tonygrunt
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Everything posted by tonygrunt
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BI Developer's Blog: An interesting new entry
tonygrunt replied to Undeceived's topic in ARMA 2 & OA - GENERAL
RAR expands to "why_would_you_extract_a_photo.txt" with http://www.bistudio.com/images/stories/blogs/developer/taking_on/jpg1.png only inside. -
BI Developer's Blog: An interesting new entry
tonygrunt replied to Undeceived's topic in ARMA 2 & OA - GENERAL
Maybe found the heli. http://www.airplane-pictures.net/registration.php?p=OK-YIK http://www.google.com/#q=MD500n+ok-yik -
BI Developer's Blog: An interesting new entry
tonygrunt replied to Undeceived's topic in ARMA 2 & OA - GENERAL
One more pic of Seattle from: http://www.panoramio.com/photo/24963934 -
ARMA 2: OA beta build 78183
tonygrunt replied to PogMoThoin's topic in ARMA 2 & OA - BETA PATCH TESTING
One more vote for making Alt-F4 optional. I have played MP missions where ESC is disabled when dead, so if you want to leave now, you will have to do it through task manager. -
I think the problem is that you have ArmA2OA only and the servers run ArmA2CO (ArmA2 + ArmA2OA) as caweapons_ammoboxes, CAwheeled_LAV, CAWater cawater_fregata are all ArmA2 content.
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Retail DVD Arma2/CO proper install/patching
tonygrunt replied to MANIAC-VVV-'s topic in ARMA 2 & OA - GENERAL
1.ArmA2 2.ArmA2 OA in the same directory with ArmA2, choose disc checking for DRM. 3.Run once ArmA2 to check the version (lower right corner). If it's 1.05 or higher go next step, lower get the full ArmA2 Patch to 1.08. 4.Patch 1.57 (contains also arma2 patch 1.05 to 1.08) -
http://www.arma2.com/beta-patch.php [76047] Fixed: No more LOD blending issues (esp. with vegetation). [75744] Fixed: Ignored collision with some vehicles. Not mentioned changes: [75755] CIT Bug #15062:High View Distance causes "Buffer to small - nowhere to write the data" http://dev-heaven.net/issues/15062#change-74455 [76050] CIT Bug #15073:Heavy texture blinking and switching of plants and objects (on Chernarus) http://dev-heaven.net/issues/15073
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
tonygrunt replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Check and report at the CIT ticket http://dev-heaven.net/issues/15062. Things that might help out, is to reduce the VD and lower Object Detail. -
http://www.arma2.com/beta-patch.php
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ARMA 2: OA beta build 73116
tonygrunt replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Maybe a problem on your side. I just installed the beta and like any other beta it took 10 secs max with no problems. -
Sprocket downloaded BAF wont activate
tonygrunt replied to Angle's topic in ARMA 2 & OA - TROUBLESHOOTING
There is a manual activation for securom, never tried it and no idea if it works with BAF DLC. https://support.securom.com/PAunlock/ PS: Some years ago my ISP blocked online activations for my work related software. Whenever I had to activate programs, I had to either connect with my adsl modem to a different ISP or use manual telephone activation. -
Why can't anyone connect to my game?
tonygrunt replied to KurtG85's topic in ARMA 2 & OA - MULTIPLAYER
Not familiar with servers but I think all demo users share the same ID, so if you ban one you ban everybody. Also searching I found that there is an autoban option. -
And I expect the steam update will be around 1.7Gb, because that's the size of the changed files between 1.52 and 1.54.
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British Troops DLC released & Official 1.01 Update
tonygrunt replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Type again the BAF DLC key not your dvd cd-key. -
http://www.sprocketidea.com/joomla/ Very slow at the moment.
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British Troops DLC released & Official 1.01 Update
tonygrunt replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
From the sprocket BAF page: "A2:BAF requires A2:Operation Arrowhead to be patched to version 1.54. You can download it from this sprocket exclusive mirror or from other mirrors on the Official site" So it seems the patch isn't included with the BAF download. -
From the sprocket BAF page: "A2:BAF requires A2:Operation Arrowhead to be patched to version 1.54. You can download it from this sprocket exclusive mirror or from other mirrors on the Official site" So it seems the patch isn't included with the BAF download.
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Erratic turret behaviour when using "Swap Gunner" command
tonygrunt replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
I know the problem exists, I have already posted about it a few posts up. I mean that if you start the mission, go to driver position, drive, turn then go to gunner position the problem is not apparent. After this first change to gunner the problem starts to appear. -
Erratic turret behaviour when using "Swap Gunner" command
tonygrunt replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
Tested and repro is wrong for me. If you immediately drive and then go to gunner position it wont jump to the point it was pointing. You have to at least go once in the gunner position to start the turret locking. Suggest to update your CIS ticket a bit? -
British Troops DLC released & Official 1.01 Update
tonygrunt replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
I have both ArmA2+OA in steam and disc form. Can I buy the DLC with steam and play it with the disc versions ? Can I buy the DLC with sprocket and play it with steam ? Worst case scenario do I need both versions? -
Erratic turret behaviour when using "Swap Gunner" command
tonygrunt replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
Same happens to me. Did a test in utes with an empty M1A2. As gunner turn to some direction (eg. 95 degrees). Go driver, drive a little and change direction. Go gunner and the turret will jump to 95 degrees. If you go more far away the degrees will slightly go up or down. It seems like in OA as gunner the turret locks in a faraway point and when you come back to the gunner seat it jumps to the same point. Tested with Beta 72418. -
ArmA 2: OA Beta Build 72787
tonygrunt replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
Another bug fixed: 72744: fixed broken FLIR http://dev-heaven.net/issues/12920 -
Logitech G35 Headset switches in 2 channel mode instead of 7.1 in OA
tonygrunt posted a topic in ARMA 2 & OA - TROUBLESHOOTING
When starting Operation Arrowhead I get an entry in ArmA2OA.RPT: Error: Audio - enumeration output devices failed. Warning: Audio device creation failed, attempt to create default audio: SamplesPerSec: 44100, channels: 2, bitsPerSample: 16 Audio device successfully created with default settings. In comparison ArmA2 1.07 doesn't have any problem. Run simultaneously ArmA2:OA CO and ArmA2 1.07 with a tunguska in Utes and task changing between them I could hear the sound difference. Tested and reproduced with Steam 71612, Beta 72418, Beta 72716. Anyone else with a Logitech G35 Headset can test it? -
I have the MS Sidewinder X6 keyboard and it has a lock key. You can even lock 2 keys like Q+W for vehicles.
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Logitech G35 Headset switches in 2 channel mode instead of 7.1 in OA
tonygrunt replied to tonygrunt's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks all for your feedback, found a workaround. I have enabled also the onboard Realtek Audio, if I disable it OA starts without any problems in ArmA2OA.RPT and the G35 surround panel recognizes a surround source. -------------------------------------------- PS: Problem fixed with reinstalling the Realtek Audio Drivers.