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Porco_Rosso

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About Porco_Rosso

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  1. Porco_Rosso

    Namalsk island, v1.10

    Oh it was that simple.. *shame* Thanks!
  2. Porco_Rosso

    Namalsk island, v1.10

    Then I'll just wait for the final release and have a go at it then. :rolleyes: And my namalsk mission will be a daytime mission until the problem has gone away :p Thanks for all the excellent work Sumrak!
  3. Porco_Rosso

    Namalsk island, v1.10

    I really like this map though the map doesn't want to show the same affection for me. :p 1. I seem to be unable to place units inside buildings. In this example I'll use a rifleman and the hotel in Vorkuta. In the riflemans initialization field I put: this setPos (( getPos this nearestObject 9957) buildingPos 1); What happens is that the rifleman spawns in the ocean in the lower left corner of the map. It works fine on Utes and Chernarus. I have no other mods running when testing. Am I doing something wrong? Or is there some other way to acomplish this? If Anyone has a solution for this I'm all ears. 2. Nightvision with ACE2 mod. On Utes and Chernarus works fine but on Namalsk everything is pitch black. Works without ACE2 though. I don't know if this is a specific problem with ACE or something but I thought I'd mention it. Oh btw! Is there someway to make the barrels to be on fire when you start the map? I have ARMA2 1.05 and Namalsk is patched to version 1.02 Though under any circumstances Namalsk is beautiful just fun to watch. :)
  4. Hi! this is my first post and I just can't seem to get this to work. The problem is is when my group boards the chopper it doesn't check if everyone is aboard. As soon as anyone boards the chopper it starts the engines and takes off. Chopper is named helo3. The guys in the group are named uni1, unit2 and so forth. This is how the MOVE waypoints condition field looks like directly after the LOAD wayoint: Anyone capable of giving some hints?
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