Jump to content

Dmahon

Member
  • Content Count

    121
  • Joined

  • Last visited

  • Medals

Posts posted by Dmahon


  1. M136 shouldn't have the incoming 'whoosh' sound, it's not a rocket.

    I'm sure it's not the rocket fuel burning that makes the 'whoosh' sound, I'm sure it has much more to do with how it cuts through the air, like how bombs whistle as they fall, and how arty rounds have an incoming 'whoosh' sound too.

    P.S

    We need to replace the phrase 'whoosh' with something more professional, it's making us sound like children. :icon_rolleyes:


  2. I need help here, my friend who lives in the US said he wants to pay for this for my birthday, now I have the retail copy of the game, meaning it's impossible for us to use Steams gifting system because apparently the the steam download would be incompatible with the retail copy of my game.

    Would it be possible in any way for me to be able to download it from a sprocket account that he has made, but I have access to? , I was thinking perhaps he could make an account and pay for the DLC, he gives me the name & password and I download the sprocket DLC downloader for me to be able to acquire the DLC, would this work?


  3. I just did a quick thread search using the search feature and found this post:

    http://forums.bistudio.com/showpost.php?p=1702836&postcount=90

    I think it's shift + f.

    Fast reply!

    But nah I've tried that, it just changes the LMM options for me, although I think the post you've linked may be able to help me somehow, so thanks anyway.

    EDIT: Never mind, figured it out, it was "/" on the number pad, no worries guys!


  4. Could someone tell me the key combination to bring up the peep sights on the L85A2s + RIS & ACOG?

    I'm playing with Combined Operations and so far all I've been able to work out is how to use the bipods and switch the LMM options, but I can't for the life of me figure out how to bring up those damn sights!

    I've looked through the thread for answers by the way but I couldn't find any.

    Any help appreciated!

    And keep up the good work P:UKF ;)


  5. @STALKERGB

    right, in the folder UK Armed Forces there are only the jackal variations visible, but you can´t play it cause there no visible models in preview

    ...i do a fresh install of arma2+oa and now everything is playable but vehicle crew are us-marines...

    Stalker is not part of the P:UKF team, if you want to get Stalkers soldiers in those jackals then you're gonna have to do it yourself.

    Also, Cracking units stalker, look really nice, keep up the excellent work.


  6. Have u checked if the same issue occurred in Version 0.80?

    Yes I have, in fact the main reason I downloaded 0.81 was to see if it would get rid of that error.

    It's probably my fault, I think I'm running something near 5gb of mods simultaneously with this one so I wouldn't be surprised if it was just clashing with something for whatever reason.


  7. Depends what vehicles and mods you're using, I know that in an APC (not really sure if it was in a mod or not) you can pick up AT4's from the gear menu, not sure how regular this option is, if it is restricted to a certain mod or what vehicle you would actually get the gear from.

    But that's all I've seen as far as grabbing gear from a troop transport vehicle goes.


  8. Just wanna report a bug, not exactly sure if it's related to the addon or not but it's only started happening since I have installed the undead mod, I'll post sceencaps of the exact error and report what exactly is happening in a post edit momentarily.

    Actually... this could take a lot longer than expected...

    EDIT:

    Okay so here's the deal

    I'm trying to get a natural spread thing going on here starting in a lightly populated city on the "Kellu" map, this is probably the problem, the mod works fine on Utes, but for some reason I had the exact same error on Chernarus as I had on Kellu. Well anyway, I'm trying to start a natural spread thing going on, starting with one infected with the ACM and Infected Module up and running, all seems to be working well... until the map finishes loading. and then I get this error 2ujic7a.jpg

    and then instantly after that, the game crashes to desktop... then I am left baffled and questioning my faith.

    Any answers?


  9. When is this issue going to come to a conclusion?

    I understand that there is bound to be some kind of bitterness between the addon makers (or maybe there is a much larger picture between these two which I am not seeing) but at least for the sake of the community could something be done to resolve this issue quickly?

    I really wanna use these guys!


  10. Lovely stuff Dr_eyeball, fixed that glitch perfectly...

    As for the future of the mod, whats the chances of an auto-range system being implemented? I'm a bit tired of always having to aim just above my target all the time with the M230, I understand that it would be extremely complicated and difficult to implement this sort of feature and that it may even be impossible to do so...

    Hit me back when you can

    P.S I'm getting the same issue as nattanakorn


  11. Can someone explain to me why after the most recent update whenever I try to enable the TADS or the IHADSS systems from the gunner seat I get this weird reticule and far too much brightness... no matter how much I change the config from the MFD it just doesn't go away... this is what I mean

    Without IHADSS

    qrel5f.jpg

    With IHADSS

    11i2ses.jpg

    Any help?

    Plus is there ANY way to get the gunner to fire his weapons (tried ctrl+f... simply doesn't work...) such as the M230 from the pilots seat while in tracking mode etc? I love the Pilots TADS system because it offers fullscreen while the gunners seat has two blacked out bars at the side (and the fact that I don't get the reticule and brightness glitch)

    Help very much appreciated

×