Jump to content

-RIP- Luhgnut

Member
  • Content Count

    812
  • Joined

  • Last visited

  • Medals

Posts posted by -RIP- Luhgnut


  1. Dorph;1695713']Yer spawn at camps ?? I think thats warfare' date=' unless i missed something too. Nice tutorial come in handy for newcommers to doomi.[/quote']

    you could be right. Either way, take the camps. :)

    ---------- Post added at 09:18 AM ---------- Previous post was at 09:17 AM ----------

    Nice explanation, lughnut. Only remark I have is the imagequality but helpfull anyway. Personally wouldn't mind you doing one on Warfare, as I am really unfamiliar with that mission. Thx.

    yeah image quality wasn't the greatest. going to recompile it today


  2. Thanks for the responses. I've been in a clan or two, and they were good, with no complaints. But Everybody running Domination or a small variant is quite old. Then again, when I had my own server up and posted quality MP maps, nobody played them. For whatever reason. I signed up for the AAS map server circuit but have yet to find a single game running.


  3. yeah, but they are not the same version.

    Steam: v.1.52.71612

    Here: v.1.52.71816

    ( http://www.armaholic.com/page.php?id=10922 )

    I can confirm this. The point releases are different. Not knowing what the current release is, I saw the point releases different and patched. Which didn't work.

    ---------- Post added at 07:34 AM ---------- Previous post was at 07:29 AM ----------

    USB sound problems figured out (least my problem).

    New install of OA garbled up my sound both Arma2 and OA.

    Arma2 worked perfectly prior. I launched OA and got whacky sound which I don't think broke Arma2, but somehow messed with the sound subsystem which made Vanilla Arma2 sound funny after trying to run OA.

    My setup:

    Windows 7 64

    4 Gig

    USB headphones AND USB surround speakers.

    Steam Arma2 and Arma2:OA

    You have to DISABLE one or the other PRIOR to launching Steam. You can't just choose the default device but must DISABLE the one you aren't going to use PRIOR to launching Steam. If you disable after launching steam but prior to running OA, it will crap out. (It has to be fully DISABLED).

    Not really a big deal but just an added step.

    ---------- Post added at 07:38 AM ---------- Previous post was at 07:34 AM ----------

    When you install OA it gives you an option of placing an OA icon on your desktop.. you agree, it places the ICON but when clicking it just doesn't do anything.

    Fix: Delete the Icon that was placed during install.

    Launch Steam and go into Games Library.

    Right Click OA

    Properties

    General TAB

    Click "Create Desktop Icon"

    Close Steam

    Clicky on Desktop Icon and it works.

    I still think Arma2 on Windows 7 still doesn't manipulate the registry quite right.


  4. Everything with Arma2 vanilla has been fine for months.

    Even applied latest full patch, and all was fine.

    Installed OA, and heard the sound of some guy screaming at me even after I shutdown the game. Just windows running, no apps in taskman, but still is the sound of somebody explaining a flashlight at full volume.

    Now I have no sound in OA AT ALL.

    Arma2 is now static and garbled. When you fire an M16 is sounds like shooting a bolt action rifle at VERY HIGH VOLUME WITH echo and distortion.

    Windows 7 64bit

    USB headphones and USB Surround sound.

    Latest drivers

    latest directx.

    guys, seriously.... seriously, I love BIS, but this stuff is amateur. After every major patch or release, I have to fiddle with stuff, reinstall, jump though hoops wearing a ballet outfit to get stuff to run.


  5. WRT SecuRom saying your CD key is wrong after manual application of the 1.50-1.52 patch all you need to do is go to Library> [right click] ArmA2: OA> Properties> Local Files > Verify Intergrity of Game Cache.

    This should take a few minutes, and for me it found three missing files totalling 18mb, these were downloaded by Steam and the problem fixed.

    after installing Steam version of OA and patching, it gives me the securrom error (secureRom should be illegal btw) it won't launch. I then did a verify integrity and it comes back as passed.

    So once again, I get to mess around with fixing the Steam versions of Arma2 for the next several days.

    I never learn.

    edit: if you get this error and it verifies ok, Close steam, relaunch steam, then do the verify and it will fail and patch correctly.

    edit edit: now I don't have sound. So, I get to mess with that now.


  6. not sure quite what you mean by 'these things' luhgnut.

    downloaded and unpacked the archive; "aas-MAPTEMPLATES-beta-XX.zip", recomended to me. they are all .BPO 'templates'. problem is they wont load into the PvPscriptpack and i cannot edit them using the arma2MPeditor.:confused:

    you are confusing all the tools and what they do. Start with the basics. Get the Mr. Murray's tutorial for Arma1 (the commands are the same). learn the basics first. You're trying to conquer the world without the basics.


  7. I work on a computer help support desk. Seriously, you would understand the dumbing down of gaming if you ever listen to these morons for more than 10 seconds. We have to open ports for Xbox360/PS3/Wii all day long. You should hear these people, nearly half brain dead. They mention they play MW2 and they are going to have a coronary if they can't get the ports open. These people are totally incapable of understanding even the slightest nuance to Arma2. It's pathetic.


  8. ok, so here we are again. Big time claims way before launch. Again CM claims to have something over the top excellent and will make everything else in the world prior to it look like shit. Big hype, big pictures, big stories in magazines. The same old washed up pile of horseshit that has worked for them in the past. The game will be another monumental pile of crap. Any bets?

    Again, it's based on the "award winning" ego engine. We've seen what that "award winning" EGO engine can do. It was pushed to the max with DR. So they build another non racing game on it and it's supposed to be different? As long as they use that engine, (which they are married to because they won't shuttup about it), it's destined for failure.


  9. ive had another go at it (AAS, Not CTF), still having problems.

    however, i cant understand how the 3D editor is not supported by BIS when its part of their game???

    and yeah, i do realise that SBmac is not responsible for the files structure, never said he was...

    as far as reading the 'editing' forums, i have had a good look and found nothing relating to what i want (AAS). im not interested in doing ctf maps, but i understand where youre coming from. can anyone point me to a thread(s) that relate to AAS maps rather than the monstrosity that is the 'editing' forums.

    as i said ive had another go and will post my progress in the 'mission editing and scripting' of the 'editing' forum. please have a look if youve time.

    cheers

    .LJ

    welcome to editing in Arma. These things are necessary in the learning curve known as Arma2.


  10. Well don't get too excited...

    The EA servers are so lagged that you can't half connect to the servers on your browse list. Then once connected, if you manage to finish a match, your information may or may not be saved to EA.

    Kit unlock progression is broken. Been playing since yesterday, and not a single point getting awarded to next unlock on the kit menu.

    Games all lag. You can see people pop in and out rubber banding. I connect at 45 Ping to servers and still lags. Sometimes frame rates go down to 6 if there is an explosion close to you. Watch the slideshow of your death.

    New Limited Edition Day one kit unlocks worked for one match. One. Now gone. Steam version people are not even getting them unlocked.

    Veteran unlock for owning other Battlefield games is broken. Can't unlock the M1 Garand.

    People with Unlocks from Beta seem to be able to keep them. Many have very high ranked guns just owning the nubs (like me to this). And without the unlocks, you're just cannon fodder.

    EA screwed up the launch plain and simple. Everythings broken as far as I can tell. They are working on the connection problems, but it takes many tries on many servers until you get a connection. Some servers showing 20 ping with nobody on them. And you can't connect because the server is now offline, but it still shows up in browser. Some servers showing 20 of 32 players on a new refresh, try to join, and server is full.

    Total Cluster F**k. Everything that has plagued the other games from the series/EA is back, with a vengeance. Same story, different game.


  11. well i could not find anything related to 'sbs-coolbox', but found a Black Rock Beach map by TomAnger, which is exactly what i want(ta Tom). however i cannot use it as a template because i cant change the name, even tho the .pbo file has a different name, and when trying to load into the editor i get 2 missions of the same name coming up and the game will not let me edit either of them...?!

    i tried to download the 16V16AAS map template but the archive is broken!?

    and im not sure which bits go where...

    in the manual you instruct;

    ""Now alt-tab out of ArmA2 and use windows explorer to navigate to the new mission directory. This will probably be in a folder like C:\Documents and Settings\Gamer\My Documents\ArmA Other Profiles\[sBS]mac\missions\CTF-simple.Intro. (Substitute your user name for [sBS]mac.) You should find only a single file called 'mission.sqm' in the folder.

    Now copy the contents of the CTFScriptPack folder into your mission folder. You should end up with a mission folder that looks like the one pictured here.""

    ok, so firstly i go into the editor and place 2 spawns and 2 soldier markers (for simplicity). save it as a user mission and i can find the mission.sqm file ok.

    now i get to the (bolded text above) next line...what ctfscriptpack folder?, there isnt one yet.

    so i think, alright ill go into the ctf editor and create an AAS mission and ,voila, i have the above mentioned folder, but it contains no info from the mission.sqf i made in the game editor,

    so, i overwrite the mission.sqf in the ctf folder with the first one i made. this works but now the mission has none of the objectives or markers from the AAS(ctfpack) mission. does it matter which way i copy? considering im still overwriting one of the mission.sqf files and therefore losing that info.

    in what order do i have to do these operations? ctfpack first, then game edit it? or game edit it and then the script pack? these intructions are confusing. i really want to get my head around this, otherwise ive wasted another 100 bucks on another game i cant get into and be creative.

    another thing, why wont these missions be seen by the 3Deditor(ctrl-e)? i find it very hard to place some objects in the 2Deditor(mp) because their icons bear no relation to their actual dimensions, meaning constant back and forth between edit and play, to see if stuff fits/lines up properly, frustrating and time consuming. it took me 3-4 hrs yesterday to place a single base, aromoury a soldier + spawn, bunker and a handfull of vehicles! this would take mere minutes in Nile (yeah yeah i go on about it, sorry. but its so easy to use)

    anyhoo, help would be appreciated.

    cheers

    .LJ

    I just re-read your post again. You should REALLY read up on arma editing and the forums. Most of your questions aren't addressed within the PvP Mission Wizard, but more in the general Arma2 editing forums.

    The 3d editor isn't supported yet by BIS and creates a totally different file structure, and there are volumes of information relating to this.

    Need to clarify again what's going on here....

    BIS (Arma/Arma2) created the editor and the structure of the supporting files etc. Not SBmac.

    The PVP Script Pack is the original way SBmac created tools to incorporate the mundane scripting issues with creating pvpmissions. It is not a requirement to use the scriptpack with the PvP Mission wizard.

    The Mission Wizard: edits the necessary text files that were previously edited by hand in the script pack. THAT'S ALL IT REALLY DOES. (no offense mac..) it IS NOT intended to replace the Arma2 editor. Nor will it ever be. You can alter some things in it instead of going into the editor, but you will STILL need to learn the editor for objects, triggers, and markers, etc.

    The wizard and the scripts that are built cut many hours of coding and goofing around that you would have to edit by hand previously. You can literally make a basic map in less than 5 min. IF YOU KNOW THE BASICS OF THE ARMA2 EDITOR.

    ---- Look, the Arma2 editor makes one file. ONE.... mission.sqm

    if you want to use the script pack. Create the above file with the editor and save it as a user file/mission. It will be in your documents/arma2 other profiles/missions directory.

    Copy the script pack (if you want to use it) into that directory.

    You're done but still have to edit the ctfConfig.sqf file by hand.

    or you can use the Wizard. The wizard does NOT alter the mission.sqm files, placement of objects (for the most part). The arma2 editor creates that text file, and unless you know what you're doing, don't open it and mess around editing it.


  12. Oh true, we'll at least you got one:) I dont even own a console.... but when i eventually do get one its gonna be PS3

    Im the same as a previous previous poster... i cannot use a controller to save myself:p but the keypad mouse option is an interesting prospect.

    I've tried to use an analog controller and it just doesn't equate. Go too slow, you're dead, go too fast, you overshoot. Mouse/keyboard?.... accurate to a pixel.

×