nickbn
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Posts posted by nickbn
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Hi. Old OFP veteran here. Played through all the official missions and campaigns of all games + addons / DLC from OFP + red Hammer / resistance, Arma1, Arma2 + OA / PMC / BAF/ Czech to arma3.
Im dissapointed in this part of the campaign episodes. If all the episodes are as long as this one is then I can't be bothered to play them all.
This may sound very harsh and unfundend. It is not my intention to just moan and whine about this without a thorough explanation. Therefor i'll try to be as thorough and concise as needed. Click on the spoiler tag if you want to read why
Duration
The campaign is too short. Sure, it's just an "episode" but even for an episodes playing through it in under 3 hours is a definite no-go. If all the other episodes are as long as this one and there are at least 2 episodes coming then we'll total just over a 9 hour campaign. Too short by todays standards. But hey, that might be a designers choice?
Difficulty
The difficulty is too low. Yeah I played it on the regular difficulty bit not getitng shot from 75 meters by the AI repeatedly makes it too easy for me. Oh, since when Do shot sounds only travel 100 meters and doesnt the enemy hear me? In real life a shot fired can be heard from over at least 500 meters. But that might be a designers choice aswell. I have only died once in the campaign and that was because I was out of ammo. I dont play careful but im no rambo either.
The Story
Even though at some moment the campaign tries to tell a story it just does not convince at any moment. From the beginning to the end at every moment the game tries to tell me a story I get questions marks everywhere. "how come the AAF suddenly fires upon Nato, just moments after passing a checkpoint?" "why does the commanders car get ambushed BEFORE the passing of the checkpoint?" "Why is AAF attacking NATO?" Over the course of the campaign there are many many more questions that pop up, but dont get answered. Such a miss for me that didnt quite make the campaign better but made me stand further away from the story. Theres a lot happening over the course of 2 days in the campaign that does not get explained when it definitely should. Talking about the events happening in the game... Oh. And Survive? Yeah, the first 2 mission are about "surviving: , after that its "regroup and do a couple of random ops to eventually get off the island". But that not a label that gets through the marketing department. but its definitely not about survival. It doesnt feel that way at all. And talk about explanation in the very last moment of the campaign. Why the hell is there suddenly a CSAT chopper?
The realism
I can understand for the sake of creativity and gaming experience, shots fired dont get heard by enemies that are standing farther away than 100 meters. But what I cannot understand for the sake of gaming experience or realism for that matter is why the commander in chief is making such unorthodox and strange non-military decisions on what the next ops are. What the hell is Delta doing for example? doesnt get explained throughout the story. Why the hell is there no recon or base detail explained more trhoughly? Why does it take over a day for AAF search groups with their equipment to find 20 US/UK / NATO survivors on an island thats not even over 25km2 big? Doesn't add up to the realism. No checkpoints, search groups, attacks, no not until the FIA ammo mission does Nato get attacked by AAF shells / bombardment. And even after that, No AAF infantry sweeps / search groups after the shelling / bombardment. Seriously? It just doesnt add up. i've been ex-military for 6 years now and from my real world operational experience it makes absolutely no sense. Even not for the sake of storytelling or game action. I strongly doubt that a military strategist or expert has been consulted for the story of this campaign. You can't sell this to me and I bet there are a lot of army vets out there that would agree with me on this. Heck, I would gladly hire myself out to you guys for free to polish this thing up and make it more plausible. After all, its a miliraty simulator, but the story doesnt feel much like simulation. Then again, might be the designers choice?
The verdict
I've seen a lot of people replying how much they like the campaign and a general praise can be seen. Im happy that so many people actually do like it and it makes me feel like an old nagging critic that wants everything to be perfect or to my standards. I just feel like theres a lot of room for explanation for the story thats been left out. I could easily think of a couple of scenarios that would actually make the story as it is now more plausible and heck theres even room for a couple of ops to do the extra explaining while not hurting gameplay experience. I'm just not that convinced. the PMC campaign for Arma2 AO actually made my hopes high for a more decent storytelling but this just doesnt not cut the cake.
TL;DR Played through it and expected more. Better action, better stroytelling and more plausability. I would gladly refer this episode to a "rough diamond" but it suits the label of a "rough bar of bronze" Even when its polished up you cant make more of it than it is.
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You're correct. I have found it. You have to have Hidden folders view on in vista. There it is on C:/Users/*Username*/appdata/local/arma/mpmissionscache.
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As the topic title already says, i cant seem to find the folder where Mp missions are saved.
In the old flashpoint/ Arma titles there would use to be a MpMissionsCache folder where i could find downloaded MP missions. Is this a setting that needs to be adjusted or doesnt arma2 save these missions at all?
checked the forums no topic existed which answered my question
kind regards,
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Aww, I had this planning aswell. A squad of women gone crazy. it doesn't matter though. Ill use the priest aswell ;)
Golden AK's for the win.
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Patience my friend. all the factions get in the campaign at some points. you will be properly notified of it ingame and it will make sense
well, a bit at least
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Hi guys, it seems my Dogs of war mission doesnt start anywhere near Zelenogorsk. instead i get spawned between guglovo and novy sobor which seems to be the main base of the enemy. However the strating text says "back in zelenogorsk, indicating my squad should have started there.
i've encountered more bugs that i was able to overcome with some help, but this one seems unsolvable. I get shot by massive amounts of enemies which inevitably concludes to the death of me or my teammates. Anyone familiar to this problem? Any fixes for this? and No, im not going "endmission" with this one aswell
Very low FPS
in ARMA 3 - TROUBLESHOOTING
Posted
Yeah. Please let us know if anything helped, what it was so we can add it to the list of known problems / solutions.
Thanks!