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Muahaha

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Everything posted by Muahaha

  1. Muahaha

    [CAMP] Chesty Puller

    Hey Bardosy, can you do 1 extra last mission as aftermath of the campaign? Maybe like peacekeeping with 00dc15's Advanced IED script? With your great mission designing skills and that wonderful IED triggerman script it's going to be a great combination. Maybe as a teaser for future campagin (if you planned one) Just suggesting. :) http://forums.bistudio.com/showthread.php?t=107754
  2. Muahaha

    [CAMP] Chesty Puller

    Thanks Bardosy.
  3. Muahaha

    Facebook competition

    It's pronounced as G.F.O.A.F.W..... lol. eg. Enemy base up ahead, give em hell boyz... bring in the G.F.O.A.F.W. All your base are belong to us NOW. :D:D:D
  4. Muahaha

    [CAMP] Chesty Puller

    Bardosy, For Op Mighty Justice.
  5. Muahaha

    Facebook competition

    This is not a hoax right? Edit: Anyway... My suggestion: GFOAFW (Grand Father of All Freaking Weapons)
  6. Tested this script, pretty great work has been done here. Never experienced such intense caution needed, when using this script to play a simple mission made via editor. Every damn windows and floors is carefully observed to see whether any taki is behaving strangely. How bout releasing this in the complete section? So the mission designers can pick this up?
  7. Are we talking bout OFP: red river or something? Or has there been another release after red river? Wasn't even paying any attention to CM on what they are developing....
  8. Muahaha

    ARMA 2: OA beta build 73478

    Comparing the improvements thus far with this little set back, it's worth it. Bring it on BIS, more are welcome.
  9. Muahaha

    [CAMP] Chesty Puller

    Right, that explains the magical disappearance. Yes, as what you have mentioned, it occurs when I am using the scope, most obvious in mission 2 and 4. While it's not very often happening as it's clearest when the enemy died on the crest of the hill, where you can clearly see the silhouette of the body. Not a serious issue by the way, just find it funny. Thanks Bardosy.
  10. Guys, Is this workable on OA/BAF? Do I need to synch it with the units in order to use it? Thanks in advance.
  11. Well, they do take cover and react to enemy fire by default. What more you want?
  12. Muahaha

    [CAMP] Chesty Puller

    There are instances where I am seeing enemy AI appearing and disappearing into thin air, often happened when I killed the enemy AI nearby. This is only happening when I am playing Might Justice, is there some sort of spawn-ing script used or am I experiencing graphic glitches ???? Happens in all missions in Mighty Justice I played thus far.
  13. Muahaha

    ARMA 2: OA beta build 73478

    I blew up a few T72 without any problem with the Javelin. What AT weapon you used or tank you are trying to destroy?
  14. Muahaha

    BAF - disarming mines

    Command the Engineer to stand very near the mine, press 6 then select "disable mine" or something like that.
  15. Muahaha

    Unwanted squad chatter

    Maybe we should have different voices for different factions. Aussies community members to contribute for AAW, British for british forces etc. I can't stand to play with silent AIs also, too weird to fight a battle without a word being uttered.
  16. Muahaha

    [CAMP] Chesty Puller

    Great tips. I will try it out later after work. Thanks for the great story as always Bardosy
  17. Muahaha

    ARMA 2: OA beta build 73478

    Hmmm... haven't been happening to me to be honest since Arma2 patch 1.5x.
  18. Muahaha

    What's your commander style?

    My style of play is to lead the AIs into the battle and in the midst of it. Since that is when it really feels like in a real battlefield with slight confusions around and in need to act fast and precise. I also grouped the AIs into groupings, normally in a fireteam of 4 if possible. 1 team assault/suppress while the other 1 team flanks/advance. Since I use mods, the AI are much better at taking out armors with they have anti-armor weapons with them. I tries to use synchronize move as much as possible, by laying 2 waypoints for AIs, send them to the 1st waypoint, positioned my team before issue out the order for the AI to move to the 2nd waypoint. By that, it's way more easier to overwhelm the enemy. (works with AI only, not real players :) ) For CQB, I use AI to storm into buildings rather than I pieing the corner. All in all, I tends to fight with the AI/players than watch from afar. Unless I got Arty or air support, then I will give the enemy hell before sending the team in. I play only in veteran mode, without any map/indicator to have the most immerse exp.
  19. Yes. seconded on sticky. Anyway to download it direct rather than streaming it then download via cache? Anyone that downloaded the video mind to share or host?
  20. Muahaha

    [CAMP] Chesty Puller

    Love the story and the campaign, very nicely designed. feedback: 1. Ammo runs out quick easily especially mission 2 for AI units. 2. Spelling typos. I only finished mission 2. Playing the rest later. btw, the text for chesty puller campaign seems disappeared with the latest beta w/o other mods loaded, and it can't be played.
  21. Muahaha

    The Unsung MOD (Vietnam War)

    Point taken. So I take it that this is a design direction.
  22. Muahaha

    ARMA 2: OA beta build 73478

    [73339] Improved: Improved helicopter AI formation flying and collision avoidance. What was wrong with the previous helicopter AI formation? THANKS for the patch BIS.
  23. Muahaha

    The Unsung MOD (Vietnam War)

    Great work guys. Are the VC supposed to look so well built? Vietnamese generally are smaller in size and shorter in height.
  24. Thanks SNKMAN, haven't finish reading the DAC bible. :) So by default, if I use DAC with GL4, GL4's AI enhancement will be used instead of DAC then?
  25. Might be due to the way you insert your mod lines. I had the issue with OA initially. Ensure you start without any other mods to confirm.
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