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DJH

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Posts posted by DJH


  1. @guys with problems using the textures

    are you changing the camo* to camo1 or camo2, etc.?

    this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"];

    Will give you an invisible A10, but

    this setObjectTexture [0,"\a10camo\camo1_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo1_a10_02.paa"];

    Will be a retextured A10, make sure you've got camo1 - camo7 in there and it should be fine


  2. @ AI Simmons

    I use the runway at the Utes airport, set my viewdistance to 10K [only for range testing! My computer would melt if I put it at 10K for missions], use triggers in the editor to set my target civs out, then range find with spacebar.

    Just out of interest, how far out on your game are the cards The.Yield and I have done? Are you using human targets, etc?


  3. In the init, add the bold text:

    Invincible this addeventhandler ["handledamage",{false}]

    Immobile this disableai "MOVE"

    If the invincible doesn't work, try putting 2 M's in damage, BI play fast and loose with how they spell it!

    Obviously you can just copy and paste the units to create a line of scarecrow targets, just don't line them up one after the other or you won't be able to see past the first one...


  4. I'm trying to edit the texture of an A-10 that the game creates for CAS [through secops], so that it can use one of these http://forums.bistudio.com/showthread.php?t=79718.

    What I need to do is get their identities, or set them, so I can use "setobjecttexture".

    I'm also assuming that if I can find the units name I could apply make them exec scripts, alter their fuel and armaments, etc.

    Any ideas how to A) find the ID's and B) set up a trigger/script to effect them once they've been spawned?

    Thanks in advance


  5. M107 Rangecard [Hopefully correct or I've wasted my first post being an idiot!]

    200m = -6

    250m = -4.75

    300m = -3.25

    350m = -1.75

    400m = 0

    450m = 0.75

    500m = 1

    550m = 3.25

    600m = 4.75

    650m = 6.5

    700m = 9

    750m = 10.5

    800m = 12.5

    850m = 14.75

    900m = 17

    950m = 18.75

    1000m = 22

    Let me know if you get different values.

    Here's what to copy and paste into the rangecard-M107.txt file:

    "m107", "B_127x99_Ball_noTracer", 200, -0.1, 250, -0.0791667, 300, -0.0541667, 350, -0.0291667, 400, 0, 450, 0.0125, 500, 0.0166667, 550, 0.0541667, 600, 0.0791667, 650, 0.108333, 700, 0.15, 750, 0.175, 800, 0.208333, 850, 0.245833, 900, 0.283333, 950, 0.3125, 1000, 0.366667

    I also got an error message saying: "Variable '_disp' does not support serialization. Call 'disableSerialization' in the current script (maybe 'GMJ_SightAdjustment\scripts\SightAdjustmentRC_MoveBookmarks.sqf') if you need to use it"

    This appeared when trying to change range-cards [using the arrows to scroll through the options] but if you add "disableserialization;" to the "sightadjustment_rcselectbookmarktext" script and re-pbo, it solves the problem.

    @OrdeaL

    Try this mate

    "DMR", "B_762x51_noTracer", 200, -0.05, 250, -0.0166667, 300, 0, 350, 0.0166667, 400, 0.05, 450, 0.0833334, 500, 0.116667, 550, 0.15, 600, 0.183333, 650, 0.216667, 700, 0.25, 750, 0.308333, 800, 0.341667, 850, 0.4, 900, 0.458333, 950, 0.508333, 1000, 0.583333

    When you add the values for a new weapon to the rangecard in-game, it'll have a box at the bottom with the values, just highlight that, then copy and paste into the rangecard-xxx.txt and voila.

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