h3killa
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Posts posted by h3killa
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Very nice. Very nice.
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What the total file size were looking at seeing?
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How can I disable the thermals on a TOW that I place with the CSW System?
Thanks,
h3killa
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Is there a way to disabled the logistics system globally after X time? Also, is there a way to force players to drop the object they are holding and can that be done with all players at once?
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How did you set your up? I keep having problems where everyone but me starts hanging on Init: MPRights. Ideas anyone?
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This is ace compatible right? And when running ACE, you don't use INKO's mod?
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Any possibility of making the fires cause damage? ACE for example.
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*AHEM*While I appreciate the extensive effort and thought put into this mod, this is not my cup of tea. I would simply rather shoot people and blow stuff up than walk around acting as a mayor or civilian. I cannot understand why anyone would find it entertaining, but nevertheless, to those who do...have fun and enjoy. :ok:
And the point of that post was what?
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FPDR Dear lord...
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Well, if you make it a server side addon than all your problems can be avoided.
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Well done JDMT! Looks like I need to help out more with ACRE :P
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it's possible to have a release in the week i think jaynus tomorow creat the documentation for A2tsM1n1d0u, you ask EVERYDAY! It will be done when it is. If I had the choice, every day you ask I would add another day to the release date. Actually, I'm going to bring that up now.
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Thanks to everyone for the encouragement. All bugs are now fixed. I am just working on the demo mission, documentation, and other support materials so that it is easy to use out of the box for players and mission makers.I will release the beta script AND addon at the same time since the code is now frozen and I can easily re-package it as an addon.
Glad to hear!
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can you release a beta ?Ok, asking everyday will not speed up development. In essence it will only take longer because the devteam has to respond to your "requests" everyday. It will be done and ready when its done and ready.
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it hurts to the bone we cant use it :)If you love this mod don't read. It will only upset you :p
I would use that world quite sparingly. ->I<- have used it and ->I<- would be included in "we".
:rolleyes:
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Just an update guys!Suicide vest part of the script & crate to pick vests/ieds up has been finished, but production is on pause for a little while.
Ciao,
Rob
Glad for an update, sad for the pause.
Good luck to you on your script.
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I am 15 and I play the game and I have never thought it was a very gruesome game.
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no , it's a part of the dev team of ace who modify the A2TS3More like rebuilt it.
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ARMA2 is the Thinking Man's game.For that matter so was OFP and Arma...
"Thinking Man's" - I wonder how many, if ANY Arma2 players are females?
I know quite a few women who play ARMA2.
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Which is why they're pretty much trying to breathe life into the PvP scene, COOP just gets old unless new missions and mods are pumped out constantly, PvP is a different experience every match.That is only if the mission designed is very bad and forces the player to do certain things during the mission(IE: Putting a minefield around the AO where the only way in is through the most obvious route of approach. coughxenocough)
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Hey, SNK, anyway to disable to Blood Functions and not the Blood FX?
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Hey, is there anyway to disable the bleeding out and first aid effects?
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Just installed HiFi recently and I was playing a TVT missions where I was all alone as a sniper looking for an enemy squad. I kept hearing those damn rabbits running around! Scared me shitless. Great work!
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I was wondering if you could implement a Power Grid system somewhere around the map. I would like to try and convert the ARMA 1 Power Grid script to some newer islands.
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
How does that makes sense?