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Posts posted by zoldatpizdat
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You are little confusedThe point is - In ArmA 3 there is no Russian Army - possible in Armaverse the Ak-200 don't exist ,because they using AN-94 Abakan
and those vehicles been made by Iran , because they stoled plans to make own vehicles and weapons (Tavor , Namer , Merkava , Kajman etc)
Of course I am aware that there is no Russian Army in A3(This is good news for me) you do not understand me, listed by you the Israeli Made in Israel: Tavor , Namer , Merkava and MIL(MI48 Kajman) this Russian firm. Explain where there "stolen plans"been made in Iran?An example would be that you become clear "stolen plans"been made in China:Type 56 ; Type 63 ; J-11B ; J-15
I do not understand in 2035 that Iran will make own tanks, or buys from his Israeli friends? ;)
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You went from describing the future loadout of the Russian federation armed forces,which we dont know if they will be part of ArmA 3, to calling it arcade for dissregarding trends in weapon development and adoption in the Russian federation.If you were trying to prove a point regarding weapon system adoption in armed forces around the world in a short time span, whell you chose the wrong example.
Also I think we have a different understanding of the word arcade. I for one do not consider ArmA 3 to be arcade beacuse NATO will be using an already existing weapon system 22 years from now a.k.a. game content does not make a game arcade in my books.
If BIS decide to give up bullet drop and make weapons shoot on a straight line, that would make arma more arcade.
ArmA is a sandbox FPS with a handfull of "realism" on top in it's vanila form. It's not in any way a simulator, so the "it's not used in RL, why is it ingame" argument does not apply.
ONTOPIC
I would like to see a gunship V-22 :)
It was useful information for people who think like that AK-200 is a replacement for AK74M is not directly related to the game.
Obsolyutno total absence, Russia in A3 ? And project "Black Eagle"with electromagnetic gun and Mi-48 Kajman it is made in Romania?
Maybe you chose the wrong game, you have to try, such as HALO 3; battlefield 2142 ; ghost recon future soldier ; COD MW3
ARMA now the only realistic fps with a real modern army maionaze you are a fan of 'star wars'? but many other people like the 'sniper' or 'Black Hawk Down'
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As far as we know, the Russian federation wont be playable in ArmA 3, so why exactly are you angry?What is the connection between Russian federation and realism in ArmA 3 ?

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AK-200 commercial brand is not for the army.Already know exactly what 8-10 years in Russia will be completely different small arms,now being developed assault rifles (not based on the AK)which will replace the Army AK74M.It was decided to replace the SVD on a new rifle (cartridge 8Ñ…68mm) development of engaged son Dragunov.
Also, SV98 is replaced by SV98M and VS-8 already have information about the modernization KORD and PKP.
Equipment of the army after 20 years is already known, it will be based on existing now, prototypes to develop new weapons, often required for many years,and obviously, these weapons will be in use for at least 10-20 years minimum.But the A3 will be reduced intentionally realism to attract small children, the game will set a fantastic fake it makes the game more arcade.:mad:
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Günter "ai accuracy", I still hope for a happy ending ;)
my observations I reduced precisionEnemy = 0.02 and slightly decreases the accuracy of helicopters and tanks (not guided missiles, machine gun)
from enemy soldiers, the accuracy is also slightly decreased (more pronounced in the machine-gunners) but only at very large distances, more more than 1500-2000m
map of "desert"
specifically to test "survival" uploaded halo3 addons The default character halo3_cobra can survive 50-60 m16a4 bullets but with COWarMod only 2-3 bullets. is somehow affected even to other mods
Günter Severloh Thank you for the speed! I uploaded @cba a fresh and have also been problems with the "CBA requires the latest version of Extend_Eventhandler(@XEH)......."
two weeks did not include a pc is very hot
You may have heard about 3d "Real Time Editor" an irreplaceable and unique 3d editor for ARMA2 Unfortunately few people know about it I have an older version and unfortunately it does not work with arma2oa-co
if there is a happy ending, I'll delete "ace2" and will use COWarMod (it is much more stable and more useful for me)
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Change to precisionEnemy=0.48999981;
I did it for class mercenary, useless and I reduced
may need to make these values ​​the same for all classes ?(precisionEnemy = 0.48999981)
Günter Severloh Better yet Remove Zues AI if its giving you issues.
Yes, I usually do so but this mod me interested and I tried to correct the deficiencies
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Ok to fix this remove the SLX_wounds pbo, and your guy will just die instead of being wounded, return theSLX_mod man armor pbo as that balances the the death or basically how many shots it takes for a soldier to die.
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how many shots it takes for a soldier to die? ONE BULLET (I already reported, in a mission all either killed or wounded are without action)
remove the SLX_wounds pbo? again? the sake of Zues AI i already sacrifice many :o
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This problem has already been answered on how to fix it, i will psot it again but in the future go to my website and
refer to the questions and Answers fq, heres what you do:
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it is:
hd C: / users / username / my documents / ARMA2 / ArmA2OAProfile
I changed this:
class recruit skillFriendly=0.56999999;
skillEnemy=0.55000001;
precisionFriendly=0.1399998;
precisionEnemy=0.11999982;
class regular skillFriendly=0.71999997;
skillEnemy=0.69999999;
precisionFriendly=0.21999981;
precisionEnemy=0.19999982;
class veteran skillFriendly=0.89999999;
skillEnemy=0.88999998;
precisionFriendly=0.31999981;
precisionEnemy=0.29999982;
class mercenary skillFriendly=0.99500001;
skillEnemy=0.985;
precisionFriendly=0.380000001;
precisionEnemy=0.36999981;
what did I do wrong?
more I will not bother
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I found out that they both are useless(DoubledInfantryArmor,SLX_mod man armor) in any case a one bullet and I lay immobilized or going to heaven :-(
and I hastened to rejoice in the decision problemma "Accuracy AI" problemma remains
I love the mission of "special operations" where I have 6-12 people but unfortunately against the "cyborg-kamikaze" man has no chance
Unfortunately this "good MOD" Mission Impossible
I too was annoyed that the Chinese and the Afghans shouting and swearing in Russian as the Russian street gangsters ! or persistent cries of "graanaateee" some are and look through the binoculars and also screaming grenadeее
I removed sar_krik
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Gamerz thanks this is really the best mod island, from all ! beautiful and very realistic and diverse design for missions to suit every taste!
if the work is still in the process 'll give you an idea to make the submarine base in the rock or sea fortress that is similar to the "Fort bayart" :p but has a dry dock inside !
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Günter Severloh THANKS! precisionEnemy=0.48999981;skillEnemy=0.99500001; It seems its helped me!
these values ​​to what level:class recruit or class mercenary?
and then in the behavior of some ai strangeness during the attack at first using only grenades(smoke and also) and when all is exhausted use rifles and some lie and stare at me with binoculars
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DoubledInfantryArmor by Rg (Gameplay)
INCREASED armor by 2x for ALL soldiers. Only slight increase for civilians.
Things you will notice
The main thing you will notice is that you can take some more damage before you are dead.
This will make medic roles more important, since you may be playing hurt more often then normal.
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I unfortunately did not notice! 70% of cases, kill me first bullet The remaining 30% I lay immobilized (injured) and have to go out of the mission.it seems mod does not work
MOD, medical care little irritates me (it makes a bit of realism to the game) but to play single missions he had not finalized example:mission to destroy a group, but if some wounded have to run itself on the map to seek out and kill ! If I am wounded, I was cure enemies! (capture) but I just pick up my weapon and punish them for their stupidity and start all over again.(without this mod injured, can continue to participate in the gameplay with this mod dozens of soldiers, sometimes almost all living are without action)This mod brings chaos to gameplay
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HiddenEditorContinueButton (Controls)
Hides the continue button in the editor as it is basically useless anyway and can cause you to get stuck in the misssion not able to return to the editor.
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I could not find it in the folder"TWEAKS not in COWarMod"
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Günter Severloh smk_anims really cool mod but unfortunately it is of little use (use only a few points: a leap over the high wall, switch on the gun, lying on its side) in other cases, management is not comfortable and the location of the camera makes it impossible to keep accurate fire. The problem with this mod is that it's only animation with no real interaction with the surrounding objects
I forgot to say that when you press the Q reproduced audio signal, text message, handsignals, and the soldier shakes his head?
In my opinion AI MOD is a diamond in this collection but problemma this supernatural accuracy ai. It is possible to reduce the accuracy of ai?
Last question: what mod gives the largest load-work computer?
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I deleted the files : sam_handsignals and sam_handsignals.pbo.SAM.bisign and I have lost a chaotic animation "handsignals" but unfortunately some still working Example: I can not shoot from the corner tilt to the left "Q" to tilt the right to "E" as a result of endless idiotic hand signaling and eventually the inevitable stupid death ;-)
I question why this MOD is placed in the main folder MODS would be logical to put it in a folder "mods for coop"probably it's fun to run around and gestures hands but it's better to shoot :-D
please help me get rid of it, idiotic mod
Günter Severloh Thanks for a great mod, I thank you but unfortunately I'm too lazy or stupid
reminded me of this
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AI cannot see through the default bushes. This has been provenIf there is anything wrong with the bushes of the particular mod you use than its the mods fault, not ArmA2's.Yes, I admit that the AI does not see through the bushes, but then you Explain 10-15 times in a row killing me through the bushes with distances ranging from 300 to 800m? Сan be a simulation of luck ? the videos do not prove I have very often that a short distance 2-10m AI falls into a trance and did not notice me at point blank range, but kills instantly if you press the right mouse button! I watch with "Real Time Editor" going above and saw the enemy soldiers how to accurately track the movement of my men through two houses!
Explain
I do not invent non-existent problems I've been playing this series for several years and it really annoys me
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How about being grateful that BIS are making a dedicated PC game without any compromise for consoles? Turn down your enemy's accuracy value if it's hurting your game.on maps with big vegetation (jungle), I see at a distance of 10-20m how much I reduce the accuracy of AI?Do not forget that all the enemies in the forest lie and watch to you, through the bushes and trees, hills it looks like on the total Ambush (hunting for you) :-)
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If Russia in the game
PRO "ALMAZ-ANTEY" Mobile Laser Cannon
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5440108784034850306
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624755008911922242
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624755176652658562
KA-58 stealth heli
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761441671947618
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761614672055522
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761739830418946
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761738666562210
self-propelled artillery "Coalition-SV"
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624758148969735442
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624758412439824738
MI-X1 transport helicopter
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624767619609638578
KA-92 transport helicopter
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624768322741822386
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624768626872953698
SU-50 stealth
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621501435696834578
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621504228652590930
BE-2500
The concept of super-heavy seaplane flight operations as provided in the screen above the ocean surface and high altitude conditions. Be-2500 is an ideal platform for the delivery of spacecraft into the upper atmosphere of the equatorial zone of the Earth.
Also assumes the use of Be-2500 for delivery of airborne rapid reaction units and rescue at sea.
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624784010965713186
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super graphics? Mi48? Why? Players dream of other things are not implemented in the game: realistic physics, sound, animation, AI (in the game it's awful) :-( I have some concerns that the simulator "ARMA" for the sake of big profits deteriorate! and the next game will already be exclusive for the XBOX
I have an idea that if the next ARMA will be made on the basis of the film "AVATAR" many will squeal with delight! and for the loyal fans of classical game to make a separate powerful editor with a set of maps!
ARMA now uses the engine of real-time strategy (all actions on the plane) of the underground underwater in the house Inside IMPOSSIBLE! It is very distorted and limited gameplay.
a simple example: the enemies in the game you see through walls and trees, and in total darkness!
I hate when a terrorist(mp5) kills Sniper (m107) hiding in the bushes at a distance of 1000 m!
In ARMA used only two tactics are (totally) lie and crawl, or to bypass (even in the desert! And of course completely killed by fire)
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some more:
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621398180488653346
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621399636713472194
Pictures: T90,T90C,T90A,T90M
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621397799485256898
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621396056255817410
possible modifications T90M big pic:
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621396323002309122
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some variety rather detailed photos:
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5440108674197050114
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429959237480767346
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961868088896482
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961979247164514
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961980900994962
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961993464011378
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429962047579053298
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5432661256947767762
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5432662560192363218
https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429962032452865298
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Hmm , that dustcover on new AK-200 is really nice ,but the new safety thing is not goodhttp://www.m4carbine.net/showthread.php?t=62550
sry offtopic
it is not ak200, it's just upgrading ak103,and additional safety is really primitive, but terribly reliable and cheap to manufacture:p
but it really AK200 look closely and see the difference!
http://picasaweb.google.com/TokkotTok/SmallArmsRU#5544656562847622242
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The long-awaited and the most popular now in the special forces of Russia SMG is weird but you're the first who did it?! Thanks! but a bit of criticism for all of us would be helpful ;-) 1) your vitiaz looks a too fat 2) regulator fire irregularly shaped and located too high 3) front plastic cover has no real structure 4) compensator and front sight looks too small. Of course there are many other minor inconsistencies, but they are hardly visible and therefore not worth mentioning
for comparison:
http://picasaweb.google.com/TokkotTok/SmallArmsRU#5541355425561622050
http://picasaweb.google.com/TokkotTok/SmallArmsRU#5541355427403445826
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Help please, do not work on save all the missions in the editor, a message appears stating that the deleted mod INKO Disposable, with the active inko v1.3 message have been removed inko oa and the active inko 1.2 message that deleted inko, activation of two versions of the message deleted inko??? I need help with any possible varianty.:confused:I wish that people would be in the description to fashion informed about the degree (level) of the potential threat to your game:mad: (for example, I would strongly recommend disabling this mod when you create a mission in the editor) I am also noob most people are using the editor.:(
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HI caprera
It is video lie But I think this platoon to you is familiar;)
Usual work Spetcnaz MVD The first cayenne was a mistake:)
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Yes it divides big letters and small letters And it divides the big letters on big - big and big - small + a different font on thirds at me it has turned out to attempt! ALOOHA!:o
caprera As affairs with yours mod are?I also want to offer to make to you group of saboteurs They use simple tactics will penetrate on territory of the enemy, Blow up bridges, the ships in port, planes, trains harm to an infrastructure or fire at military caravans and quickly leave.
The group can consist of two groups, the first group of an attack: the easy weapon AKMSB,AS VAL,AK74M/SD + an explosive Or Mines+ disposable RPG. The second group of covering(Ambush), the heavy weapon PKP+disposable RPG Or AK74M/PSO+RPG29, SVD + Mines
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Marines and VDV " the first line " in Russia are considered as elite and use the newest weapon and equipment. It is desirable and is realistic to give for them the newest weapon and optics.
Motorized mechanised infantry it " the second line of defense " and basically consists of recruits. It is desirable and is realistic to give for them not only the new but also senior weapon And without optics (AKS74, AK74 plastic...)
I already spoke that in each battalion is a Company of investigation(scout)? VIL can you will create it ? Or as alternative for night missions?
For this purpose it is possible to use easily equipment the soldier can give: night+silenced weapons
VIL_PKM_N - PKM with night sight
VIL_VSS_N - VSS with night scope
VIL_VAL_N - AS VAL night scope
VIL_AKMSB - AKMS silenced magazines[] = {"VIL_30Rnd_762x39_AKSD"};
VIL_AK_74_N - AK-74 NSPU-2;
VIL_RPK74M_N - RPK-74M with night scope
VIL_SVD_N - SVD with night scope
SVU
VIL at me the request It is possible to make the Additional sniper having SV98+RPG18/22/26+APSSD ?:D and without a pomegranate and mines (it is not realistic but in mission I prefer this equipment Because unfortunately I as that should compensate idiocy AI of my group)
I can not understand in what occurs?:confused:
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What weapons/vehicles would you like to see in ArmA 3?
in ARMA 3 - GENERAL
Posted · Edited by zoldatpizdat
A91 and AN94 in the game are not mandatory, but ADS will be very useful and universally. I think a wise choice (in the game will be underwater missions)
ADS
https://picasaweb.google.com/TokkotTok/SmallArmsRU#5544642532816253474
ADS tactical;)
https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670128020332603122
as a submachine gun for 2035 would be appropriate for example AEK918G (balanced auto as AEK971)
AEK918G
https://picasaweb.google.com/TokkotTok/SmallArmsRU#5429968096288231330
and as special weapons, such as spetsnaz assault rifle kbp 12,7x55mm with good penetration and high stopping power :p
https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670121378337193554
12,7x55mm cartridge
https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670127300445530530