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Posts posted by Muahaha
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Try again, I edited my posthttp://filesonly.com/download.php?file=907TPWC_AI_SUPPRESS_102.zip
Hi TPW, will u be updating the first post?
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1 thing i noticed from the video posted, player suppressing AI that is currently in prone stance, they will all automatically go to crouch stance. Was it intended? video shown at ~5:35
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Thank you sir
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Hi Sickboy, can you add TPW's suppression mod into your updater? Thanks in advance.
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Probably ping Sickboy at his six updater thread.
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Guys, any video for the Arma addicts that are currently working at this hour ? :D
And seriously, possible to have this mod on six's updater? easier to track and update IMHO.
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This looks great, will try it out
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will this be put up at Six's updater? I'm foreseeing this mod will be constantly updated similar to Robalo's ASR AI.
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Yes it is. We worked with Robalo to make sure that TPWCAS didn't interfere with the skills assigned by ASR_AI. I'm 99% certain your computer won't catch fire if you run the 2 mods together.Great to know, if it's catching fire it's most likely my wife burning it down for overplaying this awesome game. :D
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Guys, forgive me for asking this if it's been asked before, so this mod now is compatible and working with Robalo's ASR AI mod?
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Quick question Robalo, will the AI stance /MG/sniper be applied to player squad as well?
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Object sliders?Object view distance slider
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BIS devs, are you guys planning to add in the object sliders as well in coming beta?
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The main reason for this was that the whole AI group was slowed down to crawling speed when moving from point A to point B whenever they had some guy that spawned on a roof and broke his legs or had some other type of accident right from the start :) It not going to happen for player led groups and it can be set in userconfig (0 to disable, otherwise time until wounded guy leaves the group).Not going to happen to player led group? Getting rid of the wounded AI is what I wanted so the rest of my team mates don't slow down for him. (Sounded cruel I know) :D
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I think that bug was new, probably introduced by another recent beta.Version 1.15 of the mod is ready and going to be tested tonight hopefully (if enough people show up to play on the AS server where it's installed to give me proper feedback).
Here's the (unexpectedly big :)) changelog:
- AI uses a lower stance in combat - crouch more, shoot from prone with MG, AR, sniper rifles or other weapons with bipods (ACE) (userconfig: stayLow = 1).
- Steadier AI machinegunners - less recoil based on firing position (userconfig: recoilMod = 1).
- Recoil is increased for wounded AI units (userconfig: recoilMod = 1).
- Added option to debug the gunshot hearing aid feature on screen (userconfig: gunshothearing_debug = 0).
- Merged asr_ai_c_aigrenadierfix pbo with asr_ai_c_airof
- Units unable to walk/run (wounded legs) are removed from their group unless they are healed in some time (userconfig: split_legged = 300).
- They will also be excluded from group consolidation.
- Optimised smoke throwing.
- Lower stance for higher building positions, also snipers stay in them more.
- Excluded a few buildings from the AI house patrol feature.
this looks Armalicious! Really nice touch on the splitting the guy with wounded leg, hate to have the team split up because of 1 AI.
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The map in the video is from an existing map? Looks pretty neat and optimized.
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Pre-ordered! hoped I get to see TOH engine improvements
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Not sure about that, sounds a bit too forceful and complex to get it right. Besides, something tells me to stay away from the LOS commands:Cool, wanted to know what your take on it, I do agree it might be complex. Was wondering whether there is a better way to avoid suicidal AIs.
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Hi Robalo,
I have a suggestion for AI improvement, might not be the best of solution but here goes.
Currently there are no FSM that will prevent AIs from entering into a kill zone, and the result of this is that AIs tends to stand or move into the spot where another AI was just killed, resulting in another instant kill for the enemy.
Since with the latest beta that has been a way to do LOS, is it possible to do some improvement in this area where AI will not occupy or move into the spot where another AI just got killed?
Probably ASR mod is the best to have this scripted perhaps? Sorry I have no scripting knowledge what so ever, just suggesting. What do you think?
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Another DLC is definitely good, am interested what sort of engine enhancements and improvements for old woodlands units.
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This looks impressive, what the impact on processing ?
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Superb as ever. Thanks Stiff
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I remember it is a feature since 1.57. If all of your men are at the same status, only 2 will report to you. But if some of them are injured or out of ammo or get lost, they will report to you too.Thanks guys for confirming... didn't pay too much attention to it till recently.
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Probably what MadDogX said is right, maybe the sentence uttered by the AI doesn't seems fitting.
TPWC AI suppression system
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by Muahaha
Thanks for the hardwork tpw and coulum, this will be a must have mod indeed.
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