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Devil_Orchestra

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Posts posted by Devil_Orchestra


  1. Can someone please tell me if my syntax is correct? I have tried so many different ways to specify groups with ACM and i have had no luck. this is the closest i have come from reading through this entire thread

    waitUntil {!isNil {BIS_ACM getVariable "initDone"}};

    waitUntil {BIS_ACM getVariable "initDone"};

    //Sets frequency and number of patrols (0-1). BIS_ACM is module name

    [1, BIS_ACM] call BIS_ACM_setIntensityFunc;

    //min max spawn distance

    [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc;

    //factions to be spawned

    [["RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;

    //Skill range for spawned units

    [0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc;

    //Amount of ammo spawned units possess

    [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc;

    //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.

    ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

    ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

    [["RU_InfSquad", "RU_InfSection", "RU_SniperTeam", "RUS_ReconTeam", "RU_MotInfPatrol"], BIS_ACM] call BIS_ACM_addGroupClassesFunc;


  2. Hello, I have looked around and can't find the answer to my very simple question.

    Once I have created a unit, and set a waypoint for the unit to run a path,

    and then I want to bring up the unit dialogue to look/tweak a few things later.

    Do I have to delete the waypoint in order to be able to double click on the unit and bring up the menu i desire?

    Or is there something I am missing?

    The waypoint marker is blocking me from pulling up the unit dialogue menu. And I would like to know if there is an easy way around that.

    Thank you.

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