Kramxel
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Posts posted by Kramxel
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Hmm I used Steam so it is all up to date. But I'm not sure about beta patches.. I'll ahve to look into it.I mean don't get me wrong. So far I love what these guys are doing. Its exactly what I want in an online sim. Just want to go through it single player first. It's just frustrating.
Even Arrowhead I climbed up a mosque's tower and killed a sniper up there.. I hadn't even popped my head up for more than 1 second before someone on the ground across the town with an AK47 shot and killed me.
Its just insane. I can pop my head around a corner and they always get me before I get them, even using the Track IR ability to sorta look around corners.
I've probably played it so far on the weekend a good 4-5 hours and I'm much better in Arrowhead than in the original so far.
I imagine with real people online this is probably the cat's meow. I need to get better before I attempt that though.. (plus I have a GTX560Ti coming in the mail)
---------- Post added at 06:51 PM ---------- Previous post was at 06:10 PM ----------
How do you turn down the AI accuracy?
The AI doesn't make a perfect spotter...
I once tried a tool from this forums, where you had a mission and you had a visual demonstration (position marker and area) of what the AI thought it was your position.
Individual soldiers are easy to fool, squads are pretty effective at locating your area (the number advantage), but you can still fool them.
The issue with areas with vegetation is that it doesn't matter that much to the AI (they probably have a low penalty, if any at all)... while it visually hampers you.
P.S: Sounds are taken into consideration.
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27 and counting...
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this is about a bug you can probably fix in 2 minutes..this sometimes lethal bug annoys me the most atm (besides the crappy weapon sounds):
when you are in the crouching position and have your weapon lowered you can not raise or aim with your weapon without standing up. I got the default key setting (doubletap left CTRL) to raise and lower your weapon.
and this little bug can be sometimes quite dangerous, especially if you are seen when you stand up. to learn about the importance not to be seen, please watch this instructional video:
please do not quote pictures or videos
please fix that. now. you have 5 minutes! ;)
Props on the video!
It's an instant classic!
Great job!
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On a combat zone no one is running around....
And if you do so in ARMA, you'll get shoted in a jiffy.
So, the discussion of the infinite stamina is quite pointless, because even though you are able to run forever, there's no advantage in doing that.
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Having a little trouble playing on multiplayer.I have the latest version (i think), which is version v1.0.10.316.
However, whenever i play on a server running ACE 2, it says i need to update to version v1.0.10.336 or something like that.
I cannot find v1.0.10.336 anywhere and its really annoying me.
Could someone please give me a link to the latest version download please?
I use the Six-updater (great tool btw), and my version is 1.0.10.337!
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Just tried out the new version, and I am proud to report that the problems I had with the beta version are now inexistent.
My problem was with the aiming system, which prevented from being accurate at close ranges... I had a really hard time hitting targets at 50m...
That stopped me from playing ACE, but now several months after I tried it out and it is a charm!
Congratulations on a fantastic job!
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It's not quite the same, when you start strafing etc. - see this post for details.I agree it's a tiny thing and it hardly kills the game, but at the same time such a small thing shouldn't be hard to implement, should it? Just a little tickbox which when selected means new games act as if you've already hit the toggle (default 2xLShift).
Nice to see I'm not the only one!
I was wondering if there was anyway to add this in a script in the start of a mission...
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Is it really that hard to press 2 times on a button? LOL talk about i-problems! :D People are starving and dying in earthquakes and the guy want to push a button only once cause its sooooo annoying.Haha dont take it the wrong way mate im tired and started laughing my butt off thinking of our big mega problems in the "smooth" part of the world.
Seriously though doesnt ARMA's control options allow for basically any combos? Have to check - when i slept.
Good luck. ;)
Small problems are problems too!
:p :p :p
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Kram... just rebind whatever key is your forward key to "slow forward"!!!???ie swap "forward" keybind with "slow forward"
if you dont know what keybinds are then go into options / controls...blah blah
That was a nice suggestion, but unfortunately, if i set the slow forward to "w", then the toggle walk run key "2xshift" won't work and I would have to assign a key for "forward".
Thus having 3 keys instead of the regular 2....
An explanation:
Default:
Slow forward: Shift+w
Forward: w
Fast forward: 2xW
What I normally use:
2xShift
Slow forward: w
Forward: Shift+w
Fast forward: 2xW
Your suggestion:
Slow forward: w
Forward: 3rd key (besides w and shift)
Fast forward: 2xW
What I really want is the ability of not having to 2xShift every time I start a new game or load a save...
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I don't have a link, but I've seen many documentaries on Gulf War I and they all stated that T-72s lighted up pretty easily... and their turrets would fly on many occasions.
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So this is my problem:
Whenever I start a new game, or load one, the default is set for running.... I have to double tap the "walking" key (SHIFT in my config) so that the soldier walks by default and runs while SHIFT is pressed.
My question is, is there anyway to make walking the default?
Maybe some mod or config file altering solution...
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This looks absolutely amazing!
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Assault rifles: ACOG and ironsights etc cannot be adjusted. And personally i have no problems with it. You have to practise.
I know, I know...
Been trying out different riffles, in a training setup I found (a man walking from side to side at user defined ranges).
The range was 50m, semi-auto.
I must say some riffles are absolute money! (MP5, one of the PLA's and a couple more)
The M4 is one of the worse... I can only get consistent shot using multiple one-shoters...
P.S: I confirmed wind has little (if any) effect at that range.
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Kraxmel: press SHIFT+V and check the rangetable. It tells you what distance the weapon is zeroed at. And then set them to what you need.Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though.
Later I'm gonna try disabling the wind system and see if that's the problem.
Missing 50m shots is really frustrating...
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1) Most probably yes. ACE2 uses a custom main menu screen and that means they might've removed the music. Not sure though, I got my music disabled in the options anyways.2) Edit your ace_clientside_config.hpp file found in \ArmA 2\userconfig\ACE with notepad. There's descriptions inside that make it really easy.
If you don't have configs in the userconfig folder, copy the ones from \ArmA 2\@ACE\userconfig to \ArmA 2\userconfig\ACE
3) That MIGHT be related to number 2.
4) ACE features new ballistics and wind simulation, so you'll probably have to train more to be good with weapons again. Or disable wind in the clientside config :)
Anyways, here's the ACE2 FAQ. Should answer most of your questions.
Thanks for the reply!
The sound issues are gone now that I tweaked the userconfig file.
Also have been playing with the editor and trying different riffles... and different sights.
Some sights are just very hard for me to get accurate with them. They must have changed some zero values... at least that's my explanation.
EDIT: @kamakazi
Never noticed that before... thanks for the tip!
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Just noticed there are new updates....Will report back if problems remain.
All issues remain.
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Hi!New to ACE, and have a few questions (noob ones, I know...).
1.) There is no music in the main menu. Is this normal?
2.) In-game there are no radio calls... the messages are still displayed, but no sound can be heard.
3.) Also, when I access my profile, I get an error regarding a missing sound file. And when I try to change the voice (male1", "male2", etc) no sound is displayed.
4.) Lastely, I'm unable to consistently make shots with automatic rifles in distances over 100m.
I was pretty decent in the vanilla game, and was pretty good with sniper rifles.
Now, I am half decent with sniper rifles, but with automated ones (M4, M16, etc) I suck.
Even with close targets (<100m), I am well under 50% accuracy in single shots.
Am I missing something?
P.S: I instaled through the Six Updater.
Just noticed there are new updates....
Will report back if problems remain.
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Hi!
New to ACE, and have a few questions (noob ones, I know...).
1.) There is no music in the main menu. Is this normal?
2.) In-game there are no radio calls... the messages are still displayed, but no sound can be heard.
3.) Also, when I access my profile, I get an error regarding a missing sound file. And when I try to change the voice (male1", "male2", etc) no sound is displayed.
4.) Lastely, I'm unable to consistently make shots with automatic rifles in distances over 100m.
I was pretty decent in the vanilla game, and was pretty good with sniper rifles.
Now, I am half decent with sniper rifles, but with automated ones (M4, M16, etc) I suck.
Even with close targets (<100m), I am well under 50% accuracy in single shots.
Am I missing something?
P.S: I instaled through the Six Updater.
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Is there any mod that changes grass height?
I'm finding harder and harder to play arma2 for fun... and I've already finished the campaign....
It's hugely frustrating to get shot by someone you can't see.... even if you're looking directly at him...
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I suppose you're talking about the main base....
First, there's a hill on the northern part of the town... take a T-72 and move to that hill... then go around the left side of that hill and take their tanks 1 by 1, moving slowly and steady... set yourself as driver in order to facilitate the process.
Also, order all your HC units to attack the base... that will provide an useful distraction....
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If the enemies are close enough they will disobey the "hold fire" command...
But in your case it seems more like a bug.
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You can
kill Prizrak
in the previous mission by downloading the hotfix and replaying that mission.
Just search for:
Prizrak hotfix
1.) Attack is the best form of defense. Remember that while you are building defenses, the enemy is building BMPs... On my first run through the mission I had to kill 60+ BMPs because I used a very slow approach. On my 2nd run I moved as fast as I could, and only had to kill 10 or so...
The city menu allows for you to allocate resources to defense. That will come in form of units.... which you have no control over.
You can always assign someone from your team to man a static defense, and then assign them to other teams.
But generally those city units will take those positions... it's not always the case though.
2.) One solution: Load the vehicles with the men you don't want to send away, then disband or send to another teams the remainders.
If that happens when the vehicle is full, they will not try to board them once you disembark the vehicle.
3.) Several people have reported that issue... I have never had any problem though...
Just make sure that you're close enough to the factory... if you are far away, it won't appear in the menu.
4 and 5) Can't help you because I did something in the previous mission, which affected the start of this mission.
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Just finished it!
I must say I have a bitter-sweet feeling....
For once most of the missions are bugged and are pretty crappy because of that.... but to be honest, on my 2nd play (never had to restart more than 2 times), all missions are pretty entertaining when they are bug free!
DOW, Bitter Chill and Manatten are glorious missions when every thing works as it should!
Especially DOW... on my 2nd run, everything went for the best...
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I just noticed in my 2nd run, that you can actually get info on the map as to the town strength value...
Besides the town name there are some numbers.... the first one (10-30) indicates the strength of the town... the others between brackets indicate the amount of units present (that are from the town itself).
Newb's First Impressions
in ARMA 2 & OA - GENERAL
Posted
I played OFP without map markers and waypoints, so when I started playing Arma2, i was used to it.
If you are within a squad, you just go with the flow... follow them and make sure you know where they are, like someone would do IRL.
If you're alone (or in command), use GPS, compass+landmarks and a lot of map.
IRL there's no magic yellow marker.