OConnell -3rd ID-
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Third Infantry Division Recruiting!
OConnell -3rd ID- replied to cpt townsend [3rd id]'s topic in ARMA 2 & OA - SQUADS AND FANPAGES
We are eager to start up our next training session soon. We currently have a few recruits geared up, but we would like to add a couple more to the class before we start. So if you are interested in us, stop by our recruiting office and make a post. -
Third Infantry Division Recruiting!
OConnell -3rd ID- replied to cpt townsend [3rd id]'s topic in ARMA 2 & OA - SQUADS AND FANPAGES
We just turned a new batch of recruits into Marne Dogs so come out and play with us if you are interested in joining. We are recruiting again for a new class. -
ARMA2 and Team Speak 3
OConnell -3rd ID- replied to OConnell -3rd ID-'s topic in ARMA 2 & OA - MULTIPLAYER
Thanks for the responses guys. I will be checking out Arma2TS, thanks for that info. -
Hopefully this won't get pushed to the 10th page in 5 minutes :). Anyway, being a part of a ArmA2 unit we hold an importance of communication in the battlefield. Teamspeak 2 as most of you know had the channel commander feature where you could talk to channel commanders in other channels without everyone hearing you. This was a wonderful feature but since the launch of Teamspeak 3, the feature is gone. Unless they add it back in. I am wondering for the units that have switched to Teamspeak 3, how do you achieve the same communication without channel commander. I am also wondering about Ventrilo and it's capabilities. From what I understand, Teamspeak tried to mimic Ventrilo's whispers in TS3.
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Pop-Up Targets (Firing Range)
OConnell -3rd ID- replied to KC Grimes's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
while {(_rnumber1 == _rnumber2) or (_rnumber1 == _rnumber3) or (_rnumber2 == _rnumber3)} do { _rnumber2 = random _many; _int = _rnumber2%1; _rnumber2 = _rnumber2-_int; _rnumber3 = random _many; _int = _rnumber3%1; _rnumber3 = _rnumber3-_int; }; I think I understand what this loop is doing but not the condition. Instead of doing this in sets like _inc<8 could we not start it off like this instead? _totalTargets = 25; _numTargets = 0; while {_numTargets < _totalTargets} do { have a random number [1-3] say _popNum inside a loop that loops around _popNum times and checks (_numTargets < _totalTargets), have it pick a random target and pop it up. and at every instance of that loop increment _numTargets. } I am still learning the syntax for this language but I am sure that code will work if implemented. -
Pop-Up Targets (Firing Range)
OConnell -3rd ID- replied to KC Grimes's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I'm a java programmer and know little about the syntax in this language but I will offer my help. I am not too sure how your event handler works and all but if it can tell if the target is hit, it should have some sort of return value attached to it so you can tell that it did indeed get hit with in your code. If the event handler can tell you if it was hit, then can't you increment a number every time it says hit? pseudo code: (riding on the fact that there is a return value for the event handler) _numHits = 0; _numMissed = 0; _isHit = _rtarget removeEventHandler ["hit", 0]; if(_isHit == 1) _numHits++; else _numMissed++;