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adamdf

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Posts posted by adamdf


  1. Iv read a lot of stuff on here about spawning ai, but its all a bit much to process, was wondering if someone who knows how to spawn ai could give some clear step by step instructions on how do a simple trigger activated spawn.

    If i had a USMC Rifleman, controlled by player, and 2 triggers, one to spawn troops on activation and the other as spawn location, how exactly would i set it up so that when player moves into the first triggerzone a USMC Infantry Group Spawn at the second trigger and move to a waypoint.

    Any help with this would be great as its the last big problem im having with the arma2 editor


  2. Here is a simple scripting free, noob friendly para drop insertion setup.

    It will only work for a player controlled team. The plane will land at an airfield and despawn via trigger.

    1. Place a C-130J and name it e.g "hercules"

    - set it to flying

    - in the init line;

    hercules flyinheight 250

    - any height you want, 250 works good though

    2. Place a group, player as team leader

    - in the player (team lead) init line;

    { _x moveincargo hercules} foreach units group this;

    3. Set up waypoints for the C-130J, ( i done a transport unload, and 2 moves)

    - set the last move waypoint at the end of a runway

    - in the waypoint on act;

    dostop hercules;hercules land "land"

    - I set a get out waypoint for my group and sync it to the transport unload

    - Set your squads waypoints as desired from there

    4. Place a trigger on the runway for despawn so the plane will drive through it

    -Activated by BLUFOR

    -in the trigger on act;

    {{ deletevehicle _x} foreach crew _x; deletevehicle _x} foreach thislist;

    You will start the mission on C-130J, just befor the first waypoint simply press "space - 6 - eject" to make your team jump out then simply eject out after them. The plane will then head to the runway where it will land and despawn.

    Hope this helps someone

    I cant get the despawn to work while the plane is flying, if anyone figures this out could you please let me know.


  3. I have got this working fine with DNA's script, i have my ACM set to only spawn ground patrols, and its working nicely.

    However i still cant find clear instruction to make it only spawn infantry groups, can anyone tell me how to achieve this.

    I think you use the addGroupClassesFunc and removeGroupClassesFunc, just not sure exactly how to use it

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