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Posts posted by Narcosis
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Try lowering your Resolution
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Thanks guys for the info.....
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Is there a mod that enables us to pick different types of Artillery munitions besides HE, such as Area Denial Artillery Munitions (ADAM), Smoke, Star shells?
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Hello,
Could someone please inform me what i am doing wrong and how to correct the problem?
When i use the UAV and i get shot down, i return to the game but i can’t move. All i can do is change mags, focus in and out using the weapon sight, but i can’t move position or move the head in any direction.
This is a problem that occurs in every game that i use the UAV and i have to disconnect and rejoin after every time i use the UAV.
Thanks for any help....
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Any reason why i can only play this campaign if i host the game on line and not in a single player campaign ?
I have put the file in the campaign folder.
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Can some one help please, i get a popup message when i click on the sas campaign, "Cannot load texture campaigns\sas-taskforceblack\untitled jpg1". No image for the campaign is showing.
i get to the menue where i have to click start to play the campaign, and the game freezes. I have all the latest addons for this campaign and have downloaded all files 3 times. Is the problem to do with the addons or the PBO
file?
I have tested the SAS Task Force Black Campaign PBO file with out using addons and the exact same problem occurs. I also noticed that the file i download from the link says ver105 but when you unzipp it says ver 1.0 !
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I agree to a certain extent, but Beagle as a better point of view on it (in my opinion)..You see, as soon as I have access to a chopper I will make it my mission to find the enemy base. If you were to place your base next to a road, close to towns, on top of a hill, etc you wouldn't last 30minutes if you faced an organised group of players.
The fact you can is because nearly 90% of commanders fail to construct base defences or the distance of defensive positions are not set at the correct distance away from base, which results in Helos shooting you at a distance, or flying over you. Though the amount of men under my command in game prevents this being effective.
FUNDAMENTALS OF BASE DEFENSE
Infantry defends best in rugged or heavily wooded terrain or in urban areas which restrict vehicular movement. It relies on a well-positioned, well-prepared, relatively fixed defense. This is called a "position defense." The intent of the position defense is to hold occupied terrain.
This is heavily hindered due to the amount of infantry given to us to command in game, as well as the amount and type of combat support available. It can be increased by game admins which is good news.
All-Round Defense. Although a defense usually is prepared to repel an attack from one general direction, the base must be ready to defend against a ground attack from any direction. This sadly has never been grasped.
Defense in Depth. The Base attains depth by the positioning of its units and weapons. This is done to keep the attacker from easily flanking the defense or exploiting a penetration. When antiarmor weapons are positioned in depth, they are less likely to be suppressed simultaneously this holds with MG nests. Sadly again many admins prevent us having enough troops to do this.
Security. As the attacker has the initiative to pick the time, place, and direction of the attack, the defender posts security for warning. Security measures include OPs, PATROLS and now with ACE2 ground sensor mines and booby traps. Construct obstacles to Strengthen Positions and Complement Fire. Obstacles are positioned to stop the enemy. Obstacles such as minefields, every one can help build them.
It is desirable to kill enemy armor/ infantry well forward of the base position. Don’t stick tows at the edge of Base structures. They are better placed further out in numbers with long fields of fire well behind MG positions.
The commander must organize his defence around weapons most effective and ask help from team players to sacrifice 2-3 ai troops to aid the Base defence. (Unless we are allowed more troops in game i understand why players will not).
Unfortunately the culture of many commanders on servers is to go score whoring and blatantly Use the HQ as their personnel taxi to move around the battlefield, occasionally building a single structure before moving on the map to repeat this procedure and the result form this is, a large amount of bitching from players to the elected Commander. Not surprised as he wastes so much supply in the early stages of the game by mobilising and demobilising the HQ and that means we all suffer to the score whore commander.
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It's not the random audio cutting out issue with the Razer Megalodon.My problem is that the sound is completely messed up when using the Megalodon 7.1 headset. There's static/popping, weird clipping and other noise. It's only happening with ArmA2, works fine with every other game I play. And it's only happening when using this headset, when I swtich to my X-fi with 5.1 speakers, everything works fine. I used to be able to use that headset with ArmA2 without problems but that was with 1.02 and on Vista x64, since then I took a 4 month break with the game. Now I'm using Win 7 x64, and there's no way to change configuration to 5.1 like in Vista.
Anyone else has similar issues with their headsets?
Yes,
I am actively looking for a remedy, starting here......
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Hi,
I am locked out the six updater website with a message informing me "Sorry, i am not allowed to log into the site until your registration has been confirmed". This is ongoing two weeks today.
Tried contacting you via GUI web page but it says, i cant i dont have permission.
Can you delete any acccount i have set up so i can start again please, i think when i set up i did some thing wrong.
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How do i turn on voices while using the ACE2 mod during multiplayer?
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{SAS} STALKER
Their are boxes with choices.
I picked
1. Beta
2. Commando server
3. Then i clicked Auto execute
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maybe its best at this point to follow the "Lazy" instructions from http://dev-heaven.net/wiki/ace-mod2/Lazyyou basically skip using the web client, download one of the premade configuration files linked there, either for the arma2 beta or the vanilla client, and drop that file into the directory where you installed six updater.
then you start six updater, press 2, enjoy.
That is what i thought, but it did and does not work for some of us.
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Here is my idiots guide to how to do it:
1. Download six Updater
2. Run Six Updater
3. Choose #1- start webclient
4. Six-Updater web site comes up. (if it does not retry number 3)
5. go to the Main menue and fill in the details.
6. Press auto execute
7. You should now have another cmd window displaying in back ground on desktop, showing update progress.
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Where are you stuck at ?
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Thanks
SICKBOY
TONCi87
It's downloading as i text.

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OK constructive answers please,
Can some one inform me why i cant get the latest six updater to load ?
Before you say turn off firewall, security software, all other programs and run as admin, i have. But still a big fat zero effect on my vista PC.
here is my log details:
[iNFO] six-updater 11:15:12: Updater (v0.12.1) by Sickboy <sb_at_dev-heaven.net>
[iNFO] six-updater 11:15:12: Run with --help for help
[WARN] six-updater 11:15:12: WARNING: Please make sure anything ArmA related has been closed / shutdown, incl explorer windows, etc
[DEBUG] six-updater 11:15:12: BASE_PATH: C:/Program Files (x86)/Six-Updater
[DEBUG] six-updater 11:15:12: TOOL_PATH: C:/Program Files (x86)/Six-Updater/tools
[DEBUG] six-updater 11:15:12: @config {:app_params=>"-noSplash -noFilePatching", :app_exe=>"arma2.exe", :depth=>1, :folders=>[], :server=>{}, :server_path=>"C:/Program Files (x86)/Six-Updater/servers", :verbose=>false, :defaultactions=>[:install], :defaultgeneralactions=>[:createshortcut], :defaultsecondactions=>[:changelog, :cleanup]}
[ERROR] six-updater 11:15:12: ERROR: C:/Program Files (x86)/Six-Updater/six-updater.yml config missing!
Thanks.

Crashes
in ARMA 2 & OA - GENERAL
Posted
Any one else noticing that since the latest upgrade, servers are now crashing more often ?