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-15thMEU-Blunt

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Posts posted by -15thMEU-Blunt


  1. PFC Ramirez over at the 15thMEU Realism Unit put up an incredible trailer for a ArmA 2 film he is working on.

    It's hard to belive that with a little scripting, some video editing and awesome audio tracks that you can make this kind of quality video.

    What do you guys think of the trailer?

    Cheers,

    Blunt


  2. Default setting breaks my game down from 30-40fps to 10fps. The comment about using too high a setting causing conflicts with the game data and crashing the game is true.

    Mr Fenix what "Video Memory" setting in-game were you using when you got 30-40fps?

    When you used the default "Video Memory" setting what value is shown in you .cfg file under "localVRAM=VALUE;"?

    Was this the only setting you changed when you experienced the change in FPS?

    Cheers,

    Blunt


  3. MJK - Range where did you get your values from?

    "LOW = 256-320MB

    MED = for 512MB

    HIGH = 1024MB (1GB)

    V.HIGH = 2048MB (2GB)"

    I just found this on the BI wiki:

    Texture detail

    Very low

    Low

    Normal - for graphics card with 256 MB physical memory

    High -

    Very High - for graphics card with 512 MB physical memory

    Default - this setting is designed to fully utilize graphics card with over 512 MB and any other card with unusual size of installed memory.


  4. I am compiling a guide at the moment covering all tweaks for ArmA2. On this topic I have the following information:

    localVRAM=VALUE;

    If you have SLI cards or Crossfire set the value of ‘localvram’ to HALF of the total video memory if you’re running SLI or Crossfire. Example: 2x4890 1GBs should have ‘localvram’ set to 1Gb. This setting should be done in bytes.

    To use the value set in the config file you need to set video memory in-game to “defaultâ€.

    “Very High†setting will only allocate 512 video memory, normal will only allocate 256.

    To calculate how many bytes: http://www.t1shopper.com/tools/calculate/

    If I was to setup my system I would make the cfg file read only. Then set the in-game video memory option to default, then in the cfg file set the localVRAM value in bytes to my graphics cards size.

    I would then leave the setting video memory setting alone and only play with the Texture Details setting.

    The texture details setting affects the size of the textures that are used in the game world. Obviously the larger the texture i.e. 512x512 or 1024x1024 the more resources required to display the texture.

    This information seems to be rather different then what is written in this thread so far. If anyone else has any corrections of additional information on the topic I would like to know!

    Cheers,

    M.Blunt

    15thMEU

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