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Nuxes

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Everything posted by Nuxes

  1. Ah, okay, I was thinking it was a minimum time before a medic is assigned. I was testing it out of combat, so 20/8 is pretty fast. Maybe add a proximity check before assigning a medic. If soldier is within 25m of an enemy, do not assign them as medic. If casualty is within 25m of an enemy, delay revive by 15s.
  2. Thanks, this worked. I also had to set "leader played groups" for all 3 factions. A couple questions about Heal and Revive 1. How does the reaction timer work? I have it set to 20s but medics still react almost instantly. 2. Medics seem to run out into enemy fire and get themselves killed, is there any accounting for enemy proximity or danger?
  3. I'm trying to integrate the Heal and Revive module into Dynamic Recon Ops and running into an issue. The module is only working for WEST factions. DRO starts with a dummy NATO squad, which is then replaced after the player selects a faction. It seems the module isn't applying to the new squad if the faction is EAST or IND. This is in singleplayer, with "no other" selected for all 3 factions. Is there any way to get this to reapply after mission start?
  4. Hi everyone, I'm new to Arma 3, and so far my main frustration with the game has been AI squadmates getting stuck or falling behind. I found this script (second to last post, by Rickoshay) which seems to be exactly what I'm looking for. How would I make this 1. available in all SP/hosted games and 2. activated on a key press? Is the only way to make a script available anywhere to put it in a module? I've started reading these guides, but it's a lot of information and there isn't an index.
  5. Links for SQF Syntax Highlighting and Auto Completion and dead, does anyone have them? Does anyone have updated links?
  6. Leopard20, any chance you could integrate this script into the cheats menu? It teleports AI squad members to the squad leader position. Useful for getting them unstuck. https://steamcommunity.com/app/107410/discussions/17/340412628175317784/ (Second to last post by Rickoshay)
  7. Nuxes

    ArmAII-Mark

    System: C2D E8500 3.16Ghz 4GB Patriot 800Mhz 300GB Seagate 16MB 7200rpm Abit IP35V X-Fi Elite Pro Sapphire 4870x2 2GB, 9.7 drivers LG 19" 1440x900 Vista Home Premium 64-bit I restarted the game between runs in order to flush the memory. If you run the test back to back, you get a much higher score the second time, ex: 2347 the first time and 2549 the second. There was a lot less steaming in of textures and models the second run. Memory usage by arma2.exe at the end of the first run was 756MB, and 942MB at the end of the second. Here are the results of the benchmark. The score is average fps x100. 'Max' is all settings as high as possible in the game menu. 'Min' is the lowest settings. When I overclocked to 3.8Ghz, the RAM stayed at 800Mhz. All other tests are at stock CPU and video card speeds. GPU usage according to Rivatuner during a test run, graphics at max, stock speeds.
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