-
Content Count
479 -
Joined
-
Last visited
-
Medals
Everything posted by ffur2007slx2_5
-
What's more, I also find that the scale of my AI teammates seems to be too small when I prewive the Warefare in editing mode. They are thrifty and they will never build choppers or fixed wing plane, but only some infantries and some light Armor vehicles. Mostly I have to depend on myself if I wanna to destroy enemy's base.
-
Attacking Helicopters seems to be too weak.
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
By dialogs? Actually, I also don't know how to write dialogs in sqf. I've tryed several ways like write /dostop this; this flyinheight 300; Ah64 unableAI "Move"; this dotarget T90; this dofire T90; ect/ but all in vain. I still can't stop chopper joining the dogfight. I feel annoyed that Ai never follow my order when they are driving chopper...... -
Install ArmA2 origional version and OA together can you use both A-10 and F35 in OA.
-
Attacking Helicopters seems to be too weak.
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Yeah, I agree with you. -
Attacking Helicopters seems to be too weak.
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Especially the choppers controled by AI. They always fly into the dangerous areas and join in the battle regardless MBT's machinegun as well as AA-Pod. Just because they don't know that they should fire at the safe distance so that caused so many casualties. I know that in reality, attacking choppers tend to eliminate enemy MBTs 3kms afar one by one, rather than joining the close distance fight like gameplay. So whatever how thick the armor on choppers is or what specific damage can MBT create. The behaviour of AI choppers in game should be the main reason I think. -
shut down the engine for seconds and restart the engine again when the bird is below 100m.
-
British Armed Forces - Got Some Hard Times With It
ffur2007slx2_5 replied to D.Ginzbourg's topic in ARMA 2 & OA - GENERAL
Maybe your graphic card is too hot at that monent. -
Seems nice!
-
That's awesome!
-
Empty unit's ammo bar.
-
Does OPFOR AI's avoid taking cover in villages?
ffur2007slx2_5 replied to BF2_Trooper's topic in ARMA 2 & OA - GENERAL
No, i didn't find that phenomena. I only know that official AI will not hind themselves in houses unless you use GL4 or SLX. -
I just want to know whether the boundary in ArmA2 is a circle or an invisiable wall. I once unpacked the sky model and found that its a hemisphere. But I've neither reached the top of the sky nor the end of the world in gameplay. So I just want to know what will happen if you reach the boundary and what is the largest altitude? Will the game crash or some bugs appear?
-
Getting started whith ARMA 2 OA mission editor
ffur2007slx2_5 replied to undercoverbrother's topic in ARMA 2 & OA - GENERAL
Thank you guys! -
Getting started whith ARMA 2 OA mission editor
ffur2007slx2_5 replied to undercoverbrother's topic in ARMA 2 & OA - GENERAL
Yeah, I also wanna to ask the same question. I put model F7----'functions manager' imto my map, however, when i preview the game, nothing happened. -
Who has reached the boundary in AmrA2?
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Awesome! I feel curious that why the bird broken but you didn't? -
I wanna to make a camera shaking effect in my introduction. And I write a scene.sqs in my mission like that: showcinemaborder false enableCamShake true addcamshake [25,5,25] titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [3546,1916,20] _camera cameraeffect ["internal", "back"] ;=== 9:23:34 _camera camPrepareTarget vr _camera camPreparePos [3540,1916,25] _camera camPrepareFOV 1.000 _camera camCommitPrepared 10 @camCommitted _camera .......... Whatever how hard I've tried, it still don't work and it drive me insane! I feel appreciate if someone can enlighten me.
-
Who has reached the boundary in AmrA2?
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Thank you for your answers! By the way, I found that AI won't move if you put them outside the main terrian. (In waypoint mode) -
How many patches are going to be made from now?
ffur2007slx2_5 replied to ^Th0mas^'s topic in ARMA 2 & OA - GENERAL
Patches will never stop until the game become perfect. -
Are AIs affected by supressing fire?
ffur2007slx2_5 replied to Arksa's topic in ARMA 2 & OA - GENERAL
it will. You can trace it back to OFP. AI will be effected by your fire supress, not their accuracy but their behaviour. Ai will find cover or move away when you shoot back. -
Who has reached the boundary in AmrA2?
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Really? How does it look like? -
Who has reached the boundary in AmrA2?
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Wow! That's really awesome if the game can be like that! Maybe BIS can consider making outspace weapons! lol -
Because you are a member in the team!
-
How many people own this whole series of games?
ffur2007slx2_5 replied to xman1's topic in ARMA 2 & OA - GENERAL
OFP+ArmA2 -
Triggers and saved games (ARMA 2)
ffur2007slx2_5 replied to Garfield2010's topic in ARMA 2 & OA - GENERAL
You can just unpack the official mission pack and copy the mission into your "My document\ArmA2\missions", you can see clearly where the target you want in the mission editor! -
Use Eliteness 2.75! That's the bast choice!