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xtriaden

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Posts posted by xtriaden


  1. @ Mike84 thanks, with your help I did have my Briefing and Task working before 1.03 Patch. I remove every thing below // run this file again when respawning (only setup the killed EH once though) // to stop it from adding a new Briefing after death, but now I get no briefing after death (or Multi-Briefing if I keep things as they where).

    So am I missing something?

    Dose anyone have this working right after Patch 1.03?

    Do I need to add the briefing to all group members or is there some other trick.

    Driving me Mad as all the working missions I had are now broke lol.


  2. player exec "camera.sqs"? I always use those... and press 'L' to remove the crosshair thingy

    I always setup a repeating Radio Trigger with:-

    player exec "camera.sqs"; showCinemaBorder false;

    in the "On Activation" field for checking what AI is upto on missions I am making in the Editor.

    You can set Repeating Radio Triggers to slow down time also.

    setAccTime 0.5 for 1/2 Speed .

    setAccTime 1 Normal Speed.

    Heres a quick Demo Mission.

    http://rapidshare.com/files/260257604/Cam_Triggers.Chernarus.zip


  3. Ofc I want an Afghan Map that runs as a stand alone addon.

    I want as many cool Battle Fields and Toys as I can get my hands on.

    I would like to see BIS working hard on the next patch and releasing the latest tools and let the Community make / convert the maps and Addons. I think we are waiting for the release of Visitor 4 before you will see lots of new Islands.


  4. Its just the Mission that is at fault.

    Buy the game and unpack the mission then re-write it to your own taste (if you must).

    Or better still write your own Missions, how every you like them.

    The AI is insane and there are still lots of strange bugs, but I am sure that you will get your moneys worth.

    Demo is free and sounds like you have already had hours of fun.


  5. Sounds like your after this http://forums.bistudio.com/showthread.php?t=73241

    you will also need the commands.

    Removeallweapons this;

    This AddWeapon "Weapon name";

    This AddMagazine "MagName";

    eg.

    removeAllweapons This;

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "30Rnd_556x45_Stanag";

    This addMagazine "Javelin";

    This addMagazine "15Rnd_9x19_M9SD";

    This addMagazine "15Rnd_9x19_M9SD";

    This addMagazine "1Rnd_HE_M203";

    This addMagazine "1Rnd_HE_M203";

    This addMagazine "1Rnd_HE_M203";

    This addMagazine "1Rnd_HE_M203";

    This addMagazine "1Rnd_HE_M203";

    This addMagazine "1Rnd_HE_M203";

    This addWeapon "M16A4_ACG_GL";

    This addWeapon "M9SD";

    This addWeapon "Javelin";

    This addWeapon "Binocular";

    This addWeapon "NVGoggles";

    Hope that helps.

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