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frosties

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Everything posted by frosties

  1. ive tried searching, but i guess i used the wrong searchword then.. may have something to do with the time of the day ... 4 am in the morning .. :P
  2. I like this script, but have an idea i would like to put into my mission. 1st: The Sat Phone that acts like a computer, is there anyway for me to have that functionality on say a specific humvee? For example, a soldier walks up to the humvee and scroll and get the option "Artillery Computer" just like he does when he approaces the computer? Just adding the option to enter the computer without the sat phone, camo net and everything? 2nd thing: How do i proceed to limit who can access the arty funtction to lets say a squad leader, or a ArtyOfficer or something?
  3. Is it possible to "turn off" certain feat.? Such as being able to lift around stuff like flagpoles and arty with a soldiers?
  4. frosties

    co30 DominationA2! One Team

    Can anyone tell me wich files and parts of those i need to edit in order to be able to have a 3rd MHQ in the mission? EDIT: Fixed it! Another thing though, is there a way that i can set the MHQ to be deployed when the server starts? So that i can teleport to it from the base? Im putting a MHQ in another location on the map, sort of a FOB..
  5. @mia389 I didnt have the #include in the beginning of the file, just once at class RscTitles... EDIT: Thank you mia389! I must have missed the #include in description earlier, cause now its working!! :D
  6. Any fellow swedes here? Sons of Anarchy are looking for more teamplay-oriented players to come and play with us, both as squad members and regulars. We like teamplay, our server uses ACE2 and ACRE mods for higher realism. Come join us at our gameserver and TS3! Other nationalities are also welcome of course!
  7. @Major_Shepard: Yes i figured that one out after a while... not used to a rented dedicated server so i sometimes overlook stuff. Have noticed that its not working, have to wait until next release i guess.. :)
  8. I have put the line of code exactly where you put it. Now the time of day is right, crates get loaded.. BUT i cannot view contents in vehicles, and i cannot enter Artillery Computer. The options shows up, but when selected nothing happens?
  9. Great script! trying to work it into our squads version of Xenos Domination mission, but with no luck! When i add the execVM line in the top of init.sqf everything with the mission goes haywire. Night instead of day, crates not loading etc etc... what have i missed? tried to look through this thread and search the forum but it sooo much text! :D When i move it elsewhere, either the arty system doesnt show up when looking at the sat phone, or it shows up but its not working. Where in the init.sqf should i put the line: execVM "R3F_ARTY_AND_LOG\init.sqf" In a Xeno Domi mission?
  10. i was trying to get this to work to restrict certain types of aircraft on our squad server to only squad members. Ive added: masterUIDArray = ["7-digit UID here",]; masterClassArray = ["A10_US_EP1",]; into "init.sqf" but still doesnt show up any confirmation when i enter a vechile or even kick out an un-authorized entering player... And of course the init row for the vehicle.. EDIT: I got this to work.. i tried it on a dedicated server instead of locally and its working.. just me that forgot to test properly.
  11. Hello, Me and my squad is trying to use this mod on our rented dedicated server but i cant get it to work. I got the mod working locally last night, but when we joined our dedicated server it didnt work at all. No radios shows up when pressing ctrl+shift+v. Have tried to look around if someone else had this problem but figured i could post here and ask .. :) Edit: it seems to be working after moving around some files and changing some startup parametres
  12. frosties

    Arma2TS

    haha.. totally missed that one i guess! thanks
  13. frosties

    Arma2TS

    Hello, i was trying to try this mod today, but cant seem to get it to work with TS3. Im adding the arma2ts folder and DLL files intu the plugin folder, but when i press on reload in TS3 it wont show up! Anybody have any ideas? Im using TS3 Beta 26, 12040 EDIT: I reverted back to Beta 22 11315, then it showed up!
  14. this is working! If i would like to use it with two playable sides? Can i just change the player == west to player == east and have it the other way around?
  15. It seems to be working! Thanks! Now how can i connect the capture of this area to a task that have been given? And when the area is BLUEFOR the blufor task shows as complete and opfors failed?
  16. The area that needs to be taken is working, kindof.. It turns blue when i enter with BLUFOR, but turns red when i leave the area... Without enemy personell in it... code: blufors = {side _x == west} count thisList; opfors = {side _x == east} count thisList; if (blufors > opfors) then { "Alpha" setMarkerColor "ColorBlue"; controlsAlpha= "BlueFor"; } else { "Alpha" setMarkerColor "ColorRed"; controlsAlpha= "OpFor"; }; What have i done wrong? Is there something i can add to this marker to make it easy with the task completion? e.g When the area is taken by bluefor the blufor players sees it as completed and opfor failed.. but still if they retake it, it will show up as completed?
  17. really dont like the BI wiki.. it got lots of useful information, but lacks HOW to use it.. should i create a new file, what would it be called. Do i add it in the editor, and where.. :D
  18. it turns green when i start the game.. and when i am in the area it shows as blue every 5s then turns green again. when i leav its just green Edit: i removed the deactivation parts and it made it to stop blink, its red when there is an enemy there, when i kill him it turns green and when i enter it turns blue.. however.. when i leave it turns green again anyway.... Edit2: i removed the IF that checks if the number of bluefor/opfor is equal, now the blue stays after i cleared it ---------- Post added at 19:46 ---------- Previous post was at 19:24 ---------- Another related question: How can i add so that each team gets an objective that tells them to "capture each area" and when they have hold all objectives for a certain amount of time they win or something like that?
  19. Ive added this code into the area and it seems to work. The green color shows up right away, and every 5s it blinks blue when im in the area then it turns green again? Shouldnt it stay blue until a red player gets in? Or does it switch when i leave? .. if so.. i can i make it stay blue until the enemy takes the area?
  20. I have just installed arma on my laptop and thougth i could run the server on that one. Got the host up and everything, i can find the server in the list, can join it and select mission.. but after the countdown the map wont start. It just says Mission <name> read from bank and then nothing else happens... Anybody?
  21. My friend and i was playing ACE2 for a couple of hours this evening. However there are a few things that i dont know is cause ACE2 is Beta or the game is buggy... 1) Sometimes the A.I enemy lays "in the ground" behind a hill and shoot even though they shouldnt be able to see us? 2) Enemy can see us through forrest and bushes from faaaar away... 3) I was laying in the grass with a TAC-50 SD, shot an enemy and got lit up like a christmas tree and got killed instantly from 650 meters away. When i later walked TALL shooting full auto against the enemy nobody noticed! Whats wrong with this picture? Any mods or something you can suggest to fix these kind of things?
  22. Can someone explain how i can use the .7z files i downloaded from a mirror? Do i still need to use the updater or what?!?
  23. Once the files are downloaded where should i put them to be able to play it? Having troubles.. :S
  24. dont even have that six-updated.pid ???
  25. i got the .7z files, but what do i do with them now? the six-updater makes no sense at all for me...
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