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L_rch

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Posts posted by L_rch


  1. Couple of threads on it

    http://forums.bistudio.com/showthread.php?t=77397

    http://forums.bistudio.com/showthread.php?t=81462

    http://www.mediafire.com/?wddemkzrzd5

    ..that is just a quick test I did based on some of the scripts from those threads. I have made it so I can call in an ammo drop and it drops on the players position. I also changed the guns contained in the dropped ammo box. Should give you an idea of what to do...


  2. What I have done is the following; in the dropspawn.sqf I added

    _bomb = _spawntype createVehicle _bpos;

    _bomb addWeaponCargo ["AK_107_kobra",20];

    ...

    ...whatever weapons you want

    ...

    I drop in a Hummer and I can select the weapons I have added in from the back of the vehicle. I did try it with an ammo crate, but it falls through the world..

    #_bomb attachTo [_chute,[0,0,2.3]]; did the trick for the world issue I had; Derringer you can use the addWeaponCargo to drop a custom ammo crate, just have to call the script with "USOrdnanceBox" for example


  3. http://www.mediafire.com/?0qyi4gmetjz

    Functions Module, Radio Trigger, A Marker for the Planes to be Deleted and the dropspawn script

    ..based on the script posted by splatsh; I have made the drop spawn at the player position, but can anyone tell me how to set the altitude of the plane please? .. ideally I want the plane to fly in from a set marker and land near the players current position

    #I have tried putting a start marker on and then using '_mPos = (markerPos "DropStart");' but I can't get the cargo to drop consistently, very weird..

    #I switched to using the dropspawn script by 'Tajin' http://forums.bistudio.com/showthread.php?t=77397&page=5 and have had more success using that....http://www.mediafire.com/?wzdnh51wbym ... its just a trigger which calls the dropspawn3.sqf file and drops an ammo box on top of the players position.

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