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Everything posted by -RIP- Luhgnut
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uh... you can't tell what's attacking and defending. cause they will attack and defend as needed from the AI commanders. it's easier than that. just need to have a count of enemy in the area, and if it's less than a certain percentage in relation to friendlies. and just dynamically switch way points.
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ANNOUNCE: PVP script pack released
-RIP- Luhgnut replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
AAS seems broken. if I set it to CH it flips sides, if you set it for AAS nothing caps. Someone else mentioned this to me in another map. ---------- Post added at 10:30 AM ---------- Previous post was at 10:29 AM ---------- it's pretty insane. couple dedicated server locked for their use only but I've heard of people actually winning with 20 peeps. but it was a battle. If you try and play it with like 10 people, the russians run you over flat. -
well that's the point though, it's strategic to scope out towns that aren't protected to cap for points and to go where the enemy isn't. Not to force anything on a player. I could drop them right into the battle but there's no challenge to that and no strategy. It becomes a straight up shooter. Was thinking of setting a high value target with other targets getting less and less valuable the further away from the primary. So you can still win by taking all the smaller towns and leave the big one. Which would end in stalemate. That promotes the attack and defense from both sides. The real balance is in having so many AI in one place that it lags the servers out. If I figured the variance of the two opposing forces, they would be pushed together over seemingly unneeded territory to battle. (We must all send our best and brightest to fight over that hog pen.) While the actual high value targets are left alone. gives me an idea though.
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What you need for wargasm? I have already Wargasm 2 in the works (in my head) I figured out a way of getting the AI to think a little better and move with the flow of battle, so they won't be so spread out, guarding the rear when the war is taking place near the front. Sorry... OT.... PM me what you're looking for.
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Why is this game not more popular?
-RIP- Luhgnut replied to LockDOwn's topic in ARMA 2 & OA - GENERAL
for me, it's the setup and execution of a plan. Being with your clan, working together as a team. Knowing which clan member will do what job and how it will be accomplished and which one will prolly screw up. j/k. the trick to this game is finding consistent squad mates and working as a team or as opposition. Not many games REQUIRE good team work. Most run and gun games make you want to feel like a hero. In arma2, you're just as good as your last kill. Many times, I stop in this game and just take it all in. Sometimes it's flying as a passenger in a helo, with nothing to do except look around. then while taking in the landscape and going "wow somebody created this" you forget, and then see a rocket streaming through the trees, then shouting "missile left, break right" at all your might into the headset. Then after your squad mate that knows how to evade an unseen missile being called out, you just go "holy shit.". He lands a perfect landing, you get out,and he goes picks up another bunch of troops. That is arma2. It's not the instant blast, bang, boom, rinse repeat. Sometimes winning is just getting to the battle. Other times, it's being balls out nuts. Attacking a pack of AI or real players, you're the only one. Hearing bullet's fly by, diving down behind a wall and watch the bullet impacts blow dust off the same wall, inches from your face. Inching along hearing the bullet's snap and scream over your head. You get off a couple rounds and then see the glimpse of a btr roll through town. "You call out "BTR, center town heading your way." "Roger your btr... firing" then see a smaw rocket blast it...... I can't think of any other game that gives you this. Nothing. -
ANNOUNCE: PVP script pack released
-RIP- Luhgnut replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
sbsmac.... Thought I would share something I made with the script pack. Wargasm -
and ai with predication, object models with correct damage modeling, grass the AI can't see through, no invisible noob shields, LOD that works further than 100meters, greater than 60% FOV. more than 63 available ai/player objects, planes. edit: and real multiplayer support would have been extra special. yeah they were "this close" to creating the most realistic military (combat) experience ever. What they created was the most realistic military experience...."Waiting around for countless hours, fixing equipment, counting everything over and over, watching TV."
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Why is this game not more popular?
-RIP- Luhgnut replied to LockDOwn's topic in ARMA 2 & OA - GENERAL
the biggest thing is that this game isn't for everyone. it has a niche market. Which is fine with me. Like fine wine. :) gag.... did I say that? -
ANNOUNCE: PVP script pack released
-RIP- Luhgnut replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
nope that's excellent. Thanks! -
ANNOUNCE: PVP script pack released
-RIP- Luhgnut replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
hostages and safezones. trying with the objectives and keywords but only way to cap is to kill the hostages? can't find any information regarding capturing the hostages and bringing them back to a safe zone.... 3.02 same with any type of escort. -
If you engage DR AI outside of 200 meters, they won't do a thing. Just look at you.
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I got the joke
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right - it's not sell through
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wanna see something funny? ®2=All&game2=Operation+Flashpoint%3A+Dragon+Rising+-+PS3[23422]®3=All&game3=Call+of+Duty+4%3A+Modern+Warfare+-+X360[7316]&weeks=15&weekly=1"]compare this notice week #7 from the left. That's last Christmas. Corporate buyers putting their orders in. Nothing for DR. No bump in sales what-so-ever. Notice no bumps even after a patch. The first week when the orders went in for DR and MW2, the buyers were buying on the same order sheets DR and MW2. Proof that they waited until the very last minute then shoved it out the door in whatever state it was in because of MW2. Now if you were a buyer for Amazon, Bestbuy, Gamestop, would you put your money on MW2 or DR? That's a no brainer.
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Once again, you prove my point better than myself. You know.... you remind me of this beagle that lived down the street from me. Every month, he would go down to the house were the police dog lived (Germain Shepard), and decide to get a piece of that dogs ass. Would go into the police dogs territory, make a big scene, and then get nearly eaten. He would go home all bloody and whimpering, and everybody back home would go "poor poor little doggy did that big mean police dog eat you again?" Next month after he was all patched up and feeling pretty baddass, he would go back down for his monthly literal ass chewing.
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I can attest to that. I'm big warhammer tabletop, as well as an old Dark Age of Camelot. Got warhammer online. Major flaw with the game: You need a mass amount of people to do battles, but if you get those people all together, the lag is so horrid, you get nothing but slide show. Templar, the sales figures don't reflect what's going on. Sales figures are not sell through. They are the sales sold to the wholesalers. If your claim of all these sales, surely there would be a spike in the game players online. What you claim and what is reflected are way way different. First off, I know people in a major distribution channel (actually two people) average number of copies of DR to the major distributors was 3 copies and those same distributors, have not reordered. The bargain bin yesterday at the two stores I frequent that have bargain bins had 8 copies of DR at one and 5 copies at the other. No new copies on the shelf. They were purchased and traded within a month due to COD MW2. I asked my buddy, "What's the going trade in value of DR?" Answer: "$3.00" In other words..."We don't want it. Not even for used." Now look at Arma2. Distributed primarily in the US as digital download with very little if at all hype and marketing. DR on the other hand had huge marketing budget, magazine coverage, TV coverage and the sell through was nearly nothing. You can jump up and down, make these claims, but the reality is that the game died nearly instantly upon release. Time after time, video after video, forum after forum, and fansite after fansite is trashing DR. You alone are the sole champion of this game. Why? I have no idea. You've bashed the AI, you've bashed the editor, you've bashed CM as well for the decisions they've made. I really don't know where you stand on the matter. It seems you change course to fit your claim of the day. So you've made a mission for DR. Yay. Here's what I did. Wargasm by [RIP] Luhgnut -------------------------- My point being, if you think your' free roam map is going to wow the socks off and impress us here with your "Ultimate Roam" we aren't. I'm not, and will never be impressed by a game engine so pathetically crippled nor by the editors of that pathetic engine. An "expert" of DR editing which goes on an Arma2 forum explaining your expertise and knowledge is like being an expert in an Etch-a-Sketch and going to the Louvre Museum in Paris, and critiquing the artwork there. Do you see ANY Arma2 map creator going on the DR forums and announcing their expertise? Not a one. This is Arma2. The REAL successor of Operation Flashpoint. You get it yet? ---------- Post added at 09:00 PM ---------- Previous post was at 08:52 PM ---------- This is true. without Xfire, you can't even have a chance of finding a game on DR. In Arma2, the server browser is so robust, not many people use it to find arma2 games. So the numbers are even more pronounced than what's reported, yet still people claim that DR is a competitor. It's not even in the same league.
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Let's see a little sampling to see if Templar's claim to be true. Dragon Rising Arma2 hmmm same amount of people sampled. But since there is no multiplayer in DR. These people just sit around and do what exactly? Average time played per day in Dragon Rising is just over 84.6 minutes Average time played Arma2 is 158.3 minutes Yeah looks they are on a major push. Sorta like when you go to the bathroom. Templar, even the people on the CM forums claim you are probably the only person doing anything with the game. Now lets consider this. DR has been out for what 3 months. From #9 to #175 in 3 months. Average decline is 5.3 points a day. Arma2 has been out for what.. 9? (including Europe). Average decline is .18 (or non existent). That's fail in any book.
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it was like this.... get an SSD and load my hard streaming games on it (right now arma2 is only thing on it. Or pay more for graphics card or more cpu. It was cost/performance for me, and this was a cheap upgrade to get more CONSISTENT fps, than I can see anyway. For me, arma2 ran smooth enough at 30fps, but I didn't want load lag, and the SSD smooths out the FPS. In a years time, SSD's will be mainstream anyway. ---------- Post added at 02:03 PM ---------- Previous post was at 01:59 PM ---------- yup, I know, but the SSD allows me to bump all the graphics way up (object detail etc) so they load like "right now". The headless guys are a side benefit due to being able to run object detail much higher.
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Thanks Placebo: After seeing that, I think I'm now sterile. ---------- Post added at 09:55 AM ---------- Previous post was at 09:43 AM ---------- I don't get this optimization thing. I have a really old PC that I OPTIMIZED. Dual core at 3.5Ghz, Nvidia 9800GTX+ and it's not the peoples machines that are bad, it's how people set theirs up. The Hard drive throughput is critical to smooth and consistent gameplay. I just purchased an SSD drive and I get consistently 33FPS. I'm also on a huge HDMI 25" monitor so my resolution is way up.With Post-processing turned on low, everything is smooth as can be. View distances out to 3000+. And the game is smooth. Just built a 40player pvp map with several hundred AI troops possible at once, and still I"m in the 30fps, and can drop into 20's if in big city. It's very much playable. I've seen over the top machines running 80fps and you know what? I can't see a difference at all. Not in the least. The biggest killer of stutter, and LOD problems are your hard drives people. After the SSD install, I spin around, zoom in and out with scope, animations are smooth, no headless AI, no buildings popping up. NONE. Before, any of those things were happening. Which is the main complaint people are saying about optimization. This SSD xfers 2Gbps. The sata raid I had it on before? 160Mbps. One of the things I do for a living is optimize peoples machines. I have people say "I have this killer gaming rig, and it's totally clean." ok let's see, well you have 5 drivers out of date, you're outputting your sound to 3 devices 2 of which have old drivers, you have 20 crap apps still running in background, your registry is full of garbage, well duh. are their bugs? sure. Always will be. Are their bugs in Windows 7? Does it stop people from using it?
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another lost and confused DR player. Saying ACE folks shut up shop and waiting for a game. And to say BIS should have put what's in ACE2 in the beginning. Here's the hypocrisy..... in his beloved DR, NOTHING they said would be in the game was included. But he'll easily point the finger at BIS for not producing a finished product. Ok DR idiots...... BIS MAKES THE ENGINE and some content to get the community started. The compiled code is the engine, not the game! Bis couldn't just release an engine and go "here do something" course they had to put a game around the engine, but the open source allows nearly anything to be created. We have zombies, we have world war 2 mods coming out, we have taliban, we have more islands to explore, we have ACE2, we have hundreds and hundreds of missions, game modes, models, sound and light effects. What did the holy relic of DR get? Blue and Red horrible looking smoke. oh, and if DR is so wonderful, and they bow down to the TGFX for his wonderful full roam map. Let's see it do what I did. can DR do this? And they still claim DR can trump A2. - It's so comical driving by those forums. oh that picture of the guy with the champagne bottle is just wrong and should be removed bit by bit from the internet.
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Mainstreme game Formula for successful title: Flashy graphics Nifty Marketing game that can be completed between Friday and Monday. Rent it on Friday, beat it, return it Monday. When you have Blockbuster and other big box stores buying thousands of copies to rent over and over makes the money. One title that get's rented for 5 days doesn't make the same amount of cash as one they can turn over faster.
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nothing at all making a profit, but like stated, the "passion" seems to be coming out of Eastern Europe and Russia. Where I do see an area that can be improved in is the installers and licensing procedures. Limited activations are B.S. etc. And making more stable patching processes. ahem BIS 1.05/steam is a horror.
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+2 "Back in the day". I remember wonderful titles that were like 80% there from Britain. I mean you saw real innovation. Then it seemed that the developers, just sold out, to business guys, which then didn't do a damn thing except take what they bought, put it in a box, and sold it for-whatever came out. Seems like the British development companies are stuck in the quick turn over mode more than ever. I'm seeing a slow decline in california on development. The big houses sure have wonderful talent, but more and more the independent companies like BIS and the guys that have done Wings of Prey.. etc, out of the eastern European area are making by far the biggest serious, quality titles out there now. I see a good title now and go "holy shit, that's awesome". Then look at the development company and 99% are out of Czech Republic. I mean who would-a thunk it? But you just DON'T see a crappy title coming out of eastern Europe. My attention for gaming greatness is focused on Eastern Europe.
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I think it's "approachable". I'm also a real life pilot, and playing IL5 was like going to work, yes it's a sim, but fiddling with 2,523.4 commands drove me nuts. I couldn't shut off a leaking fuel tank to save my life as I got torn to pieces. I love Wings of Prey though, you concentrate on combat as opposed to micromanaging. beautiful game IMHO. On simulation mode, it's just enough to feel simulator-ish without overload. it's very well put together. problem is, after a 20 minute flight, you want to watch your movie. :)
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You also have to know the area of Britain CM is located. This is a hot bed for new game developers to work. Actually about the only area of the country for this type of work. What I find odd, is that the people that run these companies become Knights and recognized by the powers that be, as leaders of the industry and the empire. With that being said, and there are so many people in the gaming industry in that area, that there aren't any game developers left other than CM? They are really the only sole game developer in Britain.