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Filip5

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Posts posted by Filip5


  1. I was looking everywhere how to make an instant smoke,but without any success.I found few scripts about this,but none of them worked. This is the init I used to create smoke.

    dymovnica = "SmokeshellRed" createVehicle getMarkerPos "lz2";

    Now I am trying to find out how to create instant smoke.Any ideas?


  2. Hello,I am looking for an script,or whatever it is,to make an interactive notebook screen.Let me explain this:

    I placed notebook on table(in ArmA2 editor of course), and made a script to add action.The think I am looking after is,that i want this notebook to switch on,and then somehow, i would be able to have a mouse on the screen or similiar.Is this possible to make? I didnt see it in missions so far...

    Thanks for any responses.


  3. hey guys,this time i need help with a simple command.However,my computer is not running so i need a little help. I am looking for a script or whatever it is, to make vehicles markers visible on map. You can see it in domination,and I want to do something like this into mission. Thank you for any posts...


  4. Hello there again,and I am back with a less serious problem.Sometimes,when the players connect,the server will show error in log.Sometimes it even block acces to the server. Here is the part of that error,i can post a whole error if needed:

    22:11:18 Hráč 173rd Hreeik has connected (id=270982).

    ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable

    "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################"

    [37148,756.392,0,"Executing Dom description.ext"]

    [37148,756.416,0,"Dom description.ext processed"]

    "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################"

    [37148,756.458,0,"Executing Dom description.ext"]

    [37148,756.482,0,"Dom description.ext processed"]

    "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################"

    [37148,756.523,0,"Executing Dom description.ext"]

    [37148,756.547,0,"Dom description.ext processed"]

    "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################"

    [37148,756.589,0,"Executing Dom description.ext"]

    [37148,756.613,0,"Dom description.ext processed"]

    best regards

    Filip5


  5. Hi, we got a server problem,or at least we think it is a server problem. The problem is that we got 10 missions on ours server.When we try to upload the 11st mission,the server will restart itself. We also tried to uninstall everything and instal it again,but the same problem still appears. Is here something like "server size limitation" or so? Any solutions? Here is the error message as i promised

    WATCHDOG (6290): [so led 29 09:59:46 CET 2011] Starting server (port 2302)...

    Item str_disp_server_control listed twice

    Unsupported language Czech in stringtable

    Unsupported language Czech in stringtable

    Unsupported language Czech in stringtable

    Unsupported language Czech in stringtable

    Unsupported language Czech in stringtable

    Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/

    Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/

    Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/

    Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/SVD/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

    Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/

    Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_corner/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_long/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_round/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_artillery_nest/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_rampart/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_big/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_small/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeSmall/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeBig/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_NATO/

    Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_NATO/

    Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_NATO/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_EAST/

    Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_EAST/

    Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_EAST/

    9:59:52 Byl vytvoĹ™en dedikovanÄ‚Ë server.

    9:59:53 BattlEye Server: Initialized (v1.115)

    9:59:53 Identita serveru vytvořena.

    NAT Negotiation completed

    ArmA 2 OA Console version 1.57 : port 2302 - Sockets

    10:00:18 Joseph pouĹľĂ***vá modifikovanÄ‚Ë datovÄ‚Ë soubor - Arma 2;Arma 2: Operation Arrowhead;Arma 2: British Armed Forces (Lite);Arma 2:

    10:00:18 Hráč Joseph se připojuje.

    10:00:19 Hráč Joseph se připojil (id=265414).

    File description.ext, line 3: '.onloadmission': Missing ';' at the end of line

    Cannot open file 'MPMissions\co10_zargabad_push_070night.zargabad.pbo'

    Critical:Destroying running thread!

    WATCHDOG (6290): [so led 29 10:00:30 CET 2011] Server died, waiting to restart...

    WATCHDOG (6290): [so led 29 10:00:35 CET 2011] Starting server (port 2302)...

    We also found out,that if we remove some mods,we can upload more missions on server.We are using this mods:

    CBA, ACE, ACEX, ACEX_RU, ACEX_USNAVY, ACEX_PLA, ISLA_DUALA, ACRE, BTK . BTK include fallujah, thirsk, , everon, lingor, ACR units, wintc, bb merc , ibr_plant objects and some units connected with these mods. We are running on system linux. In case of interest,i can post addonsync adress too.

    Best regards

    Filip5


  6. Hi,as i mentioned in title,i tried to make a picture,wich will appear on the srceen of players,but i got this problems.

    1.There will be more than 10 pictures,so i cant do it using radio.

    2.Only people in trigger are will see the picture.

    3.I found out,that i can use addaction command,but i havent got idea how this one works.

    I will be very gratheful for any help


  7. hi,my question is:What is script for adding multiple music into mission.I used this at one song,

    class CfgMusic

    {

    tracks[] = {};

    class runaway

    {

    name = "Úvod";

    sound[] = {"\music\Úvod.ogg", db+10, 1.0};

    };

    };

    but i cant get it worked with more than one.

    Any solutions?

    Thanks

    And also,anyone can tell me how to add picture to loading screen?


  8. Hi, i just want to ask about few things. SO first is UAV

    Is it possible to have uav in mission without humvee,just get it activated in action menu??It in Call of Duty 4 too i think

    Heres the script i have used:

    class RscText

    {

    type = CT_STATIC;

    IDC = -1;

    style = ST_LEFT + ST_MULTI + ST_NO_RECT;

    LineSpacing = 1.000000;

    h = 0.040000;

    ColorBackground[] = {1,1,1,0.2};

    ColorText[] = {0.1,0.1,0.1,1};

    font = "BitStream";

    SizeEx = 0.030000;

    };

    class RscTitles

    {

    class RscDisplayUAV

    {

    idd = 998;

    duration = 99;

    fadein = 0;

    movingEnable = 0;

    enableSimulation = 0;

    enableDisplay = 0;

    class controls

    {

    //--- Mriezka

    class GV1: RscText

    {

    x = 0.1;

    y = 0.2;

    w = 0.001;

    h = 0.6;

    text = "";

    colorBackground[] = {1,1,1,0.1};

    };

    class GV2: GV1 {x = 0.2;};

    class GV3: GV1 {x = 0.3;};

    class GV4: GV1 {x = 0.4;};

    class GV5: GV1 {x = 0.5;};

    class GV6: GV1 {x = 0.6;};

    class GV7: GV1 {x = 0.7;};

    class GV8: GV1 {x = 0.8;};

    class GV9: GV1 {x = 0.9;};

    class GH1: RscText

    {

    x = 0.1;

    y = 0.2;

    w = 0.8;

    h = 0.001;

    text = "";

    colorBackground[] = {1,1,1,0.1};

    };

    class GH2: GH1 {y = 0.3;};

    class GH3: GH1 {y = 0.4;};

    class GH4: GH1 {y = 0.5;};

    class GH5: GH1 {y = 0.6;};

    class GH6: GH1 {y = 0.7;};

    class GH7: GH1 {y = 0.8;};

    //--- Krizik

    class cross1: RscText

    {

    x = 0.475;

    y = 0.5;

    w = 0.05;

    h = 0.001;

    text = "";

    colorBackground[] = {1,1,1,0.3};

    };

    class cross2: RscText

    {

    x = 0.5;

    y = 0.475;

    w = 0.001;

    h = 0.05;

    text = "";

    colorBackground[] = {1,1,1,0.3};

    };

    //--- Lavy roh horny

    class LineTLH: RscText

    {

    x = 0.1;

    y = 0.2;

    w = 0.1;

    h = 0.005;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    class LineTLV: RscText

    {

    x = 0.1;

    y = 0.2;

    w = 0.005;

    h = 0.1;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    //--- Pravy roh horny

    class LineTRH: RscText

    {

    x = 0.8;

    y = 0.2;

    w = 0.1;

    h = 0.005;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    class LineTRV: RscText

    {

    x = 0.9-0.005;

    y = 0.2;

    w = 0.005;

    h = 0.1;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    //--- Lavy roh spodny

    class LineBLH: RscText

    {

    x = 0.1;

    y = 0.8-0.005;

    w = 0.1;

    h = 0.005;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    class LineBLV: RscText

    {

    x = 0.1;

    y = 0.7;

    w = 0.005;

    h = 0.1;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    //--- Pravy roh spodny

    class LineBRH: RscText

    {

    x = 0.8;

    y = 0.8-0.005;

    w = 0.1;

    h = 0.005;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    class LineBRV: RscText

    {

    x = 0.9-0.005;

    y = 0.7;

    w = 0.005;

    h = 0.1;

    text = "";

    colorBackground[] = {1,1,1,1};

    };

    };

    };

    };

    its pretty confusing,and that isnt all

    Anyone can help?

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