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mjr.hassle

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Posts posted by mjr.hassle


  1. Ah yeah, I think thats fred64 I believe? Did some excellent work with the ToH light and medium classes. I can actually fly the mediums now. :) I just need to improve with the Hinds. lol!

    From what I understand though, doesn't Rearmed still result in the Arma 2 helicopters having that game's native flight models while TOH helicopters have the newer flight model?

    Re-Armed does, yes. Domination was quite a scary experience!


  2. I agree. Re-armed is a fantastic addition for ToH. I might try and re-install my ToH re-armed server (Did an OS update) and maybe run that a few hours an evening. Its a home PC so I can't leave it on all the time. Have no idea how it would perform either, I'd have to do some testing. As always, a time issue *Shakes fist at real life* :)

    There was a dedicated Domination re-armed server in the past, and I had great time on there, but was often alone.


  3. Thats good news! I'd heard conflicting reports on the rotorlibs in A3, so decided to sit back and see what actually happens.

    I never made any reference to back porting, and pointed out the possibility of legal issues.

    It would be a unique experience to fly one but only on the TOH level of realism. I wouldn't be interested otherwise.

    Considering the OP wanted to fly ArmA helos with ToH flight models though, I still don't believe that there is currently a solution. If there is, I'd also be more than eager to hear about it. :)


  4. I mean ok the light and the medium choppers I suppose will have their flight-realism and control enhanced as I would like, but what about the Chinook? There is no such helo in TOH but there is certainly one in Arma missions. It would be a unique experience to fly one but only on the TOH level of realism. I wouldn't be interested otherwise.

    Whilst the All in ArmA mod (linked above) is utterly fantastic, I don't think it does what you are after. Rather then ArmA helos adopting the flight models from ToH, it works the other way round. I imagine getting ArmA helos with ToH flight models is an astronomical task, and might tread on a few legal toes.

    http://forums.bistudio.com/showthread.php?141818-Arma-Samples-Copyright-questions Is the nearest thread related to what your asking about I think. Alas, the OP hasn't been online for some time it seems.


  5. Ah! Thanks! I'm making progress now that I moved CAA1 in the mod loading order. All islands are showing and I can load them in the editor without any errors popping up. :)

    My problem now though is; if I place a soldier on any map and click preview, the HD runs for a while then I get the ArmA 3 has stopped working error. I don't get any .rpt file created.

    I think I may still have the mod order wrong, but I can't see the wood for the trees. :) If anyone could take a glance at my startup and tell me what I'm doing wrong, I might have some hair left by the end of the week. heheh :) Thanks.

    "E:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -winxp -skipintro -nosplash -world=empty "-mod=@AllInArma\ProductDummies;E:\Program files\Bohemia Interactive\ArmA 2;@caa1;E:\Program files\Bohemia Interactive\ArmA 2\Expansion;E:\Program Files (x86)\Steam\steamapps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3"

  6. I have a strange issue with CAA1. I can run it as a mod with AIA, but I can only see the United and Southern Sahrani maps, along with Porto and Rahmadi.

    Standard Sahrani just doesn't show up. I can run the other variants but I get an error saying 'Cannot load texture ca\sara\data\layers\etc'. I presume thats also contained in the Sara.Pbo, which I do have. I've downloaded Caa1 twice now with the same result, and even copied what I considered to be the relevant files from a version I'm already using with A2. I even took it from my Armed Assault install, but I just can't get around the problem. Nor do I really know what files I would need to copy over.

    I'm not saying this is a problem with AIA; others are running sahrani with no problems, so I'm guessing something my end is wrong.

    If anyone has any suggestions or experienced and fixed anything similar I'd be grateful to hear from you! :)


  7. Thanks for this excellent mission! Whether I want to kill 10 minutes or spend the evening killing, this is perfect for my needs.

    Have experienced some of the most intense infantry combat yet in the Alpha with this mission, and I recommend it for anyone who wants the same. :)


  8. lol! I know exactly what you mean.

    When I read the reviews for the Hotas X, they loved it. Only after buying it did I realise they only tested it on fixed wing sims. :(

    I guess even in the sim world helo flyers are a niche market. Seems we're forced to buy inappropriate controls, or spend a small fortune on bolt to the floor setups.

    Having said that, my Hotas X is a joy to fly with now.

    • Like 1

  9. I bought the Thrustmaster T.flight Hotas x last year with the main aim of using it with ToH. Alas, it has a fantastically annoying 'feature' where the throttle/collective clunks into the centre position. This makes fine adjustments quite tricky, it takes quite some force to move the throttle out of the centre, more often then not causing me to over torque or bury myself into the ground. Landings just weren't happening.

    So it's sat there doing nothing whilst I kept using the Speedlink Blackwidow. (Not a bad stick for the price, but its heavy going.) I'd looked everywhere for a guide on how to get rid of the centering, and last night as a last resort I took the throttle apart to see what I could do.

    Keep in mind that I didn't use this stick, and if I broke it I still had the one I was using anyway. :)

    It was remarkably easy. And incase anyone else wants to know how, this is what I did. :)

    (You don't need to do anything to the joystick part, just the throttle. I found it much easier having the throttle and stick detached from each other. Having the cable loose is needed. So don't tuck it away in the space provided. If you own the stick, you know what I mean.)

    I removed the 8 screws from the base. 2 were under where the cable sits, so just follow where the cable goes, and you'll see them.

    Carefully remove the top of the throttle, and feed the cable through the hole in the base, to give yourself more room to work with and to avoid pulling the wires out.

    Look inside the throttle and you'll see a grey plastic strip in the centre, held in place with a screw at each end. CAREFUL! You need to remove this strip, but there's a spring beneath it, so hold the strip in place whilst you remove the screws. You don't want anything pinging off.

    Under this strip, is a plastic cap with a spring inside. Simply remove these. They aren't attached to anything, so no breaking or bodging required. :)

    Replace the plastic strip, and re-assemble your throttle.

    Thats it! Works perfectly for me. Do note, that depending how tight you put the screws back in the base, the throttle might seem stiff. Simply loosen each screw a tiny bit until the throttle moves in a way that your happy with.

    DISCLAIMER: If things go wrong for you, its not my fault. Also this will of course void any warranty on the stick. As long as you're not heavy handed and take care doing this, you shouldn't run into any problems.

    • Like 1

  10. If you mean my MP freeflight mission, its not that easy to implement I'm afraid. :( Simply because I'm no coder/scripter, and my ability at editing is limited. You wouldn't believe how long it took me to put together this simple mission.

    I've wanted to add more stuff to the mission, but trying to keep it interesting for everyone is a tricky balance. Engine failures would be enjoyed by some, but others would find it annoying. I could try to add it as a parameter but I have no idea how to, and at the end of the day someone wouldn't be happy that it was/wasn't included.

    As far as I know the winch system isn't MP compatible with regards to other players. ie You can't winch players up or lower them down, it has to be AI.

    I wanted to make a cops vs robbers style gameplay mission, but again my imagination far exceeds my creation abilities.

    I want to leave the MP Freeflight mission as is. It serves its purpose. BUT...I'll happily use it as a foundation to try and make a more playground style mission, with tasks/events etc taking place. This is not a promise however.

    One of the biggest problems I have is that whenever I try to do any editing with ToH, I end up spending a few hours just enjoying flying. :)

    If you weren't talking about the MP freeflight mission then....ermm...ignore this post! ;)


  11. The Steam version should be around here: E:\Program Files (x86)\Steam\steamapps\common\take on helicopters

    Of course, change the E:\ to whatever is right for your install. :D

    Once there, if you create a shortcut of the ToH.exe and pop it on your desktop, you can run ToH without Steam running. :) Does for me anyway.

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