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Everything posted by CombatComm
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Complicated trigger manipulation (most likely not possible)
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok blufor cannot be detected by the greater mass of enemy troops other wise mission fails. But I do want the player to encounter an enemy sniper within the trigger area without it tripping. So ya complicated....maybe I could place a CDF blufor sniper down and somehow get him to see the player as enemy? is that possible? -
Hey sumrak! Great mod. Do you know what height positions a helicopter has to be placed at to sit on top of the helipad at seraja? I place it and it ust sinks into the helipad
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Is it possible to FORCE teamswitch by trigger activation?
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great it worked but I was wodering if their is a way to make it cinematic. Instead of 1 quick an unexpected switch. Maybe the screen fades out to black before switching. I was playing the trigger effects black out etc but that didnt work. Idealy it would fade out out to a briefing screen than switch. THANKS! :) -
Arma 2 Sound Modding 101.
CombatComm replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So at the moment is anyone working on any modular sound mods? Radio chatter etc? to look forward too -
How to limit trigger activation with another trigger. Pleas advise
CombatComm posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok yall, I dont want triggers getting prematurely activated if the player should cross them too early so how can I have one trigger "unlock" sort to speak another trigger without the complication that is createtrigger. Im new to this scripting stuff. Thanks in advance! -
How to limit trigger activation with another trigger. Pleas advise
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK another question similar to this. I want to make a previous trigger false when another trigger is activated. Im lost on this one. Anyone? -
Is it possible to FORCE teamswitch by trigger activation?
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WOW nice thank you very much sir. -
Is it possible to FORCE teamswitch by trigger activation?
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey bro thanks for the interest. What im essentially trying to do is after a certain trigger or something force the game/mission to turn into another playable charecter (on my machine yes). So that the player can essentially play diff characters. But I dont want them to be able to choose rather a trigger decides when they change to another character marked playable. Thanks -
Anybody got any ideas on how to improve performance. this map is a kicker in FPS. But gorgeous. Im already working on a mission for it. Perfect setting
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RH, hey this total commander is no joke. Pretty complicated. Can u tell me which tab I should go to?
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hahaha thank you. Now I dont feel so stupid. The average non modd creating gamer wouldent know about that program....right haha
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ughh should I change the file ext from 001 and 002 to .zip???
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can somebody tell me a good free unzip program cuz this thing just aint opening up. both namask 1 and namask 2
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ARRRRRGGH that chezh (sp) site is rediculous. One I dont know the lanaguage so I cant find download. And the button I THINK is download has that stpid captcha thing that iv tried a million times and it dosent work. Somone please advise
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Somebody please tell me which download u chose and how u unzipped it. I cannot get it to work. Super annoying, especially since everyone keeps talking about how awsome it is lol
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Is it possible to FORCE teamswitch by trigger activation?
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bump. Yes or no answer is fine. -
Dude, im having trouble with this file. Nothing is getting unzipped. Im using camunzip since winrar trial expired. But still nothing. am I doing something wrong?
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GDT Mod Helicopter Weapons by HeinBloed
CombatComm replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
love the mod but i do have to say it is a bit innacurate. No low fps or mods and the mouse is str8. maybe a light tweak. -
How to limit trigger activation with another trigger. Pleas advise
CombatComm replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for trying but I have already been there. Still confused. Like I said. New to this. I put triggeractivate trigger and than I assume the name of my trigger to be activated but its not working. SO I guess I got it wrong -
interested in Voice acting!
CombatComm replied to CombatComm's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds good. yes Id really like to see a mod that changes alot of the radio chatter and squad commands -
If anyone needs a top quality voice actor for mission I am first to put my hat in the box. I guarentee top quality. I have 4 years in Drama both HS and College. I can do a multitude of accents and would give it 100 percent and add the extra level of immersion into missions. I will provide audio clips to anyone requesting something to see if youd like to use me. Just let me know. Just puttin myself out there. Thanks Edit-Just a little more about me in depth Age: 21 Gender: male Nationality/ethnicity: Spanish American, english is my first language but speak spanish! Voice type: Average 21 year old male but can do different tones Accents: Russian, German, British (London and Manchester) Scottish, American (New York, "country" texas georgia) Australian (not my best but not bad) Spanish (Also speak spanish fluently) Past experience: Drama in HS and college/Combat Communication Tech in the USAF so have expirience with radio chatter and radio etiquette as well as lingo! Very excited at the opportunity to help everyone create missions that are believable and exciting with great voice acting only limited by the quality of the software and microphone. I will give the work 100% and redo it untill its as perfect as I can do it. Would love to do in game voice, radio chatter, briefings sound effects (pain, jumping, fear, etc)
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interested in Voice acting!
CombatComm replied to CombatComm's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You aint kidding -
GDT Mod Helicopter Weapons by HeinBloed
CombatComm replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK just for everyones reference, the mod was conflicting with another one. Im n not sure which one but I will use process of elimination and let everyone know. AWSEOME MOD, thankyou! Upon further inbestigation this mod conflicts with the countermeasures addon. -
GDT Mod Helicopter Weapons by HeinBloed
CombatComm replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No sir, I realized that.I used the AH and the Mi24. I have extended event handlers so I dunno why this would conflic with other mods -
GDT Mod Helicopter Weapons by HeinBloed
CombatComm replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would have giving up with other mods but the realistic movements of these missles is somethign I need! Wow I cannot figure this out bud. I have NEVER had a problem with uploading mods with the Arma II loader. This is the first one that im having problems with. I just downloaded and put all PBO files into @heloweap/addons and I get no action menu! Is there anyone that had similar problems? Anything you can think of hien?