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tonygrunt

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Posts posted by tonygrunt


  1. Another reason to consider not buying is that their support system can not handle it. Unfortunately I preordered the game and I got my first response 2 weeks after asking for a refund and it was just an automated emai asking me to reconsider. And now the wait continues.

    An always online game with accounts, a real money item shop, where your status can be corrupted on the server needs a much more responsive support. If it goes the full MMO route I would argue they need GMs in the game.


  2. Had the same problem with Rome Total War Gold, with the steam client running I temporarily renamed the game folder ("\Rome Total War Gold" > "\Rome Total War Gold!" and uninstalled the game. Renamed the game folder to its original name and reinstalled the game, it discovered the game files and the problem was gone. If you do the same thing for Arma 3 (development version) it will probably find many files changed (due to frequently updates) and you will have to redownload them.

    Just a theory but this has probably something to do with corrupted .acf files.


  3. Is anyone currently using the switching method mentioned above? Successfully?

    I've tried it a few times but every time after I've switched the folders and open Steam, it instantly deletes a large amount of unmatching files and starts downloading multiple GBs. Even when I immediately change the branch after opening Steam.

    If I open Steam in offline-mode, so that it won't update, I can't change the beta option in the properties.

    If you are talking about my method, I use it and except having to download any updates like everyone else there is no problem. You mention changing branch from the beta option, you shouldn't have to do it as the branch option is saved in the appmanifest_107410.acf file. You need one appmanifest_107410.acf file for the stable folder and one for the beta folder and when changing between beta/stable make sure you don't mix them.


  4. Almost every addon (around 40) I tried to update came with an error:

    "Collection was modified, enumeration operation may not execute." or "Index was out of range must be non-negative and less than the size of the collection in C#"

    I spammed :) some bug reports to you yesterday and tried reinstalling after deleting everything PWS related (.exe, everything in user profiles) besides addon and synq folders but it didn't help.

    Especially the @ags addon for Arma 2 brings a different error, "Exception, no source found with @ags":

    Type: System.Exception
    Message:
       No source found with @ags
    Source: withSIX-Play
    TargetSite: Void ()
    StackTrace:
          at ...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
          at ...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ..–.()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ‡...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ‡...()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ..Â.()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ..Â.()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ..Š.()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
          at ..‰.()
       --- End of stack trace from previous location where exception was thrown ---
          at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
          at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
          at ‡...()

    And a cosmetic bug, when I start to download an update for a brief moment the percentage bottom left is displayed as "NaN%".


  5. ......

    EDIT: OK So I've entered my cd key into steam and it successfully added my games to steam. But as A2 and A2 OA. Is there any way to make it A2 CO???

    This is how Arma 2 and Arma 2 OA show up in steam, there is no Arma 2 CO entry. If both games are correctly installed by steam when you start Arma 2 OA it would start as Arma 2 CO.

    The usual correct way is to start steam as administrator, install Arma 2, install Arma 2 OA, start Arma 2, start Arma 2 OA. If you already started Arma 2 and Arma 2 OA and have problems, close steam, start steam as administrator and Verify the Integrity of the Game Cache for both games.

    In the end Arma 2 OA should detect Arma 2 and start as Arma 2 CO.


  6. I have A2OA under Steam with the BETA option checked. I verified the Steam Cache BEFORE installing the BETA option, so everything should be PERFECT.

    So now my ingame version is 1.63.124879

    I was told (by an Admin on Dayz Forum) that you switch to STEAM by going into MULTIPLAYER and clicking on the INTERNET option and toggling past LAN to STEAM.

    However, I only have the INTERNET and LAN options.

    What can I do, I have a verified cache and a beta version chosen by Steam, what could possibly have gone wrong ?

    Nothing is wrong, choose INTERNET. From ARMA 2: OA Beta build 124879 - Steam Mp Lobby (1.63 build, Steam only):

    Changelog:

    - GS lobby removed

    - EXE signature fixed

    GS (GameSpy) has been removed and there is no need to distinct between the 2 lobbys (GAMESPY or STEAM) so the steam lobby was renamed to INTERNET.


  7. Yeah this is what we have done but you can't use an old beta patch without first reverting back (by reinstalling or deleting + validating) but his problem is he CAN'T revert back because even though it should put him back to 1.00 or whatever the base is, it put's him to 1.62.9xxxxxx (which I thought was 1.63, either way it's not what we want)

    1.62.95248 is 1.62 stable and the lowest you can go on steam. If you want the most recent 1.62 beta choose beta108074 from steam. If you want any other beta between the most recent beta and 1.62 stable you will have to download it and install it from the arma beta depot.

    If you still have problems tell us the exact number of the build version you want.


  8. Steam has two Arma 2 OA entries, "Arma 2: Operation Arrowhead" which is the latest stable version (1.62) and "Arma 2: Operation Arrowhead Beta" which is the latest beta (1.63.116523). Either launch Arma 2: Operation Arrowhead to run 1.62 stable or you can revert to the latest 1.62 beta from the Betas tab under properties of "Arma 2: Operation Arrowhead Beta".

    You could also uninstall "Arma 2: Operation Arrowhead Beta" and use any of the betas from http://www.arma2.com/beta-patch.php.


  9. This point is kind of undermined by the fact that Oculus themselves are saying, "Don't buy this one! It's not ready yet, the next one will be way better!"
    That's right, they even have a huge mandatory check box when trying to preorder DK - "I understand this hardware is intended for developers and it is not a consumer product"

    ( https://www.oculusvr.com/order/)

    I interpret their statement of don't buy it because it's a developer version as the fact that they don't want to offer any support for it as it is not ready for the common consumer, being hardware or software.

    9.2 THE PRODUCT IS PROVIDED WITHOUT ANY WARRANTIES OR SUPPORT OF ANY KIND, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE US. THE PRODUCT IS EXPRESSLY PROVIDED TO YOU “AS IS.†WE DO NOT AND WILL NOT provide ANY technical or customer support for the Product WHATSOEVER. IF ANY TECHNICAL SUPPORT OR ASSISTANCE IS PROVIDED WITH RESPECT TO THE PRODUCT AND THE USE THEREOF, IT IS PROVIDED “AS ISâ€, WITHOUT WARRANTIES, REPRESENTATIONS OR CONDITIONS OF ANY KIND, EXPRESS OR IMPLIED. WE DO NOT WARRANT THAT THE USE OR OPERATION OF THE PRODUCT WILL BE UNINTERRUPTED OR ERROR FREE. YOU BEAR ALL RISKS RELATING TO THE USE OF THE PRODUCT AND THE QUALITY AND PERFORMANCE OF THE PRODUCT AND ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION EXCEPT AS EXPRESSLY SET FORTH AS PART OF THE EXCHANGE POLICY. THESE TERMS STATE YOUR SOLE AND EXCLUSIVE REMEDIES.

    If you need tech support or experience any problems, by their TOS it's your problem, maybe the check box is a way to legally circumvent the need to offer support and to keep less tech savvy people from buying one and failing to make it work. The only developers remark can also be used against early negative reviews as the product is not final and consumer ready.

    If they really wanted to limit rift going only to developers and select people there are better ways than a check box, other companies have managed it.

    And next version of anything is almost always going to be way better!


  10. What version of Arma2 OA did you buy?

    If you bought the download version you should have a download button and a cd key.

    As I don't have Arma2 OA in the BI store it might be that due to the recent move to using steam as a master server and enabling retail keys to activate there, that they removed the download button leaving steam as the only way to get the game.

    If you bought the steam version you have only an one time activation key that you use to redeem the game on your steam account.

    Once redeemed there, the code is never used again and you have to use your steam account to download the game.

    Recently BI store switched to activating a game by linking your steam account, no activation key is visible then.


  11. Do you really look down at your hands that often when playing games, though? Navigating the command menu can be rough, sometimes, but I can usually feel may way to where I need to be.

    Also, for all you people who are preordering the dev kits, are you planning on buying the commercial release, too? As much as I'd love to try out the Rift now, I can't help but feel like it would be better to wait for the commercial version so I don't get stuck with a $300 piece of obsolete hardware laying around that I'll never use again.

    Dev kits won't become obsolete just because the commercial device is out, they will still be supported and usable, no software developer will avoid selling to tens of thousands of dev kit owners and support only the latest model. And eventually you have to make the decision to buy something (see how newer graphics cards are announced every 6 months), it's very possible by the time the commercial device is out another company might have announced a better specs device or Oculus might soon after announce their development plans for a wireless Rift. Are you going to wait for it too?


  12. Latest beta on steam enables steam server listing.

    Patch contains MP steam lobby and is distributed only for steam version of game (Arma2: Operation Arrowhead Beta)

    To be to able to use Steam lobby you must

    - run game from Steam client, so proper application ID is used

    - to start public server you must not be hidden behind NAT

    - to start DS, steam_appid.txt must be present (so DS knows product ID)

    - steam dlls must be present

    For more details please read http://forums.bistudio.com/showthread.php?175463-End-of-Gamespy

    You can now redeem your retail key of Arma 2, Arma 2 OA, DLC in steam so you can get the steam server functionality.

    .....

    In addition to the free game, Bohemia Interactive today also announced that people who have previously bought a non-Steam version of Arma 2, including the expansions and DLC, are now able to redeem their product on Steam using their original Arma 2 or Arma 2 expansion game’s CD Key (often found inside the box or provided by the reseller via e-mail).

    .....

    I am still not sure what they use for authentication (their own key server or steam account authentication) and if battlleye is in anyway affected by this move (will a battleye ban in Dayz/Arma 3 affect Arma 2 or Arma 2 affect Dayz/Arma 3?).


  13. What about us who have retail dvds?We will still get the final 1.63?

    As a matter of fact I can't even find an non-steam Czech Army DLC on your store.At this stage I don't care about A2 Mp but I really hope BI doesn't suggest to buy the whole friggin A2+Arrowhead package on Steam to get the DLCs and final 1.63 after I payed good money for the retail dvds.:raisebrow:

    You can now use your retail key to activate the game in steam. From the recent Bohemia Interactive's 15th Anniversary announcement:

    .....

    In addition to the free game, Bohemia Interactive today also announced that people who have previously bought a non-Steam version of Arma 2, including the expansions and DLC, are now able to redeem their product on Steam using their original Arma 2 or Arma 2 expansion game’s CD Key (often found inside the box or provided by the reseller via e-mail).

    .....

    So activate on steam and buy the DLC there while the sale is running.


  14. qT6COYl.jpg

    My CPU (6 core @4.7GHz) uses all cores so if you are seeing only usage in one core that is not the norm.

    Or was you observation a hyperbole remark for the game not maxing all cores at 100%? Then even somehow adding the core usages to max out cores it would still come at least 2 cores full usage and possibly more if my overclocking was dropped. Not to add the possibly overhead from your OS and other programs running in the background. I can safely say if I run Arma 3 in my PC with only 1 core enabled it would run way worse than with all the cores enabled.

    If you really seeing a problem with cpu usage in Arma 3 post more info for us to help you troubleshoot it, if it is another thread pointing out that cpu doesn't reach 100% then I would guide you to post about it at Low CPU utilization & Low FPS.


  15. .....

    The only wrong thing about any of your specs other than details (2x8>4x4GB memories, marginally) is that you’re apparently not overclocking your CPU?

    .....

    I have an objection here regarding your advice about his RAM, his CPU uses quad channel for RAM so for his case it has better performance.

    @GrillsBears, you could try lowering your graphics details a bit as your 2GB of VRAM could be a limit. I have an almost similar setup with yours but with GTX680 4GB and with a resolution of 2560*1440 (which is about half of yours) my VRAM usage goes up to 3GB.

    One more vote from me for Sneakson's suggestion to overclock as that is what had the most impact to Arma, you could disable HT to make it a bit easier to achieve a low temperature/Vcore overclock. Running my 3930k at 4.7GHz, HT off and Vcore at 1.4v.


  16. .......

    Also tried your tbb malloc, btw - doesn't seem to work at all, no logfile anywhere on the C: drive. Get a worse FPS (61 FPS) using helo's benchmark than with default malloc (66 FPS). Note I was using MSI afterburner both to custom-control the fan, and especially to limit the FPS to 70 max since without it my GigaByte HD7950 runs flat out in the editor, etc. (This makes no difference to the problem of Steam hanging with the large page tweak - that happens with or without Afterburner, or with/without GameBooster).

    A3 RPT load line is:

    O:\Arma 3\SteamApps\common\Arma 3\arma3.exe

    "O:\Arma 3\SteamApps\common\Arma 3\arma3.exe" -nosplash -window -cpuCount=4 -exThreads=7 -showScriptErrors -skipintro -malloc=tbbmalloc.dll -mod=

    The problem with tbbmalloc not working is that your parameter is incorrect, you must omit the .dll extension. Corrected, it should be:

    "O:\Arma 3\SteamApps\common\Arma 3\arma3.exe" -nosplash -window -cpuCount=4 -exThreads=7 -showScriptErrors -skipintro -malloc=tbbmalloc -mod=


  17. .

    .

    Do you have some feedbacks about the G700s ? I read the battery is just lasting 2 days and it can be annoying. Second point, since it is wireless will we have input lag ? However I am just coming to FPS on PC with old reflex so not comparaison with hardcore gamers.

    What are your point of view about this mouse and its autonomy ?

    .

    .

    I had 2 G700(not G700s) and it will last for less than 10 hours(think around 8) if I was playing all day (12 hour continuous play), you will have to plug it every day to avoid an empty battery. Both lasted around 1 year each before developing microswitch problems in the primary button but in their defense they both had drops from my desk. I have now the G602 that lasts around 2+ months with a pair of batteries but it too started having problems with the scroll button microswitch. I haven't experienced any problems with lag.

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