PogMoThoin
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Everything posted by PogMoThoin
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co08 - Operation Dawn Breaker (Unsung / MBG Nam / African Foliage)
PogMoThoin replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Yes, We had Ai disabled which probably caused the spawn bug. He was having game problems and had to restart the game and JIP. We always play on veteran, but I feel this map is too difficult for veteran, lots harder than Chernarus or Pantera. Love the added vietcong chatter and death screams, really adds to the mission. -
co08 - Operation Dawn Breaker (Unsung / MBG Nam / African Foliage)
PogMoThoin replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Came to post that Ai markers were still showing in veteran, see You've already fixed that. Great tough mission btw, enjoying the extreme toughness of the map, probably needs to be played on regular as veteran would be impossible, even with the markers showing, We could be right on top of an Ai and still not see him. Is it actually possible to see the tripwires? We encountered a bug however, when one of us joined in progress just before we got to extraction, He spawned in the chopper 3000m from the team leader, then later the extraction didn't work. -
Which Video Memory setting for 1GB card?
PogMoThoin replied to Ripsaw5165's topic in ARMA 2 & OA - GENERAL
Thanks for this, it was Suma, I was sure it was Dwarden. -
Which Video Memory setting for 1GB card?
PogMoThoin replied to Ripsaw5165's topic in ARMA 2 & OA - GENERAL
That does not work, the game doesn't read the localVRAM from the .cfg, it only writes it there. Dwarden confirmed this before, so setting it makes zero difference -
Ghost Recon:Island Thunder Campaign
PogMoThoin replied to lightspeed_aust's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very interested m8, liked Your other Ghost Recon style Arma missions, hopefully this will be more of the same. -
co07 mission pack for dedicated servers
PogMoThoin replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
The rescue the pilot mission has a bug, when You get killed and respawn at insertion You end up 24,000m from the action on the other side of the map. I had to quit and join back in as another member of the squad. Was a Ghost Recon fan myself, before they ruined it with this Advanced Warfighter crap. Love these missions, nice and simple tasks but pretty difficult to complete, more please :D BTW, I've our dedi server hosting these on rotation for a few days for anyone that wants to join. Server is in Dublin and should have very good pings to anywhere in Europe, see below -
So which video game actually had the best AI?
PogMoThoin replied to BF2_Trooper's topic in OFFTOPIC - Games & Gaming
I liked Stalkers AI, its nice the way they lob a grenade at You, just when You think You're safe under cover -
You playing on a tiny resolution or what? Sp is made with a modded version the Unreal 3 engine which is around since 2006. I played it fully maxed at 1920x1200 and it looks terrible when compared to the MP which is done on the Frostbite engine Heres a link to some screenies I took of SP, makes Arma2 look awesome: http://s419.photobucket.com/albums/pp279/PogMoTho1n/MOH/
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Does anyone feel like bundling those addons, I've not got time :D
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ARMA 2:OA beta patch 74123
PogMoThoin replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Likewise, I'm still using 10.04 with my 4870x2 as it performs much better than any other drivers since. I also have to rename the .exe to get it to work at all -
Thats a serious amount of addons. Are You going bundling them into a single "Evo_Nam_Addons" download pack? :D
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Been playing this, the SP and MP use different graphics engines. SP uses the Unreal3 engine and looks terrible and dated. Textures look crap and Borderlands'ish. AI are very poor. Only the MP uses Frostbite, this is what was showcased in both beta's that were released and looked great. I played the demo's and decided I've no interest in MP.
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A fix for Full Axis throttle mapping
PogMoThoin replied to TheHarvesteR's topic in ARMA 2 & OA - TROUBLESHOOTING
Understood, works perfectly, Thank You. Now i'm gonna have a go at setting up the mode switch toggle -
A fix for Full Axis throttle mapping
PogMoThoin replied to TheHarvesteR's topic in ARMA 2 & OA - TROUBLESHOOTING
Finally gave this a go today. Its an X52 non pro that I have so I presume its the same as Your pro I've got it mapped to ppjoy but when I try to map the new controller in the game I've only got parallel port stick z+ axis, no z- axis when I pull back the throttle so I can't map it to decrease thrust -
A fix for Full Axis throttle mapping
PogMoThoin replied to TheHarvesteR's topic in ARMA 2 & OA - TROUBLESHOOTING
Now can someone figure out how to set this up with a toggle so I can turn it on for choppers, off for jets -
ARMA 2: OA beta build 73968
PogMoThoin replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
V-sync still locking my framerates, not disabled Edit, scratch that, working now, tks -
Attempting to "Spruce Up" Arma 2 CO graphics
PogMoThoin replied to berbinator's topic in ARMA 2 & OA - GENERAL
Yes, but it will affect performance the same as AA. He's looking for image quality similar to what most people have, most run 3d at 100% -
Attempting to "Spruce Up" Arma 2 CO graphics
PogMoThoin replied to berbinator's topic in ARMA 2 & OA - GENERAL
What resolution is Your monitor? Make sure Your Interface res and 3d res are both set to the same as Your monitor native res You could easily have shadows on very high with a GTX480 -
Alternative to Gametracker Server Query Images
PogMoThoin replied to gossamersolid's topic in ARMA 2 & OA - MULTIPLAYER
Nice one, it looks well in my sig. How do i set an image on the right? -
Alternative to Gametracker Server Query Images
PogMoThoin replied to gossamersolid's topic in ARMA 2 & OA - MULTIPLAYER
Yes, I admin a server and I'd love a set, have been looking to no avail, sending pm Thanks in advance -
Moveing ArmA2 to SSD - how??
PogMoThoin replied to BeerHunter's topic in ARMA 2 & OA - TROUBLESHOOTING
No need for reg changes if You use symbolic hard links, the folder appears as if its still where it was. Cut the folder to the new drive, just click on the new drive folder --> pick link source, then return to the original folder --> right click --> drop as symbolic link -
Moveing ArmA2 to SSD - how??
PogMoThoin replied to BeerHunter's topic in ARMA 2 & OA - TROUBLESHOOTING
Until You're prepared for a full reinstall you could just make a partition on the ssd, move the folders and make a symbolic link to it http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html -
Thank You Jman
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Sorry, I've asked before but didn't get an answer. Does it need cba?
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Downloading now, tks Does this need Cba? I remember You saying the update wouldn't have Cba dependencies but need You to confirm