 83110

    Good job, now testing.
  9. ffur2007slx2_5

    Traffic Transportation System (TTS)

    Yep it will, and now it's still work in process. TTS for Shapur (Full) will soon be ready.
  10. ffur2007slx2_5

    Traffic Transportation System (TTS)

    v1.06 Add: TTS for ProvingGround. Add: TTS for Shapur Updated: Conversation system.
  11. ffur2007slx2_5

    Traffic Transportation System (TTS)

    v1.05 Add: TTS for Desert_E Add: Conversation system updated
  12. ffur2007slx2_5

    ARMA 2: OA beta build 81921

    Both were freezed.
  13. ffur2007slx2_5

    ARMA 2: OA beta build 81921

    game freezed after benchmark 01 and I have to reboot my computer.
  14. ffur2007slx2_5

    Traffic Transportation System (TTS)

    v1.03 Improved: Diary Record. Add: T72 turret destorying effect added into this system. v1.02 Add: Function Introduction. Add: Civil Aircraft respawn system. v1.01 Add: Air traffic transportation system in daytime on Utes. Add: Civil aircrafts stop in the airport at night. Function updated to v1.03, you can find several changes via the changelog, sorry that my current process on function developing is a little bit slow and the function is still only available on Utes, but the contents of the function has been extended. Hope you like it. Suggestions and bug reports are welcomed, thx.
  15. ffur2007slx2_5

    Traffic Transportation System (TTS)

    Silva, animals, civilians, colors, effect, acm, first aid series, simple first aid, weather, surrending, secop. Those are the official modules I always use in the mission and they seems to be indispensible part to my mission editing.
  16. ffur2007slx2_5

    Traffic Transportation System (TTS)

    Thanks. ---------- Post added at 02:38 AM ---------- Previous post was at 02:35 AM ---------- The first version is only available on Utes. And its coming updated version will be available on other official maps. I'll make it available on other player made popular maps or islands after the whole system is completed.:D ---------- Post added at 02:45 AM ---------- Previous post was at 02:38 AM ---------- Thanks.
  17. ffur2007slx2_5

    They better have female soldiers...

    I'm just afraid that this smart idea may goes up into smoke since BIS won't give any role for female but still a part of wild life. Maybe we can get a heroine if BIS wanna to give us an half simulation and half recreational game, but I think we should be serious to war, military simulation won't pays so much attention on how to develop the episode between hero and heroine. lol.
  18. ffur2007slx2_5

    Voice Acting???

    Yep I also hope it can be improved but maybe it's not in the developing schedule I guess.
  19. ffur2007slx2_5

    Do you want Laaagdoll Physics in ArmA 3?

    It seems you guy really against Physx being used on ArmA3. But I think it's not a bad idea to experience something new. Sorry that I'm not experience in technical caculating can't give any more ideas toward it. I never care how efficiently Physx may work on network nor how exaggerated the animation might be, I only care whether Physx can make some simulation available which still can't be realized in current VR3.
  20. Turret destroying script Features: This is a quite simple function that you don't need to fill in the parameters, just use it in your mission then you may find all the destroyed T72s' turrets will be ejected into the mid air when they are hit by powerful ammunitions like 120mm sabot, anti-tank missiles etc. This function will be effective to all T72 tanks in CO all the time. Required Version: ArmA2: Combined Operation v1.59.79600 Chnagelog: v1.01 Add: Burning effect if player is too close to the burning wreck. How to use it: Put fnc_T72 into your mission folder, remember, do not change the name of any file. fnc = [] execVM "fnc_T72\WCRffsx_fnc_T72.sqf"; download: http://www.freedrive.com/file/1442960,fnc_t72.rar
  21. ffur2007slx2_5

    New expansion?

    Most developters must spending lots of time on testing and developing ArmA3 and there'll be only some of the developters left to better ArmA2. I'm absolute sure that there'll be a total GOTY contains vanila, oa, baf and pmc. But I'm just worry that there won't be anything new dlc or expansion pack release since the announcement of ArmA3 and I also believe that most players will take on ArmA3 when she is leashed in 2012. In other words, ArmA2 can be only alive for a year at most from then on. I really don't hope ArmA2 stop keep going.
  22. ffur2007slx2_5

    Community feedback - improvments for Arma3

    I just feel a little bit confused what kinda of battlefield experience that BIS really wanna to bring us. I remember there are some old-fashined weapons and future armed vehicles both appeared in the officially announced screenshots. The combination of Mi28 and Ka52 really makes me feel sick and, as well as the tank that we've never seen. If ArmA3 is still a kinda of realistic game, developers should be true to today's moddling. If ArmA3 is a kinda of game of future warfare with realistic simulation, old weapons should be removed. No one can make sure that those future weapons will come to light when the day ArmA3 published. So whatever, it seems to be impossible to remove what BIS has already made. My only hope is all the script codes in ArmA2 can be ultilized in ArmA3 and, I don't want a new ArmA3 features is on the cost of removing some features that ArmA2 owned.
  23. ffur2007slx2_5

    ArmA 2 site hacked

    As so many players mationed that maybe the clue of the near coming ArmA3 from Navida news and so much puzzles. But personally speaking, I think I have to update my computer if it is really the news of ArmA3. The possibility of the announcement of expansion pack 2 will be more than the development on ArmA3 because I don't think it's so necessary for BIS release ArmA3 before they make ArmA2 perfect, I don't think it's necessary to start developing ArmA3 until there's no more market on ArmA2. ArmA2 vanila, OA, RFT and its DLCs are still profitable at present though I don't have enough statistics to support my view. Furthermore, there's still no other military games as the same type of BIS simulation can exert enough competition to ArmA2. Operation Flashpoint Red River by CM has been totally moved to recreational military game. All players who love realistic warfare experience will all gradually stick on to BIS series, so there's also not necessary to develop ArmA3 stratigically. I just believe that this time the possibility for BIS release a standalone expansion pack like OA will be the most. DLC is not likely because BIS seldom release betas during this period of time so we can conclude that it might be a big program that developers do not have enough time on patches. Every latest announced DLCs or expansion pack always connect with each other and there will be some relationship with the current globle issues in high-tension areas. Vanila is the conflict in Georgia, OA is the war in Afganistan, BAF, ACR and KSK are the US NATO alliances. PMC is the blackWater company in Iraq, so the next expansion pack should have some relavation with PMC. Iran forces will be added to OPFOR side and BIS will still choose middle east to be the map, I don't think there will be some Chinese elements in it but I guess there might be some skirmishes occured in AUE between PMC and Iran terrorists. But what confused me is why BIS wanna to show something about Greece, will it be a smoke shell? Good luck to the next comeing expansion pack!
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