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adamdf

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Posts posted by adamdf


  1. Basically im settin up a mission where 3 groups of BLUFOR are to clear an area (the player is in one of the groups) and 2 more groups of BLUFOR have to clear another area, 1st area is Obj1 and 2nd is obj2, the mission will end when both areas are clear.

    I basically want to set it up so that the groups in area 2 will call for support from the groups in area 1 if they are taking a pounding. And if they call for support all the groups in area 1 will move to there location to assist.

    How would i go about doing this?

    Thanks in advance for any help.


  2. I Have went into the the "ace_clientside_config.hpp" and tried

    // #define ACE_NOVOICE

    "//" #define ACE_NOVOICE

    saved it with notepad.

    I have done this in the "program files/Bohemia Interactive/ArmA2/@ACE/.pack/userconfig"

    and

    i have made a folder called userconfig in "program files/Bohemia Interactive/ArmA2" which contains "ACE/ace_clientside_config.hpp"

    nothing is working i still have no voices in game,

    CAN ANYONE HELP?


  3. This aint working for me. here is exactly what i done, i installed six updater, i copied the ACE, ACEX and CBA 7z files into c:/program files/six updater. I run the program and select option one then hit enter, it opens up the web browser, i click config and syncronize ( none of the random text appears for me), i then click the presets menu, select my moda as instructed and click update. The i click main, select my preset and action and click execute, it opens the 3rd dos window and it remains on this screen for hours and appears to be doing nothing. Can someone help me? please.

    I just want this mod for single player custom missions, not interested in online play.


  4. is it just a text doucument? i made a mission and saved it called "sound test". Quit out of the game, went to documents/arma2/missions/sound%test, and created a text document called "description".

    In the sound%test mission folder i made a folder called "sound", there i saved an .ogg music file called "track1".

    In the "description" text file i typed this:

    class CfgSound

    {

    // List of sounds (.ogg files without the .ogg extension)

    sounds [] = {track1};

    // Definition for each sound

    class track1

    {

    name = "track1"; // Name for mission editor

    sound [] = {\sound\track1.ogg, 1, 1.0};

    titles [] = { };

    };

    };

    Saved this and opened the game back up.

    Opened my mission back up, and put a trigger, activated by Blufor, in the "On Act:" i typed "playSound track1" (without the quotes)

    Place a USMC rifleman, run into the trigger and nothing happens.

    Any advice?

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