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Everything posted by Muahaha
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since the dev are focusing on AI, I really do hope the conversation with civvies will get fixed. Now it's impossible to get any dialog with civvie AI in arma2 at all. http://dev-heaven.net/issues/18165
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How Much should a computer that can run Arma II cost?
Muahaha replied to GreyCamcAmIaM's topic in ARMA 2 & OA - TROUBLESHOOTING
Might want to check out this thread first or post your question there. http://forums.bistudio.com/showthread.php?t=72181 -
COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Muahaha replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
Doesn't have that issue, maybe try re-downloading the missions. -
wonderful news, next release coming soon?
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same here with fixed viewing angle. Only thing happening that precise moment it happened was the ai team mates changes from danger to clear. haven't happen again after that.
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Why AI is good at shooting long range target instead of closed one?
Muahaha replied to msy's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
not mistaken, if you approach an AI from behind at night (0200 - 0400) they will not attack you if you move slowly within 10m. But day time, then you are looking for trouble. -
COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Muahaha replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
No worries bro. Reason I asked is that the mission is very much like in a story mode where you listed down the dates and event happened, makes it sounds like a person's ordeal of having been through a certain period of time. I guess you have taken the idea from the movie Restropo. -
Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
Muahaha replied to alleycat's topic in ARMA 2 & OA - GENERAL
webcomic ! loving it. monthly or weekly or as soon as it's done release? -
COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Muahaha replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
Hi sxp2high, will it be too much to ask if you put it into campaign format? Would love to have it as a campaign. -
Getting constant hang/freeze that doesn't create any dumpfiles for the last 2 betas. Anyone else getting it?
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COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Muahaha replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
have been waiting for tora-bora missions for a while, SP version please :) -
This is my result
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A&S ProMode (Advance And Secure) Game Mode
Muahaha replied to .kju's topic in ARMA 2 & OA - USER MISSIONS
Ignore what I said bout the maps. I though there were a separate mission-set previously that has A2 units on Chernarus and Utes. -
No worries Dwarden, just would like to know what has been fixed, so I can try it out. edit: stay getting CTD on harvest red cutscenes.
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I tried with my version of test where i use a AT fireteam of 4 member against any armor except vodniks, where quite high percentage of them survive the encounter.
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Hurray! change logs please....:P
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You referring to AT team or AI in a tank? If AT team afaik only against vodniks has such an issue, while against other armor they will fire their AT weapons almost upon detection.
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A&S ProMode (Advance And Secure) Game Mode
Muahaha replied to .kju's topic in ARMA 2 & OA - USER MISSIONS
yes, arma2 units and maps basically. -
nice, finally able to play this mission again. Thanks for rebuilding it.
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Please ignore the invulnerable bug I mentioned earlier, since after the reload of the campaign mission, the static defense gunner is kill-able. But the AI doesnt engage them stays true. Also getting freeze/hang during cutscenes (the part where razor team storms in the warehouse), only way is to kill the armaoa process And having texture flickering (from the sides of the screen) where textures tends to dissapear and reappear back by moving the mouse cursor sideways. The AI in the beta are awesome, the sniper is really effective at pining and killing. Edit: another question I have, what is the effective range where an enemy can be called out (via right mouse button)? Does it apply when looking through a bino?
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A&S ProMode (Advance And Secure) Game Mode
Muahaha replied to .kju's topic in ARMA 2 & OA - USER MISSIONS
PvPscene, is there a marines/russian on Chernarus or Utes version of A&S? -
yea jungle warfare sounds just bout right, now with the latest beta that has decreased detection for AI. Good for stealthy jungle missions or getting lost in jungle.
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Came across a bug where the AI in static defense is invulnerable to my fire. Need to confirm further, anyone else experience this? Edit: Weird now in the editor if i put a static defense (opfor insurgents) and blufor team, no one from blufor team will engage this static defense.
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I think getting a repro sample and a CIT ticket might be able to get it enhanced/fixed faster.
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Well, like I said, my english is bad, hence i need to reconfirms what I understand from what I read :) anyway, getting some CTD, trying to locate the crashdumps and send it up.