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sekh765

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About sekh765

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  1. Timeofday is used in the second param, trying to let people set the time for my mission. I set the weather one first, is that not what you are supposed to do for that script? Thought I read it properly.
  2. So I've been trying to follow the various threads on this topic, but I'm not the greatest at figuring out just where I messed up in my script. I am trying to have my players be able to set the mission time / weather parameters before beginning. Could someone take a look and tell me how to repair it? I get weather parameter working, but the time one won't kick in. Then I can get time working, but weather won't kick in. This is the description.ext class Params { class initialWeatherParam { title = "Starting Weather"; values[] = {0,1,2,3,4}; texts[] = {"Clear","Overcast","Rain","Fog","Random"}; default = 4; }; class TimeOfDay { title = "Time of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; }; Here is my init. I think this is where I am lost? weather = paramsarray select 0; timeofday = paramsarray select 1; execVM "briefing.sqf"; execVM "randomWeather2.sqf"; I'm using the RandomWeather2.sqf script from here - http://www.armaholic.com/page.php?id=24614 Any help would be appreciated.
  3. sekh765

    LEA - Loadout Editor for ArmA 3

    Appreciate the update. Was wondering if I was crazy or not. I noticed you can edit in the editor, though I feel LEA is probably easier, with importable profiles, and the simplicity of being a normal window, not an ingame system. Oh well, thanks for the information.
  4. sekh765

    LEA - Loadout Editor for ArmA 3

    Having a strange problem with LEA. I've used it before both in A2 and A3, so I feel I know how to operate it. I cannot import new mission.sqms. I get the mission title at the top of the window, but nothing is loaded. No AI, no Players, nothing. My older missions that I had previously created .lea files for still work, but I cannot for the life of me figure out how to import new missions now. Any ideas?
  5. Awww ya! Looks really good! Excited to make some maps with the new optimized CUP Terrains. I did run into a strange problem when I installed it though, not sure what has happened but my Chernarus / Chernarus Summer terrains seem to be messed up? Maybe I got a bad download from CUP Terrain but I am getting this error every time I try and load Chernarus / Summer and only those maps. Takistan and Porto etc are all fine. Cannot load material file ca\chernarus\data\layers\p_000-000_I04_I07_I11.rvmat Any idea? Thanks for all the hard work! EDIT: Fixed it for anyone that gets this issue. I had to unload my cache where the old AllinArma was since I just dropped in CUP and tried to run it straight away. It was still trying to drag in the old files. A simple restart repaired it.
  6. Link to what I am seeing here - https://www.youtube.com/watch?v=ikFdsnGTDuI [1] So I've been playing ARMA 3 online for awhile now, and I just started experiencing this on the server I play on. For reference, I have a ping in the 20s, and an FPS around 70. The server is running the ALIVE mod. Noone else experiences this rubber banding, and I am not personally lagging (entering vehicles is at normal speed, etc). I see AI and players like this. Things I have done to attempt fixing this. -Checked my Mods -Forward proper ports -Restarted Modem/Router -Attempted smaller missions with less AI -Reinstalled ARMA 3 -Tried other islands/maps -Checked the forums/subreddit/everything I can think of. I've looked through the forums, and found noone with a similar issue to mine. Most are about Low FPS in MP, High in SP, etc. This is not like them, please take a look at the video to get a feel for what I am seeing. If anyone has experienced this please help. It is driving me crazy. I do not get this in other games.
  7. sekh765

    LEA - Loadout Editor for ArmA 3

    I am having the same problem as the other person, except I have a config.bin in my folder, but LEA still cannot seem to locate it. http://i.imgur.com/qcIXOtL.png Do you have any idea what could be going on with this and why it can't read the files?
  8. sekh765

    ACE for OA 1.13

    Hello everyone, I've been scouring armaholic, youtube, and BI forums to try and fix this problem I am having with my ACE Spectator. I hope someone here can help me or has seen this issue before. So I have followed the guide set out by Rifling Matters located here - I have Description.ext with: respawn = "bird"; placed in the file. I have onPlayerRespawnAsSeagull.sqs with: [true] call acre_api_fnc_setSpectator; _this call ace_fnc_startSpectator; ace_sys_spectator_playable_only=true; placed inside. Finally I have init.sqf with: //////ACE WOUND///// ace_wounds_prevtime = 60; ACE_NoBlackout = true; ace_sys_wounds_noai= true; ace_sys_tracking_markers_enabled = false; publicVariable "ace_sys_tracking_markers_enabled"; ace_sys_wounds_withSpect = true; publicVariable "ace_sys_wounds_withSpect"; inside it, so that I have a revive timer of 60 seconds for my mission. Upon being shot, a player will be placed inside spectate and a revive timer will start counting down at the bottom of the screen. During this time ACE spectate works perfectly. Once the timer reaches 0, the player is then pulled out of spectate, and placed inside their dead body staring at the grass/sky until the end of the mission. I feel that somewhere my mission is not re spawning the player as a bird, and thus they are not permanently allowed to spectate. I am at a total loss on how to fix this. I've tried numerous permutations of the script to get it to work, and been all over the forums. I hope someone here can help me.
  9. Awesome, thanks man, that worked out perfectly.
  10. Hey guys, new editor here, I was wondering, is it possible to edit what the SecOps module sends you when you request for something? I have just started trying to edit things, and I am attempting to make a supply drop radio call which drops the US Ordnance ammo box, instead of the US Basic Ammunition.. In the same vein, is it possible to change the aircraft that is called in by the Tactical Airstrike from SecOps as well? It always sends a AV-8B, but I'd prefer an A10. Thanks!
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