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Everything posted by ffur2007slx2_5
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Trigger effect Alarm works only for one side?
ffur2007slx2_5 replied to JacobJ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Actually, there are lots of ways to work it out. For instance, you can create two triggers, among which is activated by Blufor you can write a code like Blufor = true; , another one which is activated by Redfor you can write Redfor = true; in on act bar. The third trigger is for alarm, it'll be activated when one of the condition is met ?(Bluefor || Redfor) -
ARMA 2: OA beta build 79122
ffur2007slx2_5 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Performance improvement, sounds good, can't wait to test. -
BIS Module Improvement Project
ffur2007slx2_5 replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've got a new idea, what about creating city traffic model which can stuff the road with vehicles! -
ARMA 2: OA beta build 78967
ffur2007slx2_5 replied to abel's topic in ARMA 2 & OA - BETA PATCH TESTING
lol, I'm the right one here who always useing "vanilla" game, I'm not keen on editing missions with addons because less people prefer to download it which is stuffed with various kinds of addons. Unlike vanilla OFP, the units in AA2 are already enough for me. -
ARMA 2: OA beta build 78967
ffur2007slx2_5 replied to abel's topic in ARMA 2 & OA - BETA PATCH TESTING
In my opinion the animation speed should be affected by units' stamina, the more energetic a unit is the faster the animation speed should be, the less energetic a unit is the slower the animation speed should be. I know BIS wanna to balance the realism and smoothy control but it's not wise to use the same animation speed under all circumstances. -
ARMA 2: OA beta build 78927
ffur2007slx2_5 replied to mr_centipede's topic in ARMA 2 & OA - BETA PATCH TESTING
Smart work BIS! Though unit's animation a little bit too fast, but the grenade throwing problem has been fixed! Good! Hope the First Aid Model (Drag wounded teammates) and the animation speed can be improved, thanks. -
Completing a task when vehicle is detached
ffur2007slx2_5 replied to koalasalad's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no idea whether an attached object can be detached without manual script command. Maybe you can use "distance" to test its offset. -
Act Trigger when a door is opened?
ffur2007slx2_5 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_p = _building animationPhase "maindoor"; waitUntil {_p = 1;}; Trg = true; -
ARMA 2: OA beta build 78927
ffur2007slx2_5 replied to mr_centipede's topic in ARMA 2 & OA - BETA PATCH TESTING
We can customize the reloading time but I guess maybe BIS need to make new reloading animations so that it can looks perfect. -
ARMA 2: OA beta build 78927
ffur2007slx2_5 replied to mr_centipede's topic in ARMA 2 & OA - BETA PATCH TESTING
Cheers! -
ARMA 2: OA beta build 78888
ffur2007slx2_5 replied to Zipper5's topic in ARMA 2 & OA - BETA PATCH TESTING
Actually the speed prone to stand is acceptable if the soldier is light armed, but I think it should slower when unit is heavy armed, for example the unit is carrying the rucksack of mini-tripod. -
ARMA 2: OA beta build 78888
ffur2007slx2_5 replied to Zipper5's topic in ARMA 2 & OA - BETA PATCH TESTING
Still a little problem with grenade throwing animation. Player will do the throwing animation twice if player click the mouse twice after the last grenade is thrown and the second time throwing just threw nothing. What's more, rifle still moves away from player's hands when player is circling prone in the third person view. AI still response slow in close combat who will wait for a while to indentify enemies in close distance. -
arma 2 oa editor problem
ffur2007slx2_5 replied to mikemike664's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not units, but the limitation of 144 groups on each side. Means you can have 144 groups for BLUEFOR, OPFOR and GUE. And you can have unlimited units in a group, so i don't know whether your CPU will stop work if you put hundreds of thousands of guys on map. That must looks like a demostration. lol. -
Postprocess editor
ffur2007slx2_5 replied to Jezuro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yep, just this one. I always use it. lol. -
ARMA 2: OA beta build 78888
ffur2007slx2_5 replied to Zipper5's topic in ARMA 2 & OA - BETA PATCH TESTING
Start testing! -
Postprocess editor
ffur2007slx2_5 replied to Jezuro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, someone has already made a ppAdjust tool mission where you can copy the index into your notepad by adjusting the slider and to my knowledge, it works well. But never deny any official published tools! lol. -
TFS - Tire Fix Script
ffur2007slx2_5 replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just wonder whether AI can fix the damaged tyre on their own. -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
ffur2007slx2_5 replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Downloading. -
Which part the time you spent at most in ARMA2?
ffur2007slx2_5 posted a topic in ARMA 2 & OA - GENERAL
Here I post this thread just in purpose to know which part the time you spent at most in ARMA2. I devided this poll into 9 choices just in order to know which part in ARMA2 is the most attractive one. Thanks for your vote.:) -
Nice job.
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So, is it possible to make more than one unit "radioman" (in MP) or not?
ffur2007slx2_5 replied to Dorian Gray's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Maybe you can try this: _handler = s2 addMPEventHandler ["Respawn",{DW = [s2] execVM "WCRffsx_fnc_DW.sqf"};]; -
Need help adding objects to Co@40
ffur2007slx2_5 replied to zerooverride's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You need to download Elitness v2.7 or higher to unpack the pbo file so that you can read it in game editor. -
addWeaponCargoGlobal problems
ffur2007slx2_5 replied to riouken's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yep, not all weapons in CO can be found in OA. -
Apache 30 mm gun Vs Tunguska
ffur2007slx2_5 replied to Saint Warrior's topic in ARMA 2 & OA - OFFICIAL MISSIONS
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TFS - Tire Fix Script
ffur2007slx2_5 replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It should be fantastic if AI can repaire the tyre from cargo reserved automatically. lol!