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Posts posted by tonygrunt

  1. End User License Agreement for BI's Tools, last updated 2008, might not be the latest.

    Arma 3 Modding License


    To use any samples or tools provided by Bohemia Interactive to mod Arma 3, you must agree to the following conditions of use:

    1. Bohemia Interactive grants to you a personal, non-exclusive license to open and modify the samples and use the tools for the purpose of designing, developing, testing, and producing non-commercial game content for PC game Arma 3.

    2. You acknowledge and agree that Bohemia Interactive is providing you the samples and tools free of charge in order to allow you creation of non-commercial game content for Arma 3 only and you agree to not commercially exploit any game content you may create using the samples or tools without Bohemia Interactive prior written permission.

    3. Bohemia Interactive doesn't give you permission to exploit the samples and models in any other way, especially not to convert them for use in any other game or engine than Arma 3.

  2. Honestly, I see BE, antihack, and hacking in general as some sort of dark art, It looks amazing from where I'm sitting but it scares me and I don't "get it"

    I don't doubt you're right about my naivety, but I would call it optimistic, and frankly think my suggestion of offering the ability to spectate, players and their gear or rate of travel, is of little or no risk to BE, BI, players or server hosts in general...

    Tools (in some cases partially authored by you lol) are available now on Armaholic that have formed the base for countless hacking script packages that people then sell to cheaters.

    Seems like updating the server side tools available by default for admins is just a no brainer. I mean is spectating players, gear, and rate of travel seriously THAT scary of a prospect?

    Having admins spectate, players and their gear or rate of travel would give admins a default cheat mode for pvp and all the things you listed are not cheats by default. In warfare there is fast travel(rate of travel) and you can change your gear as many times you like and how could you continue playing if you spectated even for a little the other team?

    I have seen how admins abuse their power with private addons only run by them (realtime maps with player movement in DayZ etc.), why give them by default a way to cheat and who would admin them? (who watches the watchers?).

    It's the main reason why I will never play PVP again, having experienced the abuse from private addons the illusion that I could trust a server owner is gone forever.

  3. Then why updating games such as Tropico 4 does not cause such disk usage? I've had a 100MB update today and it didn't really take much more than that. Are the files more fragmented, or something?

    Because it didn't change any big files or a lot of them.

    Today's Tropico 4 update changed/created 2 files with combined usage 94.7 MB, you only needed 94.7 MB extra space. Now if it changed only 1 byte in Structures.hpk (1.14GB) you would need an additional 1.14GB of disk space to patch the copy.

    Arma 3 going from Dev to Stable is a 834MB update that changes 64 files with combined usage 8.16GB, you will need 8.16GB extra space.

  4. You can select which branch you want with: R-click on Arma 3>Properties>Betas tab and select None for stable or development for the dev branch.

    You can use only same branch multiplayer servers so if you favor a dev server you won't be able to play there.

    You won't have to reinstall but if you switch to stable expect to download around 800-900 MB right now. Same thing if you switch back. Those sizes might get bigger in the future.

  5. It is the choice of every addon author where he wants to host his content. If he feels that Valve is not a reliable partner then so be it.

    As for Valve, they don't seem to mind when people grab models from other games and use them in Source Filmmaker or Garry's Mod seeing as there are steam discussions with info of grabbing models from other games or advertizing other websites that host them.

    There are many screenshots and movies with grabbed models and they seem to allow grabbed models to be hosted in the workshop.

    This 3d model of a Saint Row character from the Garry's Mod Workshop seems like a grabbed model.

    I was under the impression that it wasn't ok to use 3d models from other games in your 3d engine.

    Seeing this, why would anyone feel safe about his content being there?

    Is the legendary late to respond steam support going to be much help?

  6. ;2512317']I can't quite follow your post either. You seem to mix various topics there.

    From what I understand BI will do a MLOD release like for A1.

    This means model only release (and model.cfg) - no textures' date=' no sounds, no animations etc.

    So you need to own/have A2/A2F/OA to be able to play with these, or the modder needs to replace these files with his own/others.

    [u']This is also why they should release the OA DLC models in my view.

    People still need to buy the DLCs to be able to get the HQ textures and sounds.[/u]

    Overall a release to anyone with a non commercial, share alike license.

    In CC terms: Attribution-NonCommercial-ShareAlike (CC BY-NC-SA)

    But AFAIK there is no way to get HQ textures and sounds from the DLCs as they are encrypted and can't be dePBOed.

  7. Yes, it will be the lower LOD of objects and textures, which causes that significant effect of the height.

    But are you sure, that the viewdistance is not truncated to 12000, like in editor?

    It's not truncated. While you are in the air open video options and you will see it's at 20000, if you move the slider it will go to 12000 and you will immediately see the fog closing in. Cancel and it will move further back. Don't click ok or you will have to edit your arma3profile again.

  8. ... i just now tried it too, 12000m viewdistance, 5000m object distance, at 1500m height, ~25fps, really not bad ...

    To be honest, i am suprised. I didnt expect that the height has that great effect.

    BTW: Altis looks really nice at this height, with that viewdistance :o

    You can set view distance to 20000 or more in your .Arma3Profile if you want to give it a try.

    And it's not height that has big impact it's just that there are less objects in lower detail because you are too far from them.

    Setting object distance to 500 I get 50fps.

  9. Especially this:

    " ... a 20km view distance ..." sounds very interesting, lets try it out :rolleyes:

    There is no need for a 20km view distance in the game but anyway I tried it and it performs better than Arma2OA.

    In Arma2OA with VD at 10km I got around 25 fps in Chernarus and 50 in Takistan all settings max. In Arma 3 with VD at 20km I got around 35 fps flying across Altis all settings max, object distance at 5km. All tests was just a plane flying across the map at 1500 height in editor.

    Arma3 seems to run better than Arma2OA.

  10. Regarding PhysX updates.

    please realize that GPU drives / physx drivers dependent is PhysX 2 ...

    as Arma 3 uses PhysX 3 (CPU only), has own libraries delivered wih the game itself ...

    so it's highly unlikely You need any physx driver updates

    Also if you run ProcMon the Nvidia PhysX drivers are not accessed from arma3.exe. Having or not having physx drivers shouldn't have an impact at the moment.

    You might want to remove the equals sign from the explanation of -noBenchmark= and -noLogs=, should be -noBenchmark and -noLogs.

  11. Summary

    Operating System

    Windows 7 Home Premium 64-bit SP1


    Intel Core i3 @ 2.60GHz 40 °C

    Sandy Bridge 32nm Technology


    6.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)


    Dell Inc. 0MTFWP (CPU 1) 28 °C


    DELL 20 (1600x900@60Hz)

    Intel HD Graphics Family (Dell)

    Hard Drives

    932GB Western Digital WDC WD10EALX-759BA1 ATA Device (SATA) 34 °C

    Optical Drives

    PLDS DVD+-RW DS-8A8SH ATA Device


    Realtek High Definition Audio

    My Google-fu points me to the DELL Inspiron One 20 AIO or Dell Inspiron One 2020, a pc integrated in the monitor (touch or no touch). Doesn't seem to be able to take any upgrades and the integrated intel graphics isn't gonna help much with games.

  12. You have to start mission with default setting and then change them and start again. For me it 100% reproducible.

    Happy to help. :)

    Finally reproduced. My error was that I was changing my graphics settings after I started the mission the 2nd time.

    I get the error if view distance is between or equal of these values (1350 to 1923) before I click preview on the editor.

    If I use 1349 and under or 1924 and over there will be no problem.

    Tough problem to spot had to restart the mission tenths of time to find these values, they should promote Arma 3 also as a puzzle. :)