Bourne
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Posts posted by Bourne
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Bourne: The construction module was bunged in as a bit of an experiment quite early on but never really used much, so no one ever bothered to make it work with PDB - people preferred to use the editor places stuff with R3F to build FOBs. This is why it never got properly integrated but still shows up in the Base Mission code, along with a bunch of other stuff that never got finished. MSO Base Mission code is after all a voyage of discovery rather than a release product.Parratt: looks like #debug is still on in one of the ambient civilian scripts, and it's not being turned off properly by mission params. You'll have to poke around in the Ambient modules folder some to find it.
Thank you for the explanation friznit2. Basically what you're saying is, the manual building with R3F_logistics (towing, picking up, moving, placing) is the only way to construct while saving to the database? There is no 3D editor alternative that will save to the database?
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Those things don't save in the DB atm unfortunately. Should be quite easy though to update the construction script to give each object a "name".I figured that was the problem. Is there any source why this is? I find it odd how a construction module is added to MSO (being persistence and all), but it doesn't save items to the DB.
Thanks for the info.
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Anyone know how to get the construction module (RMM_CNSTRCT) working? I don't see it as initialized in the map screen>"mso" section. I read the MSO editors manual, and I added the required script to the init line; I have the "Construction" menu option, and I can build, but it's not saving in the persistent database.
Any help would be appreciated!
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This contecnt has appeared to have ruined all my maps since I first ran it. After I deleted the mad, my maps no longer work, giving me the "dependant on downloadable content" error asking for lae_r_m4m16_co.pbo. I already copied the items and tranferred them to a new map template but I still get the error.
Please tell me there is a way to fix this problem...
Thank you.
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Laertes, I'm having a HUGE issue.
My team and I have created our own maps prior to running your "US Weapon Replacements CO" mod and it has crippled our maps.
After deleting your mod, our maps are no longer usable even after copying and pasting on a new map template. It seems because your mod was "activated" at some point and not deleted, that it was tainted all our hard work.
Is there a way to get around this issue that I'm unaware of? I appreciate your input.
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Well, it's actually still floating...but at least I have it in the air now.
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Thank you!, I had a very similiar line but without the getpos.
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Ok, Newb here. I have search for the past hour and I'm having issues.
All I want to do is place a target on top of a building....should be simple correct?
I've tried scripting it in but alas, no final product.
Multi-Session Operations v4.5 released
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by Bourne
*fixed*