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Sousuke

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Posts posted by Sousuke


  1. I want to express the grit that the helicopter rolls up right under the vehicle that I take.

    However, it doesn't go well after it becomes ARMA2.

    Do it become Unibarsal and have some usages changed?

    At ARMA though it is when referring to here ・・・

    
    
    _vehicle = (_this select 0);
    
    
    hint "airDestruction";
    
    
    _ps1 = "#particlesource" createVehicleLocal getpos _this;
    _ps1 setParticleCircle [0, [0, 0, 0]];
    _ps1 setParticleRandom [0, [0.4, 0.4, 0], [0.4, 0.4, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
    _ps1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.2, 0.2, 0.2, 0.3], [0.35, 0.35, 0.35, 0.2], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _this];
    _ps1 setDropInterval 1.2;
    
    
    
    
    


  2. It has progressed a little.

    Both both p3d have not changed.

    Both of "Pos driver" exist in MemoryLOD, too.

    Case1::)

    When T72_Base was done in extend, it operated without trouble ..anything...

    class CfgVehicles
    {
    class Land;
    class LandVehicle : Land {};
    class Tank : LandVehicle {};
    class [b]T72_Base [/b]: Tank{};
    class Cube: [b]T72_Base[/b]
    {
            }
    }
    

    Case2::confused:

    ARMA2.exe crashes though "Get In Driver" is displayed.

    Though the change must not be in M113 and the succession relation

    class CfgVehicles
    {
    class Land;
    class LandVehicle : Land {};
    class Tank : LandVehicle {};
    class Cube: Tank
    {
                                         :
    	driverAction = "T72_DriverOut";
    	driverInAction = "T72_Driver";
                                         :
                }
    }
    


  3. ODEN;1430560']Maybe your model are missing the properly named memorypoints?

    Yes. The following cases were tried.

    0.Neither "pos driver" nor "pos driver dir" is set to Memory Lod.

    1.Case to set "Pos driver" and "Pos driver dir" to Memory LOD

    2.Case to add the following settings on config.cpp side

    memoryPointsGetInDriver = "pos driver";
    memoryPointsGetInDriverDir = "pos driver dir";
    

    It doesn't go well when it is Tank class and doesn't understand the cause though it is displayed that it is Car class.

    Moreover' date=' only AI can get on.

    Did anything change from ArmA1?

    It refers to a site here.

    [url']http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson2/lesson2_i.htm[/url]


  4. It is the first contribution.

    :ARMA2 EUR 1.03 Version.

    :BI Tools2

    :Windows Vista SP2 32bit

    Add-on of simple Tank is made.

    However, the display of "Get In Driver" doesn't appear.

    The display of "Get In Gunner" and "Get In Commander" appears. :confused:

    Only AI seems to be able to get on as Driver even if not displayed

    The display of Get In Driver appears when the succession origin is changed from Tank to Car. :)

    Is it a bug of ARMA2?

    It was displayed in ArmA.

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=xzWzCeh0CAo&hl=ja&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=xzWzCeh0CAo&hl=ja&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    The code is as follows.

    config.cpp

    class CfgPatches 
    {
    class Test
    {
    	units[] = {"Cube"};
    	requiredVersion = 0.1;
    	weapons[] = {"CATracked", "CAWeapons"};
    };
    };
    
    class CfgVehicleClasses
    {
    class Test
    {
    	displayName = "Addon Test";
    };
    };
    
    class CfgVehicles
    {
    class Tank;	// External class reference
    class Cube: Tank
    {
    	vehicleClass="Test";
    	armor=1900;
    	maxSpeed = 130;
    	model="\Cube\Cube.p3d";
    
    	crew = RU_Soldier_Crew;
    
    	DisplayName="Cube";
    	side=TEast;
    	unitInfoType = UnitInfoShip;
    	scope=public;
    
    	hasDriver=true;
    	hasGunner=true;
    	hasCommander=false;
    	getInRadius = 10;
    
    	driverOpticsModel = "";
    
    	commanderCanSee = 31;//default
    	gunnerCanSee = 4+8+16;//default
    	driverCanSee = 2+8+16;//default
    
    	irScanRange=4000;
    	irScanGround=true;
    
    	extCameraPosition[]={0,3,-13};
    };
    };
    

    model.cfg

    class CfgSkeletons 
    {
    class Vehicle;
    class Tank : Vehicle {};
    class Cube: Tank
    {
    	isDiscrete=1;
    	skeletonInherit = "";
    	skeletonBones[]=
    	{
    	};
    };
    };
    
    class cfgModels
    {
    class Vehicle;
    class Tank : Vehicle {};
    class Cube: Tank
    {
    	skeletonName = "Cube";
    	sectionsInherit="";
    	sections[]={};
    };
    };
    

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