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Black²

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Everything posted by Black²

  1. Hey guys, it's been a while since I've done this but I could really need some help! :eek: So for this unit I'm in (6th AB div) I'm making a tvt mission. We used to play Resistance and Liberation (Source engine mod) which had Capture gamemodes, I'm trying to implement something similar in ArmA2. I got 3 round markers which act as capture zones, named C1, C2 and C3 with their own triggers which check team (west and east) numbers and coloring it blue or red, green for even numbers or empty. This is what I have so far in the activation field of one of the cap area triggers. blufors = {side _x == west} count thisList; opfors = {side _x == east} count thisList; if (blufors == opfors) then { "TheMarkerName" setMarkerColor "ColorGreen"; } else { if (blufors > opfors) then { "TheMarkerName" setMarkerColor "ColorBlue"; } else { "TheMarkerName" setMarkerColor "ColorRed"; }; }; However, when in testing I kill an opfor player in that area.. it does turn blue showing that team west has "captured" it. Now when I leave the capture area it goes green again! I need it to stay blue when west captured it or red when east captured it. Ughh, please BIS community.. help a bro out haha! Peace! (I am aware of the pvpmissionwizard but I tried it and it just messed stuff up for me.)
  2. Black²

    Capture gamemode!

    Pow there we go! Much appreciated! AFK from arma atm but I'll update this thread if I have anything + sum it all up so others can use it as well! THAANKSSS!!!!!
  3. Black²

    Capture gamemode!

    Wont this just reset the marker to Blufor by default when Opfor leaves? The points shouldnt be controlled by default! Hmm.. if I use on de-act:"mrk_zone1" setMarkerColor "ColorRed"; for deactivation.. oh snap. Thanks dude, why didnt I think of that! Yeah thanks for that but I'd rather learn to write my own stuff again instead of leaching of other peoples skills haha! Your version looks nice but really overcomplicated for my RNL style capture gamemode =)
  4. 6th Airborne doing their first coop campaign. Our objectives for Operation Swinger was to clear out an overrun FOB (Mike 1), then proceed to the north of the map and destroy ammo caches and take out any armed contacts met in the process. Only thing we knew about the cache area was that there would be a lot of enemy forces to fight.. damn straight, chased out of town for the first 2 days.. after that, VICTORY! Day 1 Day 2 Day 3 Played as a transport pilot the first 2 days and then switched to 2IC of 2nd Section with our camera man right behind me for the most part haha, had loads of fun. A bit messy sometimes but theres always room for improvement! Love these games :D
  5. infantry and ground bound vehicles shine in this mod and in my view the fun part about this mod. aircrafts shouldnt be too detailed anyway imho since it really takes away from the whole ground part D:
  6. Black²

    Please share your 1.60 impressions

    One of the most underestimated games out there imho.
  7. wouldnt this be all glitchy when moving? cool though :)
  8. Black²

    WIP Oring

    Oo looks fun, a bit baren atm but liking the layout. reminds me of Wake island for Bf2 ^^ Middle island looks like hell.
  9. That made my day for real, I know what to do. I've seen Hurtlocker. *gets launched 100m back*
  10. Black²

    ACE for OA 1.13

    Ahh yes, some lazy bastard member requested that module. thanks for the info, appreciate it!
  11. Black²

    ACE for OA 1.13

    Alright, question time lads. Hooking up a cool coop mission for a unit playing with ACE and latest cba etc etc.. all updated and working fine and dandy. now we play tested it last night and we couldnt make use of the backpack system, got myself an ACR backpack from the ACE USMC weapon box and no go! the Pack button in the gear GUI is greyish and not clickable. everything else works like a charm though, any thoughts about this?
  12. Ouch, if it wasn't for the distance it would be like.. insurgency on Proving grounds.. 15th meu fallujah insurgency?
  13. Black²

    CO16 Insurgency

    Are you planning on doing a version for Clafghan as well? that would be immense and greatly appreciated. Hope you like the idea :)
  14. Just a weird question coming from HQ of 6th AB unit, Would it be a horrible and long taking job to make a Insurgency mission for this? that would get any server with this map on rotation full all day erry day. back to lurking. /out
  15. Black²

    Why is this game not more popular?

    Yeah found this game through youtube as well.. played arma1 back in the day but my pc wasnt up for it and I gave up. grew a bit older and earned monay, bought a decent pc and arma2 was almost coming out.. so i waited for that. ace2 all day erry day.
  16. Had a quick playtest with a unit member last night, set up a basic insurgency style mission. assault compounds, blow up cache's hidden in caves etc. Map runs very well and is set up interresting enough, had a lot of difficulty spotting compounds at night in the higher valley! Fun
  17. I'd pick a eotech or aimpoint over one of those reflex sights ANY DAY. They break so fast, I've never seen them being used in the field anyway.. COD'ish but it looks cool anyway.
  18. Black²

    BAF or PMC?

    Yeah I only bought it for the units, high speed low drag gear all day erry day. Don't know why they bothered with all the XM8's, everyone seems to hate them.
  19. Hmm might be a tad too early to ask but, you planning on doing more of these? tis great quality D: best christmass ever haha.
  20. Black²

    Please share your 1.60 impressions

    Was playing on 7th Cav yesterday, aside from the noob's messing up the game bcause admin didnt work it was excellent. smooth AI, smooth vehicle handling.. love it. Flew a littlebird for 2 hours without any weird shaking :D
  21. This, great gamemode and very suitable for this map. Making a small coop campaign for the unit im in. loving it!
  22. Black²

    Hazar-Kot Valley

    Have you tried setting up the bombing run manually with AI? If it acts up in that way I think that should be a priority. If it only happens with the SOM module then I'd say patch it in later because im a greedy bastard like that ;)
  23. Black²

    Hazar-Kot Valley

    oh screw me, had 2 tabs open.. this and Clafghan.. Ignore please... well, last sentence applies to you as well :)
  24. Black²

    Hazar-Kot Valley

    I love you, seriously this map is the only thing ive played since its release on Armaholic haha. Can't wait to see more of your work after this one is finished :)
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