mtuckner
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Posts posted by mtuckner
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I'm doing the same thing in my mission. I got the radio to play the song by doing the following in the description.ext:
// === Sounds ================================================>
class CfgSounds
{
tracks[]={AlcoholMono};
class AlcoholMono
{
name="AlcoholMono";
sound[]={\sounds\AlcoholMono.ogg, db-30, 1.0};
titles[] = { };
};
};
Then I went into the editor and placed the following in the radio init line: this say "AlcoholMono"
It plays the song and works, but only once. It has the cool localization affect, walking up to it the song plays louder, going away it gets quiet. How do I loop it. I have seen lots of threads on how to do it, but none click for me. I feel like I am missing a key piece of information that everyone else has. I understand that I need to have a script file. It would be great if someone could show me exactly what that script would look like. Once that file is made, how do I activate that script in the actual map on the object (the radio). I assume I put something in the radio's init line?
I tried to use JBOY's sound loop function, but I guess I am too new to get it intuitively. Maybe a step by step on how to use that because it seems to be the right solution.
Thanks in advance.
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This is the best looking nuke I have seen, and it's great that it is not an add-on. You mentioned it would be released in the Support Pack. Has this been done yet? Also, I would like to use this in a single player campaign, any way to get the script stand alone yet?
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I'm trying to find the nuke in the editor. Where is it at so I can put it down? Also, my selections under 'side' don't show game logic or empty. Why is that? Normally it does, but sometimes it doesn't and I can't figure it out.
Edit: I figured out how to get the game logic and empty. I had to place down a playable unit first, which allowed me to find the nuke, disregard.
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I am a retard. I have Vista and can't get it to work. I download the file and put it in the Arma2 missions folder and launch the game but don't see it anywhere. When I look at the file type it says that it is a ".7Z" as in seven zee. WHat the heck is that? Isn't it supposed to be a .pbo and how do I change it to get it to work? I am guessing that is the problem. THankS!
---------- Post added at 04:03 PM ---------- Previous post was at 03:55 PM ----------
I just redownloaded it from mediafire and it worked...the armaholics didn't work for me, the file format was 7Z.
Radio?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Yeah, I got JohnnyBoy's function to work last night. I have the sqf file in my mission folder (not in the function folder - that gives me an error when I launch the mission), I put the init line that he has in my init file. Then I put the following in the target objects init line:
dmy=[tableradio, "AlcoholMono", 249 , -1] execvm "JBOY_soundLoop.sqf";
Works like a charm. I would however, like the function to be in my functions folder and it know where to find it. Anyone know how to edit the JBOY deal so it finds the soundloop.sqf if I drop it into the functions folder?