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jureidinim

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Everything posted by jureidinim

  1. Hi all, Having a little problem with a missing waypoint. I setup a mission which has the player and one squadmate on board a plane at the start of the mission. The plane is not grouped with them. The plane has two waypoints - the first has the script commands to have the player and his squad eject (parachute) out - the second is a general MOVE waypoint. The player group has a waypoint to move to a town (text: "Move to Town") This waypoint is about 600 - 800metres from the eject waypoint of the plane. At the start of the mission, I see the waypoint ("Move to Town") with the text and distance as per normal. However, once we eject and parachute to the ground, the waypoint disappears. I have tried moving it around (increasing/reducing the distance from the ejection point), but the same result happens every time. Help? On a side note: What would be a better way of removing the aircraft after ejection? destroy the object?
  2. jureidinim

    Waypoint missing

    Just FYI for anyone who may have this problem too. I found a solution of sorts. A small bit of info found on a tutorial on the OFPEC site made the difference. A MOVE waypoint will not activate/complete if the ARMA engine fails to find a path. So it seems while in the air, the game engine stalls on finding a path from the player squad to the ground point and removes any future waypoints - that's my theory. I fixed it by: 1) Adding a second waypoint (my actual target). I renamed the first waypoint to INSERTION POINT 2) on the INSERTION POINT waypoint, i put a timeout count of about 50 secs. Once that finishes, I'm usually on the ground by then and it switches to the new target point. But then that one would dissappear shortly after! To fix THAT issue.... 3) I added a trigger near the target waypoint with a decent size (50,50 was good for my needs) which activated when the player entered the area and synchronised that to the target waypoint. .. and now it works fine. Basicallly delaying the activation of the waypoint seems to be the fix. Starting in the air, in an aircraft not part of your group causes waypoint issues.
  3. As simple as that.. LOL... thanks. I guess that's what i was missing. :D
  4. Questions on this; 1) Does the player have to be a higher rank than the soldiers? 2) Can this be done with the waypoint settings (JOIN and JOIN AND LEAD) in the editor? For 2), I tried just using those settings to have a squad join me, but it just would not work. I had the squad run over to a waiting area and I would go over but regardess of the JOIN/JOIN AND LEAD settings, nothing happened. What am i doing wrong - or does it HAVE to be scripted?
  5. Hi all - i too would like to know how to get outro scenes to work. Do you HAVE to use scripts? In the editor, you have the option to create Intro, Outro(win) and Outro(lose). Now i have done this, and when i select the SAVE as a singleplayer ission, and run that missiosn from the SCENARIOS option in singleplayer, the INTRO, and OUTRO (WIN) will play fine. They are basic - for my Intro there is a civilian in the area watching the action and i used the script line DOWATCH to have his viewpopint locked on the action. Similarrly in the Outro (WIN) - and these work great. However, I cannot get OUTRO (Lose) to play - when i lose. I even have a trigger in the mission to detect if my player is alive and if not, to set the Lose condition (in trigger) - but this still does not get the Outro (Lose) to work. So - does it HAVE to be scripted? Is this a broken feature of the editor?
  6. jureidinim

    Editor - warping units

    Hi all. I'm playing the demo and messing around in the editor. However, i see many times vehicles warping/teleporting to another spot on the map. Is this only in the demo?? I hope this doesn't happen in the real game. To elaborate, I have say three tanks moving down the road (from north) to engage BlueFor units at the airfield (Utes map). One tank may get stuck (or so it seems on the Map display - moving forward and back like its hitting a wall). Then - it appears south of the airfield! I am thinking of getting the game - i know of the wonky ai with driving vehicles, but i didn't expect this craziness. Is this happening in the real version of the game??
  7. jureidinim

    Editor - warping units

    Hmm. I know the information on the map is only as good as whoever can see/hear the vehicle at the time. But the warping had tanks appearing directly south of my position when they were scripted to come from the north. Not sure how they got there - possibly a very scenic diversion by the driving AI..... lol. Anyway, glad to hear its not in retail. I may pick this up. Still deciding. Thanks for the help.
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