Rapier
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Posts posted by Rapier
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Firefox, and once in a blue moon IE. Some webpages I visit are clearly coded for IE , such as government pages, credit card pages (to pay bills) and online-exam stuff, they are still almost exclusively for IE.
I don't like IE, neved did. The school I went to was using Netscape (remember the big "N") on all pcs..and before that, I was using Macs and since that was 1993, the Internet was something I didn't want to visit, even if I could.
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alright, I thought I can carry at least through the single player, but now I got stuck do to bugs. There are "checkpoint" auto saves only so reloaded the 100th time the same checkpoint and my team is missing. I wish I made a screenshot. Only their weapons stuck in mid- air and in the bush and some equipment laying on the ground, the team is in another dimension I guess. Supposed to board a heli in an LZ which is clean until the HQ radios in that the Heli is 5 minutes away. 10 seconds later the HQ says the heli 1 min away, but it pops out of nowhere with gatling guns blazing all directions, shooting at enemies, which suddenly appeared out of nowhere. So it lands, I get in and the heli won't leave, because my invisible team mate stuck in the twilight zone 500 meters away refuse to join back in the 3rd dimension. Finally i got a lethal shot sitting in the chopper, and my suddenly my dimension hopping team is boarding the heli and as the heli prepares to take off, I'm back on the 'reload checkpoint' menu because I'm dead.
After the 5th time the same thing happening I just quit and then only to realize that my mouse pointer is gone in the menu screen, so I have to keyboard myself out of the game.
I think ARMA II devs have a tremendous opportunity to release a good patch to iron out some of the worst bugs out there, because there is an exodus of the OFP crowd highly disappointed with DR and looking for another open ended game and armaII is right here.
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Oh boy...I just got this game as a Birthday present from my younger brother. He knows that I liked the first OFP.
I knew about the game is not for the faint heart, but he didnt...anyway, It's a free game for me and I didn't want to make him dissappointed with his gift so I just graciously took it.
OK...been playing it for 3hrs.. LOL...I kid you not, but Call of Duty 4 is more realistic than this. This is truly made for the console players..but even them..it has so many bugs it's incredible. First mission on the map, i got stuck in the ground hip down and sunk away like it's a quicksand...had to restart the entire mission and avoid that spot on the map.
Anyway, the best way to describe is that the game is like the old Delta Force, but delta force being done better. The graphics is about on the level of the 1st OFP.
Love the music, but I don't know why they used Tibetian/Tuvan throat singing , because it's definitely not Chinese music. Trying to bug the Chinese?
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Bought it on the day of release, playd it 2-3 hours and went back to Arma2... cd is back in its cover and on my desk looking at me.Here is what you can do:
http://hotshots.folkersma.org/?menu=27&screenID=235
;)
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Thats mainly from people who don't got a clue and gets frustrated, they should return to sims :bounce3:Without fair criticism you wouldn't see patches released to any games. And stop thinking that everybody who complains are all just "newbies" , because most of the fair critics have a much more experience regarding the arma/ofp glitches and problems, than random "playing it for 3 weeks" figures who are still in the process of learning all the aspects of the game.
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How about loadout selections too? There are far more types of bombs. Who wouldn't wanna try a bunkerbuster or cluster bombs?
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sitting inside the plane FOV needs to be adjusted. I end up doing it myself and when I zoom on to the HUD, it's still off and unnatural and hard to see what I'm doing.
Functional MDF displays would be nice too.
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not true...I've had enemy AI climb stairs and find me in buildings, although this was in Arma1 using SLX mod. So it's not an engine limitation, they just need their "code" tweakedAlright, so if the modders can do it, then the original coders should be able to. I also noticed in the CWR mod of ARMA, that the troops follow my commands a lot better than the plain vanilla ARMA.
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You do still need to practice to get a feel for it, and if you're a flight sim fan there's quite a bit of adjustment from how you know aircraft fly to how they fly in the game. But again - it's a flight game, not a flight sim.
I'm flying a keyboard+mouse control. I understand the point of "setting a cruise speed" but at the same time, (and you can try this), there is a certain point at a certain speed the plane will keep the cruising speed, but under this speed (it's usually around 400km/h) the plane will not hold the set speed but slows down and eventually falls out of the sky. And even if you set this cruising speed, go try it, do a turn and when you get out of that turn and return to level wing straight-notice your plane no longer holds that cruising speed and it is neither accelerating to regain that speed.
Of course, you can say that "oh well" that speed isn't fast enough to keep the plane in the air, but then I say "you just said the game isn't a fight sim and not to expect a plane simulation here". Not to mention these planes (Harrier, SU25 etc.) are well capable of flying (and not falling out of the sky) under 300km/h, and as you say that the plane tries to keep the cruising speed I have set with my "Q" key, how do you explain that it won't really hold that speed in a level flight, but instead it rapidly drops and eventually I crash and burn unless I continuously accelerate by holding down the Q key?
What you're implying, it worked in Operation Flashpoint perfectly. It was actually enjoyable to fly around with the jets, even with the arcade controls. But not in Arma or ArmaII.
Look, it's either not a flight sim and let's have me those aids so I can play, or it is a flight sim and have the plane behave like it supposed to.
It can't be both and neither of them at the same time, because then it's a giant mess.
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I'm finding something similar, but not as bad, in ARMA2. I created a mission set in the city of Chernagonsk. The whole place is filled with hostile Guerrilla AIs. My four man team of Force Recon marines were able to hold up inside a building. I start sniping the AIs from inside the buildings second floor out a window. The AIs would not once shoot me through the windows from outside. I'm pretty sure they've already dedected my location after shooting 20 or of them.Eventually the building is being closely encricled by dozens of AI guerrillas and AIs guerillas driving in Technicals. I'm still able to pick them off safe inside the building. No one would SHOOT INTO THE WINDOWS or just AT THE BUILDING. Now sticking my head out of a door is another story though, but is seems like as long as I'm behind a closed window, I'm safe. Now I've noticed the same behaviour with my guys in the building. I switched to their bodies so that I could place them near the windows. Not one of them would fire out from the windows. It didnt matter how many hostile AIs were roaming around like brain dead zombies near the building. None of my guys would take a shot.
It's a classic Operations Flashpoint bug. Actually it's not even a "bug", but a design shortcoming. The buildings for the AI is like a "no-go" place. You'd only get killed if they start shooting at you with a tank or a large caliber Machine Gun. Otherwise, the AI will never enter buildings. And not to mention the AI has no idea what to do inside a building anyway.
It would need an entirely new engine with new AI to get this fixed, if they couldn't do it in 3 games already.
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Well, I deliberately left that out. :)The poll is about which aircraft you think got the best flight model (of the ones available), not about how good the flight model in Arma2 is (that's a completely different poll).
Obviously, the FM doesn't even remotely compare to LOMAC.
Can anyone compile a list of other non-flight sim games with a better flight model ? (just curious).
LOL, any of the battlefield series games have better (and more enjoyable) flight model and that's none of them are "flight sims" and none of them even try to be realistic. Shoot, Battlestations Pacific has a better flight model and that game far away of being of a simulator. The "jetfighter" series are long told to be an arcade shooter, and it has better flight model.
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You left out "They're all pretty bad" :PLOL..right on. the poll should be how bad is the flight model :
1fairly bad
2 bad;
3terrible.
No. 3 .
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It's not the detail that kills the frame rate, its how much they are optimized and the efficiency of the game engine loading textures coming into visual sight and unloading those that are not visible.
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I guess I like grass as much as anyone ;) But the main problem I have about it is that it is controlled through the terrain detail setting. You really don't want to have this below the high setting. The image below shows what I mean. Furthermore, the fire geometry is not adjusted, so no matter what you set it to, you're forced into making a headshot. You'll be wasting a lot of ammo (forget one shot kill), and giving away your position as you shoot. Funny though how the AI doesn't even seem to respond to the fire geometry taking shots right in front of him, but I guess that's another complain :)
Btw, there are some differences in terrain detail between very low and low, but they didn't make it into this cropped version. Also, sorry for the additional sharpening, I didn't know what the size reduction would do.
I have noticed this as well. You know this would only be valid, if the AI really couldn't see you , but again, we are talking about a solid land there, which changes height with the detail settings and that's just a serious bummer.
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VBS Engine is slightly different, it doesnt have so much GFX like ArmA I.These are things that happen with developement of technologies GF card, ram, etc., in two, thre, four? years crysis will be playable on every low-end PC.
My concern is not whether or not my system is able to run the game, but the extreme amount of popping in of trees and textures, the draw distance is just way too limited or very noticeable compared other games with open terrain.
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I went back to play a few missions in ARMA and since I like to fly around I noticed there is much less of popping of textures of the terrain.
Granted, less detailed, but from a pilot point of view, the terrain is a lot better looking and no graphical anomalies and pop-ins (with almost max view settings)
Here is something interesting. This terrain is the same game engine , compare it to ARMA II terrain:
http://images.bit-tech.net/blog/2009/05/what-makes-a-game-a-game/vbs2_113.jpg
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When I played through , I noticed my artillery support disappeared. i thought I did something wrong.
So I ended up buying 2 BMP2s , left my 3 comrades at the main base (I'm tired of them dying on me) , hopped into the one of the BMPs as the driver (AI driver sucks )and wen there with the other BMP and exterminated the main camp.
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Does it cause artifacts? (weird polygons, lines, etc.) Does the game crash? If not then it's a known issue with textures trying to decide which should be "on top" (showing); usually called texture flickering/z-fighting. It's not the same as what the OP is talking about, but yes it is annoying and I hope it gets fixed although it could be an issue with nVidia/ATI since I do see it in other games, just not as badI've never seen this in other games, but no not artifacts or weird polygons, it looks more like zigzaging grey lines all over and the higher I'm up the more of the shore becomes like that.
So you're saying it's a driver or graphics card problem? I see it as something that needs to be corrected in the game.
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I don't have a picture (but I'll might take one) , the shoreline flickers like crazy from about 400m and above (flying above), it looks horrible. I tried all sorts of adjustments within the game and outside too + tried 3 different graphics drivers, nothing fixes it.
ATI 4850 1GB DDR3 graphics card.
Intel Core 2 Quad 2.40gig CPU
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Flight physics+ flight model are terrible.
I found out why I can't speed up enough not to collide with the ground many times. Because, I'm trying to fly like in real life.
Why are the plane brakes auto-engage during nose down?
I don't want to be pushing the accelerator all the time, come on!
If i want to pick up speed from not stalling, it's obvious that most pilots will nose down the plane to descent to gain speed, even kindergarten kids are aware of this. Why even implement such a thing?
If this game try to simulate such a small things like sun flare and fuzzy view while running and so on, why are the big details like physics and flight model left for arcade physics? It's not even arcade physics though it's worse, because the game is working against me with ideas like this.
Also try this.
If you turn, you'll loose more speed than climb. I can actually accelerate faster by straight nose up to the sky than trying to turn around. This is not only bad, it's stupid.
IN real life, every plane has it's rate of climb and rate of turn, which depends on it's flight model, engine power weight, etc.
Each every one of them has its range of speed that is given which would give the best speed vs turn ratio.
But I have yet to see a plane that turns faster if the speed is faster , especially if it's outside the turn/speed ratio. It's straight against Newtonian physics.
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will this graphics card work?512MB NVIDIA GeForce G210 [DVI, HDMI, VGA adapter]
probably somewhat with medium detail .
here is a place i used to test my pc:
http://www.pcpitstop.com/pcpitstop/default.asp
Also
Can you Run it? (ARMA II is listed)
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I just played the demo on my computer.Specs:
intel corei7 920 (2.67ghz) oc to 4.0ghz
9gb DDR3 RAM
nvidia geforce GTX 260 with 3gb of video memory
I ran the whole demo on all the highest settings with a resolution of 1600x900 and an average fps of 30. Would the actual game get the same kind of performance from the demo on the same settings?
you'll do fine.
Here is some info for those who feels like doing some cleaning and reinstalling the OS.
Here is what I do. I always partition my disk. There is always about a 5-10 gigs of space set aside for the pagefile and it is formatted to FAT32. Why FAT32? Because it's faster than NTFS.
Then I usually assign about 40 gigs of space for the OS, and the rest (240 gigs) is where all the games and programs gonna go. So on one hard drive, I got C, D,F parititons and C being the OS, D for the programs, F for pagefile (virtual memory)
If you won't do the virtual memory thing, it's still a good idea to have a different partition for the OS. If it goes bad, you could just delete it off and reinstall it without loosing all your other stuff like pictures videos documents, etc.
Once i boot in the first time i turn off a lot of crap in Vista, services, self-starting things like messenger and so on, and manually set the virtual memory (and turn off the "let the os manage" crap, because it wants to use all my partitions by default. I also turn off my "windows search" and "indexing". I don't need them and that way I stop the damn thing crunching on my hard drive constantly.
Just an idea.
I also turn down the theme thing in Vista, I'm tired of it, I like it plain . No matter how much memory you got, it's still sitting there taking up memory.
On the other hand, I also got another hard drive with winxp (with arma II also installed, for testing purposes and ubuntu linux as my pet OS to mess around with it)
I had win 7 before, but i don't feel like buying it so it's gone now. Vista is what I boot in most of the time (80%) most of my stuff is on this.
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ICBM (not avail. in the game)
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Ct, usa.
The ultimate sim fan?
in OFFTOPIC - Games & Gaming
Posted
He isn't all the way there yet...missing 2 more screens on left and right or possibly even more. Seen that kind of setup, you will actually get motion sick for the first few tries..oh and rumble chair or whatever that called.
The joystick he is using is the Saitek X52..I have it (them, it's 2), but it's been gathering dust on a shelf somehwere. I used it for Desert Combat mod in BF1942 and IL2 Sturmovik. Nice joysticks, but took too much space up on my desk and I haven't seen a decent simulator in years so I got no use for them.