Hi all. :)
Welcome to the forums! :p
Just a NOTE: I have remapped almost every key in the game. Other than realizing that some things just cannot be mapped on the same key, I have had little problem. (Translation... no insult intended.)
OP = "Attempt to map 'Zoom' to the mouse wheel"
From what you describe, your mouse and the game commands are not broken. They are working properly. - The roll/click of the mouse wheel is an increment. That's why, for instance, in your desktop mouse software, you might set the wheel to scoll a line or a page. - In ArmA 2 game settings, you need to think of it the same way. - Zoom In is a tempoary state. When mapped to the wheel, it will be an increment. Since the mouse wheel is designed to work as such, it will not continue to increment without input. But, of course, as you have seen, you will never be able to 'increment' as fast as the game software. As you decribed, it 'stutters. - You can set Zoom Toggle to the wheel and it will work. Again, though, you can only roll the wheel once, or you are causing multiple states/commands(increments). You roll the wheel one increment, it zooms in and holds that state, and the next single increment will release that state.
OP = "Keyboard controlled action menu"
OP = "Attempting to use 'Ctrl+W-A-S-D' to control the action menu instead of
the mouse wheel is difficult. I intended to use 'Ctrl-D' to open the
menu, 'Ctrl-W' and 'Ctrl-S' to scroll up and down the menu/respectively.
'Ctrl-D' to select items and 'Ctrl-A' to go back."
Now, this is a tuff one. You just have to find combos that actually work, and work for you. You will probably have to use more than one 'intitial' key. Meaning, Ctrl+<something>, or LeftAlt+<something>, or whatever. Since it seems to me you are using, mostly, the default keys, and I do not know what you have changed, I cannot say. I did try your key combos you mentioned, and some would not work at all. I guess that is what you meant by, "difficult"?
OP = "There doesn't seem to be any control to actually open the action menu
when standing still. Opening it another way by, say, pressing 'Space' to
command units works fine. I can scroll up and down the menu, select
items and cancel selections using the keys above. As soon as I get into
a vehicle, the scroll up/down buttons stop working (meaning I'm stuck
with whatever the default choice is in the menu - usually switching
If you have no units to command, any F1 key should open the menu, or whatever key you have set to Back should open the menu, or, if you are a leader or a unit, whatever key corresponds to your position should open the menu.
The second comments about entering a vehicle is a game design. You enter a tank, now your primary responsibility is to command, drive, gunner that tank. Thus, the immediate opening of the menu for that vehicle. - I am sure you realize you have an option to set a key for Select All Units, and of course being able to break the units into different groups (by color). When using armor and infantry these two are invaluable. Of course, you still need a 'convenient' bind to open the menu.
OP = "Strange, duplicate, conflicting items in the menu"
OP = "Modifiers don't block other keys"
OP = "Mapping crouch/prone to the same key"
For the three above, I tend to think they are not bugs, just limits of implementation. For example C to crouch, then binding Cx2 to stand. Now, this actually works OK by itself, but when you throw Go Prone or Prone into the mix, it breaks. ...
You kneel, then prone, then hit C twice to stand... ooops, you have to kneel first... then hit C twice again, THEN you can stand. I played with key combos for these three commands till I was bleeding out of my ears. I finally gave up. It was not a big deal for me, though, because I try to stay out of third person as much as possible. Sooo, I put one key to Prone (not Go Prone), a key to crouch, and a key to stand. No matter what, when in first person, I ALWAYS know what position my character is in, and what to do to change him. I find this is an asset (for me) in helping with situational awareness, because I never have to wonder or guess about the stance of my character (in FP) and can concentrate on other things.
Many players would probably just rather have a toggle kneel and a toggle prone bind. That would do away with stand (if coded properly). Me, I actually like 'my' setup.
Again, about all, there are just limitations on what can be bound together. Whether it be because of bugs, game or code limitaions, is not completely clear to me. However, I believe I have had good success with key binds, meaning I have a great many keys doubled and even tripled bound.
'You' should see my config. I know most of you would wonder how in the world I play with it. I am right handed, but my main control keys are on my Num Pad.
Anyway, some sample examples of binds I have: (I am sure others have great bind examples that are probably better than mine. Maybe there should be a thread on this.)
3 keys bound to prone, stand, crouch... Walk or run temporary is bound to all the same three keys. For me, I like it.
I found that when I was stepping over something, I was usually running up to it, sooo...
my forward key + double tap another key gets me over, and the key I am double tapping already has three things bound to it.
I discovered I could use the Get Out (one tap), Eject (two taps), and the Switch to handgun all on the same key.
One key... Turn out, two taps... Turn in, one tap. Since these are vehicle commands, I can use the same keys for infantry commands, and even helo commands, and they don't comflict (which you all know, of course).
For Look, I double tap the Command Mode key and hold. It is just a tiny bit annoying to see the command interface come up for a fraction of a second, but hey, a key saved.
The list goes on, but it really does not matter. To each his own. I just combined as much as I could for the way I want my binds to be placed.
---------- Post added at 08:37 AM ---------- Previous post was at 07:41 AM ----------
Let me be clear by stating, I am not contradicting you, especially about the stances. Yes, it would be nice to be able to set a double click command and have it actually work, etc.
My main point was just that we have to figure out what combos actually work for what commands. Thus, my comment, "some things just cannot be mapped on the same key", and, "You just have to find combos that actually work". Maybe some of this will be changed/fixed.
IMHO, I think the key mapping options, or lack of, is not very well thought out. I believe it could have been a lot better and simpler.